1.5.3 · D2Rotational Mechanics

Visual walkthrough — Relation to linear quantities - v = rω, a_t = rα, a_c = rω²

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We are translating between two languages of motion: the angular one (how much you turn) and the linear one (how far and how fast you move along your circle). The whole bridge is one word long: the radius .


Step 1 — Draw the arc: what "", "", "" even are

WHAT. Put a dot at the center of a spinning disk — call it the axis. Pick one point on the disk sitting a distance from the axis. As the disk turns, sweeps out a slice of a circle.

WHY these three. Everything on this page is built from just these. Speed will come from "how fast does grow?"; the angular quantities will come from "how fast does grow?". So we must nail down the picture first.

PICTURE. The blue wedge below: the radius (blue), the swept angle (orange), and the curved arc (green) riding along the rim.

Figure — Relation to linear quantities -  v = rω, a_t = rα, a_c = rω²

Step 2 — Why radians: the equation

WHAT. We claim the arc length obeys Read term-by-term: (the curved distance) equals (how far out you are) times (how much angle you swept).

WHY radians and not degrees. A radian is defined as the angle for which the arc equals the radius. Turn by exactly radian and the point walks a curved distance of exactly one . So "angle in radians" literally means "how many radius-lengths of arc did I trace." That is the whole trick — it makes clean with no conversion factor. In degrees you'd be forced to write , an ugly tax we refuse to pay. (More in Radian measure and arc length.)

PICTURE. Two dots on the same spoke: an inner one ( small) and an outer one ( big). Same , but the outer arc is visibly longer — because scales with . This is the reason the rim moves faster; we're just about to make it a formula.

Figure — Relation to linear quantities -  v = rω, a_t = rα, a_c = rω²

Step 3 — From arc to speed:

WHAT. We now ask: how fast does the point move along its circle? That means: how fast is growing? "Rate of change of a quantity" is exactly what a derivative measures — that's why the tool enters here. Writing means "how much changes per tiny tick of time ."

WHY a derivative and not just . If the spin were perfectly steady, would do. But we want a rule that works every instant, even while speeding up. The derivative is the "at this exact moment" version of . Apply it to : We pulled out front because is constant (rigid disk). If could change we'd get an extra piece — see Step 6.

PICTURE. The velocity arrow drawn tangent to the circle (a right angle to the spoke ). A twin arrow at double the radius is exactly twice as long — same , double , double .

Figure — Relation to linear quantities -  v = rω, a_t = rα, a_c = rω²

Step 4 — Speeding up the spin:

WHAT. Now let the disk not just spin but spin faster and faster. Then itself changes with time. The rate at which changes is the angular acceleration (alpha):

WHY differentiate again. Speed now changes because changes. "Rate of change of speed" is the tangential acceleration — again a derivative, for the same reason as before: we want the instantaneous rule. Differentiate (with still constant):

Edge case here: if the disk spins steadily, is constant, so and therefore . No tangential acceleration at all — this is exactly uniform circular motion.

PICTURE. The orange arrow pointing the same way as (disk speeding up), sitting tangent to the rim.

Figure — Relation to linear quantities -  v = rω, a_t = rα, a_c = rω²

Step 5 — The sneaky one: why a circle accelerates even at constant speed

WHAT. Here's the surprise. Even if the point moves at perfectly constant speed, it is still accelerating — because acceleration cares about velocity the vector, and the velocity's direction is constantly turning.

WHY vectors, not just speed. Speed is a single number; velocity is an arrow that has both a length and a direction. Acceleration means "how the velocity arrow changes." On a circle the arrow's length can stay fixed while its heading swings around — that change is real and must be caused by an acceleration. This is why we now differentiate the position vector, not just .

PICTURE. Four snapshots of at four points around the circle — the arrow keeps the same length but points in four different directions. That rotating heading is the thing we're about to differentiate.

Figure — Relation to linear quantities -  v = rω, a_t = rα, a_c = rω²

Step 6 — Differentiate the vector twice:

WHAT. Differentiate the position once to get velocity, twice to get acceleration. (Recall the calculus facts: the slope of is , the slope of is , and contributes a factor each time by the chain rule.)

Velocity (first derivative): Its length is — matching Step 3 — and it points at a right angle to (tangent). Good, consistent.

Acceleration (second derivative):

  • The bracket is exactly flipped — it points from back toward the center.
  • The minus sign is the headline: acceleration aims inward. That's why it's called centripetal ("center-seeking").

WHY was pulled out earlier — the payoff: in Steps 3–4 we assumed constant. Step 6 shows what "constant " buys us: a pure inward acceleration with no messy in/out drift term. If changed (a bead sliding on a spinning rod), extra terms appear — that lives in advanced motion problems, beyond this page.

PICTURE. The red arrow pointing dead at the center, drawn together with the tangential arrows so you see them at right angles.

Figure — Relation to linear quantities -  v = rω, a_t = rα, a_c = rω²

Step 7 — Putting the two accelerations together

WHAT. A general point has both accelerations at once: (tangent, changes speed) and (inward, changes direction). Because they point at 90° to each other, the total magnitude uses Pythagoras:

WHY Pythagoras. Two perpendicular arrows add like the legs of a right triangle; the resultant is the hypotenuse. There's no cross-term because .

PICTURE. The right triangle of (leg), (leg), and total (hypotenuse), drawn at the point.

Figure — Relation to linear quantities -  v = rω, a_t = rα, a_c = rω²

Step 8 — Every case checked

Recall Walk through all the corner cases
  • Point on the axis (): , , . The center doesn't move — correct.
  • Steady spin (): , but . Constant speed, still turning. Uniform circular motion.
  • Momentarily at rest but winding up (): (no speed to redirect yet) but . All acceleration is tangential at that instant.
  • Slowing down (): flips to point against ; still points inward. The formulas already carry the sign.
  • Double , fix and : doubles, unchanged (it never contained !), quadruples. The -trap from the parent note.

The one-picture summary

Everything on this page grew from one arc. The figure below compresses it: arc speed two accelerations, each labelled with its formula and the tool that produced it.

Figure — Relation to linear quantities -  v = rω, a_t = rα, a_c = rω²
Recall Feynman retelling — the whole walkthrough in plain words

Start by drawing a slice of pizza: the tip is the axis, one point on the crust is your traveller. The radius is how far out the traveller sits; the angle (in radians, chosen so that turning by one radian walks you exactly one radius along the crust) says how much you turned; the arc is the curved distance walked.

Ask "how fast along the crust?" — that's speed, the rate grows, and since never changes it's just times the rate the angle grows, i.e. . Farther out means longer arc for the same turn, so the rim is faster.

Now spin the pizza faster and faster. The angle's growth-rate itself changes; call that . The traveller's speed changes at rate — a forward (or backward) shove along the crust.

Finally, the sneaky part: even at a steady spin, the traveller is being yanked toward the tip the whole time, because the direction it's facing keeps swinging around. Track its position as , differentiate twice, and out pops an inward pull of size . Double the spin and this pull is four times as strong — which is exactly why fast-spinning things try to fling themselves apart. The two accelerations sit at a right angle, so the total is the hypotenuse . One arc, three formulas, one dictionary word: .