3.4.4 · D4Rocket Flight Mechanics

Exercises — Equations of motion — 3DOF point mass (trajectory analysis)

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Before we start, one plain-words reminder of every symbol, so no notation appears unearned:

Here is the picture we keep returning to — the velocity arrow, the horizon, and how gravity splits.

Figure — Equations of motion — 3DOF point mass (trajectory analysis)

Level 1 — Recognition

Recall Solution

WHAT: We want a rate of change of speed, i.e. . WHY: speed is the length of the velocity arrow, and only the tangential (along-) rule changes length. So we use The gravity term against the climb is . On the figure it is the shadow of the "down" arrow projected backwards along the velocity arrow.

Recall Solution
  • (a) bending downward → rule (direction changes): .
  • (b) climb rate → (vertical component of the velocity arrow).
  • (c) getting faster → rule (length of arrow grows). Mnemonic from the parent: S-along, C-across — sine ties gravity to speed, cosine ties it to turning.

Level 2 — Application

Recall Solution

WHAT: compute the speed-rate. WHY: tangential rule. WHAT IT LOOKS LIKE: thrust stretches the arrow, drag + gravity's along-shadow shrink it.

Recall Solution

WHY the rule: we want how the arrow turns, not its length. Start from the full turning rule and set : Why does vanish? Every surviving term in the numerator carries one factor of (weight is ), and the denominator also carries one . That common factor cancels top-and-bottom — heavier or lighter, gravity bends the direction at the same rate (only speed matters). This is exactly why we can write the lift-free turning rule with no mass at all: Convert: . Negative because gravity always drags the arrow's tip downward.

Recall Solution

The velocity arrow of length splits by right-triangle trig onto the horizon and the vertical:


Level 3 — Analysis

Recall Solution

Reading it: at cosine is maximal, so gravity's turning power is at its strongest here — the arrow tips over fastest exactly at the apex. This is why trajectories "round over" sharply at the top: the flat part is where gravity bends hardest.

Recall Solution

Reading it: is negative, so , so the gravity term flips sign and helps the motion — a dive gains speed. Drag alone would slow it (), but gravity's downhill pull () wins. It speeds up.


Level 4 — Synthesis

Recall Solution

Speed: Turn: Position: Mass: WHY the mass rule: this is the parent mass-flow rule — it says the propellant leaves at a rate set by thrust divided by exhaust efficiency ( is the effective exhaust speed). We include it because the other four rules quietly assume a value of ; as shrinks, that same thrust buys ever more acceleration, so we must track to march the trajectory forward honestly. Story: still climbing steeply and accelerating hard, barely turning (steep ⇒ small ), burning propellant at ~316 kg every second.

Recall Solution

Euler = "assume the rate holds constant for the little step, walk that far." The arrow got longer, tipped over slightly, and rose ~483 m in 2 s. The figure below draws this exact step: the magenta arrow is the velocity direction at the start (), and the orange segment is where a single Euler step carries the point mass over those 2 seconds — notice it moves far more up () than along () because is steep, matching .

Figure — Equations of motion — 3DOF point mass (trajectory analysis)

Level 5 — Mastery

Recall Solution

Put : , so With , never leaves — vertical stays vertical. And gives exactly the ideal one-dimensional rocket. Why it makes sense: straight up, gravity's turning shadow () vanishes and its braking shadow () is total.

Recall Solution

WHAT this means: at near-zero speed the tiniest off-vertical tilt would swing the arrow wildly — the model blows up. WHY reality doesn't: at lift-off the rocket is held vertical (, so cancels the tiny ), and only after speed builds is a small pitch-over introduced. Then is still small and is now large, so is gentle. That controlled hand-off is precisely the Gravity Turn Trajectory: pitch over only once you have speed, and let gravity do the bending for free.

Recall Solution

WHY the full rule: here direction is changed not only by gravity but by an aerodynamic force , so we must keep the term: Numerator: . Denominator: . Reading it: is now positive — the path bends upward. Lift ( kN) beat gravity's perpendicular shadow ( kN), so the net sideways force curls the velocity arrow up instead of down. This is an aerodynamic (lift-driven) turn, the opposite of the gravity turn: wings, not gravity, steer the arrow. Set and you recover the familiar .

Recall Solution
  • (a) Speed loss . , so the steeper () rocket bleeds more speed to gravity — climbing costs energy.
  • (b) Turn rate . , so the shallower () rocket bends faster — nearer the horizon gravity's sideways pull dominates. Picture: as the arrow tips from vertical toward horizontal, the "along" shadow shrinks and the "across" shadow grows — sine and cosine trade roles. This single trade-off is the heart of every ascent-profile design.

Recall check

Recall Which rule changes the

length of the velocity arrow, and which changes its direction? Length (speed) → . Direction (turning) → .

Recall Why does a dive (

) speed a rocket up even with drag present? Because becomes positive when (gravity now pulls along motion); if it beats drag, .

Reveal the two shadows
Weight splits into along velocity (brakes/aids speed) and across it (turns the path).
Where is turning fastest for fixed ?
At , where is maximal — the apex rounds over hardest.
When can the path bend upward on its own?
When lift beats gravity's perpendicular shadow, , making .

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