WHAT: We want a rate of change of speed, i.e. V˙. WHY: speed is the length of the velocity arrow, and only the tangential (along-V) rule changes length. So we use
V˙=mT−D−gsinγ.
The gravity term against the climb is −gsinγ. On the figure it is the shadow of the "down" arrow projected backwards along the velocity arrow.
(b) climb rate → h˙=Vsinγ (vertical component of the velocity arrow).
(c) getting faster → V˙ rule (length of arrow grows).
Mnemonic from the parent:S-along, C-across — sine ties gravity to speed, cosine ties it to turning.
WHAT: compute the speed-rate. WHY: tangential rule. WHAT IT LOOKS LIKE: thrust stretches the arrow, drag + gravity's along-shadow shrink it.
V˙=12000350000−45000−9.81sin50∘=25.4167−7.5147=17.90m/s2.
Recall Solution
WHY the γ˙ rule: we want how the arrow turns, not its length.
Start from the full turning rule and set L=0:
γ˙=mVL−mgcosγ=mV0−mgcosγ=mV−mgcosγ.Why does m vanish? Every surviving term in the numerator carries one factor of m (weight is mgcosγ), and the denominator also carries one m. That common factor cancels top-and-bottom — heavier or lighter, gravity bends the direction at the same rate (only speed V matters). This is exactly why we can write the lift-free turning rule with no mass at all:
γ˙=−Vgcosγ=−4209.81cos50∘=−4206.3057=−0.015014rad/s.
Convert: −0.015014×π180=−0.860deg/s. Negative because gravity always drags the arrow's tip downward.
Recall Solution
The velocity arrow of length V=420 splits by right-triangle trig onto the horizon and the vertical:
x˙=420cos50∘=269.96m/s,h˙=420sin50∘=321.75m/s.
γ˙=−Vgcos0∘=−1809.81(1)=−0.0545rad/s=−3.12∘/s.Reading it: at γ=0cosine is maximal, so gravity's turning power is at its strongest here — the arrow tips over fastest exactly at the apex. This is why trajectories "round over" sharply at the top: the flat part is where gravity bends hardest.
Recall Solution
V˙=50000−8000−9.81sin(−30∘)=−1.6−9.81(−0.5)=−1.6+4.905=+3.305m/s2.Reading it:γ is negative, so sinγ<0, so the gravity term flips sign and helps the motion — a dive gains speed. Drag alone would slow it (−1.6), but gravity's downhill pull (+4.905) wins. It speeds up.
Speed:V˙=30000900000−120000−9.81sin75∘=26−9.4767=16.523m/s2.Turn:γ˙=−2509.81cos75∘=−2502.5389=−0.010156rad/s(=−0.582∘/s).Position:x˙=250cos75∘=64.70m/s,h˙=250sin75∘=241.48m/s.Mass:m˙=−Ispg0T=−290×9.81900000=−316.4kg/s.WHY the mass rule: this is the parent mass-flow rulem˙=−T/(Ispg0) — it says the propellant leaves at a rate set by thrust divided by exhaust efficiency (Ispg0 is the effective exhaust speed). We include it because the other four rules quietly assume a value of m; as m shrinks, that same thrust buys ever more acceleration, so we must track m to march the trajectory forward honestly.
Story: still climbing steeply and accelerating hard, barely turning (steep γ ⇒ small cosγ), burning propellant at ~316 kg every second.
Recall Solution
Euler = "assume the rate holds constant for the little step, walk that far."
V≈250+16.523(2)=283.05m/s.γ≈75∘+(−0.582∘/s)(2)=73.836∘.h≈h0+241.48(2)=h0+482.96m.
The arrow got longer, tipped over slightly, and rose ~483 m in 2 s. The figure below draws this exact step: the magenta arrow is the velocity direction at the start (γ=75∘), and the orange segment is where a single Euler step carries the point mass over those 2 seconds — notice it moves far more up (h) than along (x) because γ is steep, matching h˙≫x˙.
Put γ=90∘: cos90∘=0, so
γ˙=−Vgcos90∘=−Vg⋅0=0.
With γ˙=0, γ never leaves 90∘ — vertical stays vertical. And sin90∘=1 gives
V˙=mT−D−g⋅1=mT−D−g,
exactly the ideal one-dimensional rocket. Why it makes sense: straight up, gravity's turning shadow (cos) vanishes and its braking shadow (sin) is total.
Recall Solution
γ˙=−Vgcosγ⟶−∞as V→0+.WHAT this means: at near-zero speed the tiniest off-vertical tilt would swing the arrow wildly — the model blows up. WHY reality doesn't: at lift-off the rocket is held vertical (γ=90∘, so cosγ=0 cancels the tiny V), and only after speed builds is a small pitch-over introduced. Then cosγ is still small and V is now large, so γ˙ is gentle. That controlled hand-off is precisely the Gravity Turn Trajectory: pitch over only once you have speed, and let gravity do the bending for free.
Recall Solution
WHY the full rule: here direction is changed not only by gravity but by an aerodynamic force L, so we must keep the L term:
γ˙=mVL−mgcosγ=6000⋅20080000−6000⋅9.81⋅cos10∘.
Numerator: 80000−6000(9.81)(0.98481)=80000−57967.3=22032.7. Denominator: 1,200,000.
γ˙=120000022032.7=+0.018361rad/s=+1.052∘/s.Reading it:γ˙ is now positive — the path bends upward. Lift (80 kN) beat gravity's perpendicular shadow (mgcosγ≈58 kN), so the net sideways force curls the velocity arrow up instead of down. This is an aerodynamic (lift-driven) turn, the opposite of the gravity turn: wings, not gravity, steer the arrow. Set L=0 and you recover the familiar γ˙=−gcosγ/V<0.
Recall Solution
(a) Speed loss∝sinγ. sin70∘>sin20∘, so the steeper (70∘) rocket bleeds more speed to gravity — climbing costs energy.
(b) Turn rate∝cosγ. cos20∘>cos70∘, so the shallower (20∘) rocket bends faster — nearer the horizon gravity's sideways pull dominates.
Picture: as the arrow tips from vertical toward horizontal, the "along" shadow shrinks and the "across" shadow grows — sine and cosine trade roles. This single trade-off is the heart of every ascent-profile design.