3.6.5 · D53D Geometry

Question bank — Relation between direction cosines - l² + m² + n² = 1

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The unit-sphere picture (anchor for everything below)

Figure — Relation between direction cosines -  l² + m² + n² = 1

The projections onto each axis (the shadows) are exactly , , :

Figure — Relation between direction cosines -  l² + m² + n² = 1

True or false — justify

Every answer must give the reason, never a bare verdict.

If then is automatically a set of valid direction cosines.
True. Squares summing to means the vector has length (its tip sits on the unit sphere), so it is a genuine unit vector — and every unit vector points some direction whose cosines are exactly its components.
Direction ratios satisfy .
False in general. Ratios are un-normalised; e.g. gives . Only after dividing by the length do the components obey the identity.
A line and the same line reversed have identical direction cosines.
False. Reversing flips the direction vector to , so every cosine flips sign: . Both still satisfy , which is why the sign ambiguity is always .
Each of can independently be any number in .
False. They are coupled by . Fix two, and the third is forced to — only two degrees of freedom exist.
for any line.
True. Since , summing gives . It is just the identity restated.
If a line lies in the -plane, then .
True. Lying in the -plane means it is perpendicular to the -axis, so and .
A line can make an angle of with all three axes.
False. That would force , so . A zero vector has no direction, so no such line exists.
Two different unit vectors can share the same three direction cosines.
False. The direction cosines are the components of the unit vector, so equal cosines mean the identical unit vector — same direction, no exceptions.
Direction cosines depend on where the line sits in space.
False. They encode orientation only, via projections onto the axes (a Dot Product idea). Sliding the line without rotating it leaves unchanged.
If , the line is equally inclined to all three axes.
True, and the identity fixes the value: , so (or the reversed direction).

Spot the error

Each prompt contains a plausible wrong step. Name the flaw.

"Angles : cosines , and , close enough to ."
The error is "close enough." exactly, so the triple is impossible — no line makes with all three axes. The identity is a strict filter, not an approximation.
"Ratios , so direction cosines are ."
Missing normalisation. Length is , so the cosines are . Raw ratios are never direction cosines unless the length already equals .
" gives , so is the only answer."
Dropping the . A square root yields , giving or — the two opposite orientations of the line (both angles lie in the allowed ).
"Direction cosines of the line through and : subtract to get , divide by , done."
Length is , not . Correct cosines are . Dividing by instead of is the classic slip.
"A line makes with and with ; then ."
Confusing with . The identity gives ; you must square-root (with ) to get itself.
"The three direction angles satisfy , like a triangle."
No such rule. It is the cosines squared that sum to , not the angles that sum to anything fixed. E.g. three times sums to , not .

Why questions

Why does the sum of squares equal exactly , rather than the sum of the cosines themselves?
Because are the perpendicular components of a length- vector, and 3D Pythagoras (Distance Formula in 3D) adds squared components to give squared length. Un-squared sums have no geometric meaning here.
Why do we use cosines to record a direction instead of the raw angles ?
Cosines are projections (from the Dot Product ), so they combine linearly and let the angle between two lines become — see Angle Between Two Lines. Raw angles do not add so cleanly.
Why must we divide direction ratios by their magnitude?
To convert an arbitrary-length direction vector into a unit vector; only then do its components carry the "fraction of one step" meaning that guarantees (the tip lands on the unit sphere).
Why are there only two independent direction cosines, not three?
The single constraint removes one freedom: given any two, the third is pinned to . Geometrically, a direction in 3D needs only two angles to specify — a point on a sphere has two coordinates of freedom.
Why does each valid identity solution actually correspond to a real line?
Any with squares summing to is a unit vector, and a unit vector always defines a direction — hence an actual line (and its reverse) through any chosen point via Equation of a Line in 3D.
Why do the two square-root signs give the same line, not two different lines?
and point in exactly opposite directions along one and the same straight line. A line has no built-in arrow, so both sign choices describe it.

Edge cases

A line along the positive -axis: what are ?
, , so . Check: . An axis line has all its "weight" on one component.
Can any two of both equal ?
No. If then already, leaving no room for . At most one cosine can reach magnitude (that happens only when the line is an axis).
What happens to the identity as a direction cosine approaches ?
The other two must approach , since forces . The line is swinging to lie along that axis, its lean onto the other two axes vanishing.
Is ever valid?
Never. Its squares sum to ; it is the zero vector with no direction. Every legitimate line has at least one non-zero direction cosine.
A line lies along the diagonal of a cube (corner to opposite corner): what are its cosines?
Ratios , length , so ; each angle . This is the maximally symmetric case where the "one step" splits equally.
If exactly one direction cosine is negative, what does that tell you?
The line leans toward the negative side of that one axis (its angle exceeds ) while still leaning positively toward the other two. The identity holds regardless of signs — only the squares matter for the sum.
Two lines have cosines and . Are they perpendicular, parallel, or the same?
The same line. Their Dot Product is , meaning the angle between the directions is — anti-parallel, i.e. one straight line.

Recall One-line summary to keep

is Pythagoras on a unit vector: the tip lives on the unit sphere, angles range over , only two cosines are free, and every square root carries a because a line has two opposite directions.


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