1.5.3 · D4 · HinglishRotational Mechanics

ExercisesRelation to linear quantities - v = rω, a_t = rα, a_c = rω²

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1.5.3 · D4 · Physics › Rotational Mechanics › Relation to linear quantities - v = rω, a_t = rα, a_c = rω²

Shuru karne se pehle, ek picture taaki hum sab ek spinning disk ke point aur uske teen arrows ka same mental image share kar sakein.

Figure — Relation to linear quantities -  v = rω, a_t = rα, a_c = rω²
  • Cyan arrow tangent hai (circle ke saath). Iski length hai.
  • Amber arrow seedha centre ki taraf point karta hai. Iski length hai.
  • White arrow bhi tangent hai; yeh tabhi exist karta hai jab spin speed up ya slow down ho rahi ho.

Neeche har symbol in mein se ek hai: (axis se distance, metres mein), (arc length — circle ke saath chali gayi distance, metres mein), (ghuma hua angle, radians mein — ek bare number), (angular velocity, radians per second), (angular acceleration, radians per second-squared). Agar inme se koi bhi shaky lage, toh pehle Angular velocity and angular acceleration aur Radian measure and arc length revisit karo.


Level 1 — Recognition

Goal: sahi formula choose karo aur plug in karo. Koi trap nahi sirf unit-spotting ke.

Recall Solution L1.1

Hume circle ke saath speed chahiye, toh tool hai (power one). pehle se rad/s mein hai, isliye directly multiply karo — koi conversion nahi chahiye.

Recall Solution L1.2

Velocity ki direction change ho rahi hai, isliye hume chahiye (power two).

Recall Solution L1.3

Tangential acceleration speed ki magnitude ko change karta hai, aur yeh use karta hai: tool hai . Yahan hai, isliye : point speed up ho raha hai, aur ke saath aage point karta hai.


Level 2 — Application

Goal: ek extra step — usually bridge use karne se pehle ya nikalna.

Recall Solution L2.1

Step 1 — KYA & KYUN: rev/min ko rad/s mein convert karo. Formula ko radians per second mein chahiye, kyunki yeh arc-length relation se aata hai (jahan upar define ki gayi arc length hai), jo khud tabhi hold karti hai jab radians mein ho (dekho Radian measure and arc length). Ek revolution radians, aur ek minute s. Step 2 — bridge apply karo.

Recall Solution L2.2

Step 1 — nikalo. Angular acceleration ke change ki rate hai: Step 2 — apply karo.

Recall Solution L2.3

Kyunki body rigid hai, dono ants ek hi share karte hain. Toh mein sirf alag hai, aur speed radius ke proportional hai: Ant B 4 times zyada fast hai.


Level 3 — Analysis

Goal: perpendicular accelerations combine karo, ya direction ke baare mein reason karo.

Recall Solution L3.1

(a) Centripetal (centre ki taraf): (b) Tangential (circle ke saath): (c) Yeh dono arrows perpendicular hain ( radial, tangential), isliye Pythagoras se combine karo: Notice karo bilkul dominate karta hai — high spin par centre-ki-taraf pull, speed-up ko bilkul dabaata hai. Neeche figure dekho: total (green) arrow radial direction se thoda sa bhi nahi tilt hota.

Figure — Relation to linear quantities -  v = rω, a_t = rα, a_c = rω²
Recall Solution L3.2

Pehle geometry set up karo. Total acceleration upar figure mein green arrow hai: yeh ek right triangle ka diagonal hai jiske do legs hain radial leg (inward point karta hai) aur tangential leg (motion ke saath point karta hai). Total arrow aur radial (inward) leg ke beech ke angle ko bolte hain — wahi tilt jo humse pucha gaya hai. Is triangle par, woh side hai jo ke opposite hai aur woh side hai jo ke adjacent hai, isliye "opposite over adjacent" ka tangent deta hai: Tangent ko undo karne ke liye (yani "kis angle ka tan yeh hai?" dhundhne ke liye) hum arctan use karte hain: Barely radial se off — jaise expect kiya tha jab .

Recall Solution L3.3

"Steady speed" matlab speed change nahi ho rahi, isliye . Lekin direction change ho rahi hai, isliye centripetal acceleration hai. Yahan hume seedha diya gaya hai, isliye handy form hai: Total acceleration , centre ki taraf point karta hua. (Is acceleration ko supply karne wali force ke liye Centripetal force and circular motion dekho.)


Level 4 — Synthesis

Goal: kai relations chain karo, ya ek linear quantity se angular quantity ki taraf backwards kaam karo.

Recall Solution L4.1

(a) Bridge ko invert karke nikalo: (b) KYUN yeh formula. Hume mein change diya gaya hai ek angle turned ke upar (time ke upar nahi), isliye hume ek aise relation ki zaroorat hai jo , aur ko time eliminate karke link kare. Constant ke liye woh relation hai . Yeh kahan se aata hai? Yeh linear kinematics formula ka exact angular twin hai: distance ko angle se replace karo, speed ko se, aur linear acceleration ko se. (Tum ise lekar, solve karke, aur mein substitute karke derive kar sakte ho.) ke saath (rest se shuru): (c) Linear tangential accel tak bridge:

Recall Solution L4.2

(a) se, solve karo: (b) se: (c) Speed ke liye bridge:

Recall Solution L4.3

(a) Speed uniformly se tak mein grow karti hai, isliye (b) se: (c) par, , isliye use karo: (d) Perpendicular combine:


Level 5 — Mastery

Goal: multi-body, limiting cases, aur reasoning jahan careless students galti karte hain.

Recall Solution L5.1

(a) Rolling without slipping centre ki speed ko spin se tie karta hai: , isliye (b) Top point mein rolling velocity ( forward) plus centre ke baare mein rim ki rotational velocity (top par forward) hoti hai. Yeh add hote hain: (c) Contact point par rotational velocity ( backward) forward ko cancel karta hai: Bottom point instantaneously rest par hai — yahi "without slipping" ka matlab hai. (Zyada Rolling motion mein.)

Recall Solution L5.2

Total-acceleration arrow ka radial direction se tilt hai. Jaise , , isliye : arrow centre ki taraf snap hota hai. Yeh confirm karta hai ki fast spinners almost purely inward pull feel karte hain. Woh equal hain jab : (Neat: equal-point sirf par depend karta hai, par nahi, kyunki cancel ho jaata hai.)

Recall Solution L5.3

Har bridge formula mein ek factor hota hai, aur yahan hai: Pivot point bilkul move nahi karta — yeh axis par baitha hai. Angular quantities bade hain, lekin linear quantities sab vanish ho jaate hain kyunki trace karne ke liye koi circle nahi hai. Yeh boundary case dikhata hai ki axis kyun special hai: poori disk share karti hai, phir bhi axis point ki speed zero hai.

Recall Solution L5.4

(a) se, solve karo: (b) Rim speed: (c) mein rest se tak pahunchne ke liye, se:


Wrap-up recall

Recall Har tool ki one-line summary jo use hui

(ek baar multiply karo) ::: spin se linear speed (tangential, use karta hai; sign follow karta hai) ::: speed kaise change hoti hai (radial, hamesha inward, kabhi reverse nahi) ::: direction kaise change hoti hai aur combine karo ::: kyunki yeh perpendicular hain rolling without slipping ::: , bottom point rest par

Derivations dobara dekhne ke liye parent par wapas jao: topic note. Related depth Uniform vs non-uniform circular motion aur Moment of inertia mein hai.