Before we start, one picture we'll refer to repeatedly — the velocity frame where every force gets split into a piece along the velocity arrow and a piece across it.
The arrow is V. "Along" (∥) changes the arrow's length (speed). "Across" (⊥) changes its direction (turns it). Weight points straight down and splits into mgsinγ along and mgcosγ across. Keep this in view.
Cover the answer, decide true/false, then say why.
"3DOF" means the rocket moves in three spatial dimensions x,y,z.
False — the "3" counts degrees of freedom of translation (in the planar model: V, γ, and position). It is about how many independent motions we track, not the number of spatial axes; here it's a 2D vertical plane.
In the tangential equation, weight's contribution is mgsinγ.
True — γ is measured from the horizontal, so the piece of "straight down" that lies along the velocity is mgsinγ; at vertical flight (γ=90°) it becomes full weight, which is correct.
If thrust is exactly along the velocity and there is no lift, gravity is the only thing that can turn the trajectory.
True — γ˙=(L−mgcosγ)/(mV); with L=0 and T contributing nothing across V, only −mgcosγ remains to bend the path. This is precisely a Gravity Turn Trajectory.
A rocket flying perfectly vertically (γ=90°) can still have its flight-path angle change on its own.
False — γ˙=−gcos90°/V=0. With zero across-component of weight, a vertical path stays vertical; it only turns if a sideways force (lift or off-axis thrust) is added.
Increasing speed V makes the trajectory bend faster.
False — γ˙=−gcosγ/V has V in the denominator, so faster flight bends more slowly. A fast rocket resists gravity's turning; a slow one is whipped over quickly.
At the very top of a coasting arc (γ=0), gravity does nothing to the speed.
True — the along-component is mgsin0=0, so gravity neither speeds up nor slows the rocket at that instant; it acts entirely across the path (maximal turning, γ˙=−g/V).
The mass m cancels out of all four trajectory equations.
False — it cancels from the shape equations (γ˙, x˙, h˙) but not from V˙=(T−D)/m−gsinγ, where the thrust-and-drag term depends on m. Heavier vehicle, smaller acceleration.
If drag D exceeds thrust T, the rocket immediately starts falling.
False — D>T only makes V˙ possibly negative (slowing down). "Falling" is about direction (γ), which is governed by the separateγ˙ equation; a slowing rocket can still be climbing.
Each item contains a mistaken statement or step. Name the flaw and correct it.
"V˙=(T−D)/m−gcosγ, because cosine handles the along-track direction like in projectile motion."
The error is cosγ: weight's along-velocity piece is mgsinγ, not mgcosγ. Sanity check at γ=90° — all weight should oppose the climb, and sin90°=1 gives that; cos90°=0 would wrongly say gravity is irrelevant when going straight up.
"Since Earth rotates, I'll add Coriolis and centrifugal terms to my flat-Earth planar 3DOF."
Those fictitious forces belong only to a rotating round-Earth model. In a flat-Earth planar analysis the frame is (approximately) inertial and non-rotating, so those terms are absent. Mixing models double-counts effects.
"Thrust always points straight up, so I'll put +T in the h˙ equation."
The kinematic equations x˙=Vcosγ, h˙=Vsinγ contain no forces at all — they only convert speed and direction into position rates. Thrust enters via V˙ (which changes V), never directly into h˙.
"I'll integrate mV˙=T−D−mgsinγ treating m as constant since it's 'the rocket's mass'."
Propellant burns, so m˙=−T/(Ispg0) and m shrinks continuously. Holding it constant underestimates late-flight acceleration — the same thrust on a lighter vehicle gives much larger V˙ near burnout.
"γ˙ came out negative, so I must have a sign mistake — the rocket is climbing, angles should grow."
Negative γ˙ is correct and expected: gravity's across-component always curves the velocity arrow downward, decreasing γ over time. Climbing (positive h˙) and a decreasing flight-path angle coexist happily.
"For a gravity turn I need a control system to command the pitch-over the whole way."
The whole point of a Gravity Turn Trajectory is that after a tiny initial pitch-over, gravity alone rotates V toward horizontal via γ˙=−gcosγ/V — no continuous control effort, hence minimal steering losses.
"Drag is D=ρV2SCD."
Missing the factor 21: D=21ρV2SCD. The half comes from the dynamic-pressure definition q=21ρV2; see Drag and Atmospheric Models.
Why do we resolve forces in the velocity frame rather than the ground x–h frame?
Because a velocity vector has exactly two independent things to change — its length and its direction — and the velocity frame splits force cleanly into one piece per job (along = length, across = direction), turning one vector equation into two decoupled scalar ones. See Flight-Path Angle and Velocity Frame.
Why does sinγ appear in the speed equation but cosγ in the turning equation?
γ is measured from horizontal, and weight points down. The angle between "down" and "backward along V" makes the along-piece sinγ; the perpendicular piece is what's left, cosγ. "S-along, C-across."
Why is the perpendicular acceleration written as mVγ˙?
Turning the velocity vector at rate γ˙ while it has length V is exactly circular-motion geometry: the tip sweeps sideways at speed Vγ˙, so the across-acceleration is Vγ˙ and the across-force is mVγ˙.
Why can we ignore rotational (attitude) dynamics and still get a good trajectory?
Range, altitude, and burnout speed depend only on the motion of the centre of mass (translation). Rotation matters for pointing and stability — that's when you upgrade to 6DOF Rigid-Body Dynamics.
Why must these four/five ODEs be solved numerically rather than by a neat formula?
They are coupled and nonlinear — D depends on V (and on ρ(h)), γ˙ divides by V, m changes in time — so no closed form exists in general; we step them forward with a scheme like Numerical Integration of Trajectories (RK4).
Why does the vertical-flight case connect to the Tsiolkovsky equation?
At γ=90° with no drag, V˙=T/m−g, and integrating with m˙=−T/(Ispg0) reproduces the ideal velocity gain minus a gravity-loss term — the regime of the Tsiolkovsky Rocket Equation.
Why does the same thrust give ever-larger acceleration as the flight proceeds?
In V˙=(T−D)/m−…, mass m shrinks as propellant burns. Dividing a roughly steady thrust by a smaller mass yields a growing acceleration — burnout acceleration is dramatically higher than liftoff.
The scenarios that break lazy formulas — state what actually happens.
V→0 (rocket momentarily at rest, e.g. apex of a vertical hop): what happens to γ˙=−gcosγ/V?
It blows up (division by zero) — the model of "turning the velocity arrow" is undefined when there is no arrow. Physically the direction is momentarily ill-posed; near zero speed one switches to tracking velocity components directly, not γ.
γ=0 (level flight): what do the along/across weight pieces become?
Along-piece mgsin0=0 (gravity doesn't slow you), across-piece mgcos0=mg (full weight bends the path down at maximum rate γ˙=−g/V). Level flight is where gravity turns you hardest.
γ=−90° (straight-down dive): sign of h˙ and gravity's effect on speed?
h˙=Vsin(−90°)=−V<0 (descending), and gsin(−90°)=−g so V˙=(T−D)/m+g — gravity now adds to speed. Signs of γ automatically carry the direction; no special-casing needed.
T=0 and D=0 (pure coast in vacuum): what shape does the trajectory take?
The equations reduce to V˙=−gsinγ, γ˙=−gcosγ/V, x˙=Vcosγ, h˙=Vsinγ — exactly a projectile parabola. The 3DOF set contains free-fall as a limiting case.
L large enough to make mVγ˙>0: is that allowed?
Yes — if lift exceeds mgcosγ, then γ˙>0 and the path curves upward. Nothing in the model forbids it; it's how a winged vehicle pulls up. Ballistic rockets just usually have L≈0.
Drag D as V→0: does drag vanish, and why does that matter at liftoff?
Yes — D=21ρV2SCD→0 as V→0, so at the instant of liftoff drag is negligible and V˙≈T/m−g. Drag only becomes important once speed builds; see Drag and Atmospheric Models.
High altitude where ρ→0: which term in V˙ disappears and what remains?
Air density ρ→0 makes D→0, so V˙→T/m−gsinγ — the vacuum tangential equation. This is why upper-stage burns are so efficient: no atmospheric drag loss.
Recall One-line self-test
Cover everything and answer aloud: which equation changes speed, which changes direction, and which two change position — and which single trig function (sin or cos) of γ sits in each?
Answer ::: Speed: V˙ with gsinγ. Direction: γ˙ with gcosγ. Position: x˙=Vcosγ, h˙=Vsinγ.