1.5.3 · D5Rotational Mechanics

Question bank — Relation to linear quantities - v = rω, a_t = rα, a_c = rω²

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Before diving in, pin down every symbol these traps play with — including the little arrow on top that will show up in a few answers.


True or false — justify

Radius fixed, spin doubles: doubles too.
True — is linear in , so doubling with fixed exactly doubles .
Radius fixed, spin doubles: doubles too.
False — depends on squared, so doubling multiplies by four, not two.
Two points on the same rigid disk always have the same .
True — angular velocity describes the whole body's turning; every point sweeps the same angle per second regardless of .
Two points on the same rigid disk always have the same .
False — grows with , so the rim point outruns an inner point even though they share one .
At constant speed on a circle, acceleration is zero.
False — velocity is a vector; its direction keeps turning, so even when never changes.
A point moving in a circle at constant speed has .
True — measures change in speed; constant speed means , so while still lives.
and can be added as plain numbers to get total acceleration.
False — points along the track and points inward, so they meet at . Two arrows at a right angle form the legs of a right triangle whose diagonal is the true total, so they combine by Pythagoras: (see the master figure). Adding them as plain numbers would wrongly assume they point the same way.
If a wheel slows down, its points opposite to .
True — slowing means speed is decreasing, so (which changes speed) points against the motion arrow ; is then negative relative to .
An inner point () and a rim point () on one blade have in ratio (rim to inner).
True — scales with at shared , so the ratio is , exactly matching the ratio of their speeds .

Spot the error

"The rim moves faster, so its angular velocity is bigger."
Wrong: is identical for every point on a rigid body. The faster rim speed comes entirely from the larger in , not a larger .
"Centripetal acceleration is ."
Wrong: it is . Check units: gives , but acceleration must be , which delivers.
"Since , a bigger radius always means less acceleration."
Wrong at fixed : rewrite as , which increases with . The form hides that itself grows with , so for a rigid body.
"To use I first convert from rad/s to degrees/s."
Wrong: the formula is built for radians. Converting to degrees breaks it; if given degrees, convert to radians first.
", so if the wheel spins fast, is huge."
Wrong: has no in it at all. It depends only on and ; a fast but steadily-spinning wheel () has .
"The total acceleration always points toward the center."
Wrong: only points inward. When the body speeds up or slows (), the total tilts off the radius by the tangential part.
"When is constant, the point isn't accelerating, so no force acts on it."
Wrong: constant still means , requiring an inward (centripetal) net force to keep the point on its circle.

Why questions

Why does need to be constant in the derivation?
Because we differentiate the point's distance-along-the-path and pull out of the derivative; a rigid body keeps fixed, so no extra term appears.
Why is present even when ?
handles speed changes and handles direction changes; a point on a circle is always turning, so its velocity direction is always changing — can never vanish while it moves.
Why do we differentiate the position vector, not just the speed, to find ?
Because centripetal acceleration is born from the velocity's direction turning; only vector differentiation captures that change, which a scalar speed alone would miss.
Why is the radian the "natural" angle for these formulas?
The radian is defined so that arc length equals radius times angle (see Radian measure and arc length), which makes and come out with no conversion factors — degrees would inject clumsy terms.
Why does the same produce a larger at the rim than near the axis?
: the angular acceleration is shared by the whole body, but multiplying by a larger stretches it into a larger tangential acceleration.
Why does dominate over at high spin rates?
Picture the master figure but with climbing: the inward arrow stretches with the square of the spin, while the tangential arrow doesn't feel at all. So the inward arrow quickly grows enormous next to the fixed-length tangential one, and the total acceleration swings almost fully toward the center — geometrically the diagonal collapses onto the inward leg. This is why fast-spinning rims are pulled apart from the center rather than dragged along.
Why can forces and energy not be written in purely angular terms without the radius?
Newton's laws and kinetic energy live in linear language (, ); the radius is the dictionary that converts the body-wide angular quantities into the point-by-point linear ones.

Edge cases

At the axis itself (): what are , , ?
All three are zero, since each is times an angular quantity — the point on the axis doesn't move at all, no matter how fast the body spins.
If but (uniform circular motion): which accelerations survive?
Only survives; . The motion is uniform — steady speed, constant inward pull.
If at one instant but (a body momentarily at rest while speeding up): which accelerations survive?
at that instant, but ; the point is momentarily not turning direction yet is gaining speed.
A point where is huge but is tiny — can still be large?
Yes — is a product, so a large radius can compensate for a small angular velocity, giving a substantial tangential speed.
If is negative (clockwise instead of counterclockwise), does change sign?
No — depends on , which is positive either way; centripetal acceleration always points inward regardless of spin direction.
What happens to as with held fixed (nearly straight-line motion)?
Using , as the centripetal acceleration — the path straightens out and behaves like uniform straight-line motion.
Can and ever be equal in magnitude, and what does that instant look like?
Yes, when , i.e. ; there the total acceleration points exactly between the tangent and the inward radius (right-hand panel of the master figure).
Recall One-line self-test

If you can state, without peeking, why ignores while squares it, you've mastered the deepest trap on this page. Because tracks speed change (an effect) and tracks direction change (a rate-of-turning effect that scales with how fast you're already turning, hence ).