Equations of motion — 3DOF point mass (trajectory analysis)
3.4.4· Physics › Rocket Flight Mechanics
1. 3DOF actually hai kya?
KYA CHHODH DETE HAIN: pitch/yaw/roll (3 rotational DOF). Toh "3DOF" = full 6DOF minus rotation.
KAISE SET UP KARTE HAIN: Velocity (wind) frame mein kaam karo — forces ko resolve karo velocity vector ke saath (speed change karta hai) aur uske perpendicular (direction change karta hai). Yahi trick hai jo algebra ko saaf rakhti hai.
2. Equations ko scratch se derive karna
Hum ek planar (2D vertical plane) flat-Earth model use karte hain. Point mass par forces:
- Thrust (velocity ke saath, assuming zero angle of attack),
- Drag (velocity ko oppose karta hai),
- Weight (seedha neeche),
- (Lift perpendicular; aksar hota hai ek symmetric ballistic rocket ke liye).
= flight-path angle = horizontal se upar velocity ka angle.
Tangential (velocity ke saath) — speed control karta hai
ke saath forces ka sum. Thrust aur drag line ke saath act karte hain; velocity ke saath gravity ka component hai (climb karne se speed kam hoti hai):
Yeh step kyun? Har force ko unit velocity direction par project karo. Weight neeche point karta hai; "neeche" aur "velocity-ke-saath-peeche" ke beech ka angle deta hai.
Normal (velocity ke perpendicular) — direction control karta hai
Perpendicular acceleration centripetal term hai. Sirf gravity ka perpendicular component (aur lift ) yahan act karta hai:
ke liye:
Yeh step kyun? ke perpendicular, "neeche" normal ke saath angle banata hai, toh uska component hai, aur yeh path ko neecha karta hai (negative ).
Kinematics — position control karta hai
Ground frame mein velocity components:
Yeh 4–5 coupled ODEs trajectory ke liye numerically integrate ki jaati hain.

3. Special cases (80/20 jo sabse zyada insight deta hai)
Vertical flight (): , aur — ek vertical climb vertical rehta hai. Yahi ideal-rocket / Tsiolkovsky regime hai.
Gravity turn (, ke saath, ): path ko sirf gravity bend karta hai, ke zariye. Ek choti si initial pitch-over gravity ko velocity ko horizontal ki taraf slowly rotate karne deti hai — koi control effort waste nahi. Isliye real launches liftoff ke turant baad lean over karti hain.
Coast / ballistic (): pure projectile-plus-drag; hone par parabola recover ho jaata hai.
4. Worked examples
5. Common mistakes
6. Active recall
Recall Feynman: 12-year-old ko explain karo
Socho ek ball throw kar rahe ho. Yeh jaanne ke liye ki woh kahan land karega tume sirf yeh jaanna hai ki kitni tezi se ja raha hai aur kis direction mein point kar raha hai — tumhe parwah nahi agar woh spin kar raha hai. Ek rocket bilkul waise hi hai: hum uski speed ke "arrow" ko follow karte hain. Ek rule kehta hai ki arrow kaise lamba ya chota hota hai (engine use lamba push karta hai, gravity/air use chota karte hain), doosra kehta hai ki arrow kaise turn karta hai (gravity dheere dheere arrow ki tip ko neeche kheechti hai). Do aur rules bas kehte hain ki tip kitni door aur kitni upar gayi hai. Char simple rules → poora flight path.
Point-mass rocket model mein "3DOF" kya track karta hai?
Tangential equation of motion?
Speed equation mein nahi kyun?
Normal equation (lift ke saath)?
Lift-free climb mein negative kyun hota hai?
Position ke liye kinematic equations?
Gravity turn kya hai?
Mass-rate equation?
3DOF aur 6DOF mein difference?
Equations ko sabse clean kaun sa frame banata hai?
Connections
- Tsiolkovsky Rocket Equation — ka vertical/no-drag limit
- Gravity Turn Trajectory — equation ka special case
- Drag and Atmospheric Models — supply karta hai
- 6DOF Rigid-Body Dynamics — yahan hataaye gaye rotational DOF add karta hai
- Flight-Path Angle and Velocity Frame — ke peeche ki geometry
- Numerical Integration of Trajectories (RK4) — in ODEs ko kaise solve kiya jaata hai