3.4.4Rocket Flight Mechanics

Equations of motion — 3DOF point mass (trajectory analysis)

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1. What is 3DOF, really?

WHAT we throw away: pitch/yaw/roll (3 rotational DOF). So "3DOF" = full 6DOF minus rotation.

HOW we set it up: Work in the velocity (wind) frame — resolve forces along the velocity vector (changes speed) and perpendicular to it (changes direction). This is the trick that makes the algebra clean.


2. Deriving the equations from scratch

We use a planar (2D vertical plane) flat-Earth model. Forces on the point mass:

  • Thrust TT (along velocity, assuming zero angle of attack),
  • Drag D=12ρV2SCDD=\tfrac12\rho V^2 S C_D (opposes velocity),
  • Weight mgmg (straight down),
  • (Lift LL perpendicular; often 00 for a symmetric ballistic rocket).

Let γ\gamma = flight-path angle = angle of velocity above horizontal.

Tangential (along velocity) — controls speed

Sum forces along V\vec V. Thrust and drag act along the line; gravity's component along velocity is mgsinγ-mg\sin\gamma (climbing loses speed):

mV˙=TDmgsinγ\boxed{\,m\dot V = T - D - mg\sin\gamma\,}

Why this step? Project each force onto the unit velocity direction. Weight points down; the angle between "down" and "backward-along-velocity" gives the sinγ\sin\gamma.

Normal (perpendicular to velocity) — controls direction

The perpendicular acceleration is the centripetal term mVγ˙mV\dot\gamma. Only gravity's perpendicular component mgcosγ-mg\cos\gamma (and lift LL) act here:

mVγ˙=Lmgcosγm V\dot\gamma = L - mg\cos\gamma

For L=0L=0: γ˙=gcosγV\boxed{\,\dot\gamma = -\dfrac{g\cos\gamma}{V}\,}

Why this step? Perpendicular to V\vec V, "down" makes angle γ\gamma with the normal, so its component is gcosγg\cos\gamma, and it curves the path downward (negative γ˙\dot\gamma).

Kinematics — controls position

Velocity components in the ground frame: x˙=Vcosγ,h˙=Vsinγ\boxed{\,\dot x = V\cos\gamma,\qquad \dot h = V\sin\gamma\,}

These 4–5 coupled ODEs are integrated numerically for the trajectory.

Figure — Equations of motion — 3DOF point mass (trajectory analysis)

3. Special cases (the 80/20 that gives most insight)

Vertical flight (γ=90°\gamma=90°): V˙=TDmg\dot V=\frac{T-D}{m}-g, and γ˙=0\dot\gamma=0 — a vertical climb stays vertical. That's the ideal-rocket / Tsiolkovsky regime.

Gravity turn (TT along VV, L=0L=0): the only thing bending the path is gravity, via γ˙=gcosγ/V\dot\gamma=-g\cos\gamma/V. A tiny initial pitch-over lets gravity slowly rotate velocity toward horizontal — no wasted control effort. This is why real launches lean over just after liftoff.

Coast / ballistic (T=0T=0): pure projectile-plus-drag; recovers parabola when D=0D=0.


4. Worked examples


5. Common mistakes


6. Active recall

Recall Feynman: explain to a 12-year-old

Imagine throwing a ball. To know where it lands you only need how fast it's going and which way it's pointing — you don't care if it's spinning. A rocket's like that: we follow the "arrow" of its speed. One rule says how the arrow gets longer or shorter (engine pushes it longer, gravity/air shrink it), another says how the arrow turns (gravity slowly pulls the arrow's tip down). Two more rules just say how far and how high the tip has moved. Four simple rules → the whole flight path.

What does "3DOF" track in a point-mass rocket model?
The 3 translational degrees of freedom of the centre of mass; rotation is ignored.
Tangential equation of motion?
mV˙=TDmgsinγm\dot V = T - D - mg\sin\gamma
Why sinγ\sin\gamma (not cos\cos) in the speed equation?
It's weight's component along the velocity; at γ=90°\gamma=90° (vertical) all weight opposes motion, and sin90°=1\sin90°=1.
Normal equation (with lift)?
mVγ˙=LmgcosγmV\dot\gamma = L - mg\cos\gamma
Why is γ˙\dot\gamma negative in a lift-free climb?
Gravity's perpendicular component curves the velocity vector downward.
Kinematic equations for position?
x˙=Vcosγ, h˙=Vsinγ\dot x = V\cos\gamma,\ \dot h = V\sin\gamma
What is a gravity turn?
A trajectory where only gravity bends the path (γ˙=gcosγ/V\dot\gamma=-g\cos\gamma/V), used to pitch over without control effort.
Mass-rate equation?
m˙=T/(Ispg0)\dot m = -T/(I_{sp}g_0)
Difference between 3DOF and 6DOF?
6DOF adds the 3 rotational (attitude) DOF; 3DOF keeps only translation.
Which frame makes the equations cleanest?
The velocity (wind) frame — resolve forces along and perpendicular to V\vec V.

Connections

Concept Map

split vector eq

along velocity

perpendicular

drops rotation

tracks

governs

governs

feed

mg sin gamma

mg cos gamma

via V cos and V sin

via V cos and V sin

gives

Newton m dV/dt = sum F

Velocity wind frame

Tangential eq

Normal eq

3DOF point mass

No pitch yaw roll

State V gamma x h

Speed V dot

Flight-path angle gamma

Thrust and Drag

Weight mg

Kinematics x dot h dot

Trajectory x h

Hinglish (regional understanding)

Intuition Hinglish mein samjho

Dekho, 3DOF point-mass model ka matlab hai ki rocket ko hum ek point (bindu) maan lete hain jiska sirf translation track karte hain — kahan hai aur kis speed/direction se ja raha hai. Rocket ghoom raha hai ya nahi (attitude/rotation) usse hum ignore karte hain. Isliye "3 degrees of freedom": position aur velocity ki direction, bas.

Ab trick yeh hai: velocity vector ke do parts — magnitude (VV, speed) aur direction (γ\gamma, flight-path angle). Forces ko velocity ke along aur perpendicular todo. Along wale forces speed badalte hain: mV˙=TDmgsinγm\dot V = T - D - mg\sin\gamma. Yahan weight ka sinγ\sin\gamma wala hissa aata hai kyunki seedha upar (vertical, γ=90°\gamma=90°) jaate waqt poora weight motion ko rokta hai, aur sin90°=1\sin90°=1. Perpendicular wale forces direction ghumate hain: γ˙=gcosγ/V\dot\gamma=-g\cos\gamma/V — gravity hamesha velocity ki arrow ko neeche ki taraf modti hai, isliye negative.

Position ke liye simple: x˙=Vcosγ\dot x=V\cos\gamma (downrange) aur h˙=Vsinγ\dot h=V\sin\gamma (height). In char equations ko computer se integrate karke poori trajectory nikal jaati hai. Real launch mein rocket thoda sa jhuk jaata hai (gravity turn) taaki gravity khud hi velocity ko horizontal ki taraf le jaaye — control effort bachta hai, fuel bachta hai. Yaad rakho: speed ke saath sine, turning ke saath cosine. Bas yahi core hai — isse hi burnout velocity, apogee aur range sab nikalte hain.

Go deeper — visual, from zero

Test yourself — Rocket Flight Mechanics

Connections