1.5.3 · D4Rotational Mechanics

Exercises — Relation to linear quantities - v = rω, a_t = rα, a_c = rω²

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Before we start, one picture so we all share the same mental image of a point on a spinning disk and its three arrows.

Figure — Relation to linear quantities -  v = rω, a_t = rα, a_c = rω²
  • The cyan arrow is tangent (along the circle). Its length is .
  • The amber arrow points straight to the centre. Its length is .
  • The white arrow is also tangent; it exists only when the spin is speeding up or slowing down.

Every symbol below is one of: (distance from the axis, in metres), (arc length — the distance travelled along the circle, in metres), (angle turned, in radians — a bare number), (angular velocity, radians per second), (angular acceleration, radians per second-squared). If any of those feel shaky, revisit Angular velocity and angular acceleration and Radian measure and arc length first.


Level 1 — Recognition

Goal: pick the right formula and plug in. No traps except unit-spotting.

Recall Solution L1.1

We want speed along the circle, so the tool is (power one). is already in rad/s, so we multiply directly — no conversion needed.

Recall Solution L1.2

Direction of velocity is changing, so we need (power two).

Recall Solution L1.3

Tangential acceleration changes the magnitude of speed, and it uses : the tool is . Here , so : the point is speeding up, and points forward along .


Level 2 — Application

Goal: one extra step — usually finding or before you can use the bridge.

Recall Solution L2.1

Step 1 — WHAT & WHY: convert rev/min to rad/s. The formula demands in radians per second, because it descends from the arc-length relation (with the arc length defined above), which itself only holds when is in radians (see Radian measure and arc length). One revolution radians, and one minute s. Step 2 — apply the bridge.

Recall Solution L2.2

Step 1 — find . Angular acceleration is the rate of change of : Step 2 — apply .

Recall Solution L2.3

Because the body is rigid, both ants share the same . So in only differs, and speed is proportional to radius: Ant B is 4 times faster.


Level 3 — Analysis

Goal: combine perpendicular accelerations, or reason about direction.

Recall Solution L3.1

(a) Centripetal (toward centre): (b) Tangential (along the circle): (c) These two arrows are perpendicular ( radial, tangential), so combine with Pythagoras: Notice utterly dominates — at high spin the pull-to-centre dwarfs the speed-up. Look at the figure below: the total (green) arrow leans only a hair off the radial direction.

Figure — Relation to linear quantities -  v = rω, a_t = rα, a_c = rω²
Recall Solution L3.2

Setting up the geometry first. The total acceleration is the green arrow in the figure above: it is the diagonal of a right triangle whose two legs are the radial leg (pointing inward) and the tangential leg (pointing along the motion). Call the angle between the total arrow and the radial (inward) leg by the name — that is the tilt we are asked for. On this triangle, is the side opposite and is the side adjacent to , so "opposite over adjacent" gives the tangent of : To undo the tangent (find "which angle has this tan?") we use arctan: Barely off radial — as expected when .

Recall Solution L3.3

"Steady speed" means speed is not changing, so . But direction is changing, so there is centripetal acceleration. Here we are handed directly, so the handy form is : Total acceleration , pointing to the centre. (See Centripetal force and circular motion for the force that supplies this.)


Level 4 — Synthesis

Goal: chain several relations, or work backwards from a linear quantity to an angular one.

Recall Solution L4.1

(a) Invert the bridge to get : (b) WHY this formula. We are given a change in over an angle turned (not over a time), so we need a relation linking , and with time eliminated. For constant that relation is . Where does it come from? It is the exact angular twin of the linear kinematics formula : replace distance by angle , speed by , and linear acceleration by . (You can derive it by taking , solving for , and substituting into .) With (starts from rest): (c) Bridge to linear tangential accel:

Recall Solution L4.2

(a) From , solve for : (b) From : (c) Bridge for speed:

Recall Solution L4.3

(a) Speed grows uniformly from to in , so (b) From : (c) At , , so use : (d) Perpendicular combine:


Level 5 — Mastery

Goal: multi-body, limiting cases, and reasoning where careless students go wrong.

Recall Solution L5.1

(a) Rolling without slipping ties the centre’s speed to the spin: , so (b) The top point has the rolling velocity ( forward) plus the rotational velocity of the rim about the centre ( forward at the top). They add: (c) At the contact point the rotational velocity ( backward) cancels the forward : The bottom point is instantaneously at rest — that is what "without slipping" means. (More in Rolling motion.)

Recall Solution L5.2

The tilt of the total-acceleration arrow off the radial direction is . As , , so : the arrow snaps toward the centre. That confirms fast spinners feel an almost purely inward pull. They are equal when : (Neat: the equal-point depends only on , not on , since cancels.)

Recall Solution L5.3

Every bridge formula carries a factor , and here : The pivot point does not move at all — it sits on the axis. Angular quantities are huge, but linear quantities all vanish because there is no circle to trace. This is the boundary case that shows why the axis is special: the whole disk shares , yet the axis point has zero speed.

Recall Solution L5.4

(a) From , solve for : (b) Rim speed: (c) Reaching from rest in needs, from :


Wrap-up recall

Recall One-line summary of every tool used

(multiply once) ::: linear speed from spin (tangential, uses ; sign follows ) ::: how the speed changes (radial, always inward, never reverses) ::: how the direction changes combine and ::: because they are perpendicular rolling without slipping ::: , bottom point at rest

Return to the parent when you want the derivations again: topic note. Related depth lives in Uniform vs non-uniform circular motion and Moment of inertia.