Visual walkthrough — Co-packaged optics trends
Step 1 — What is a bit, and what is bandwidth?
WHAT. A bit is one yes/no piece of information: a 1 or a 0. When a switch chip talks to the outside world, it sends bits one after another down a wire, incredibly fast. The number of bits it can send per second is called the bandwidth, written .
WHY. Before we can ask "how much power does the chip burn?", we need a clean count of how much work it is doing. Work here = bits pushed out per second. So is our measure of the traffic load.
PICTURE. Look at the figure: a stream of little squares (bits) marching off the chip into a wire. In one second, of them pass the finish line. A modern flagship switch pushes trillion bits every second — that is the number ().

Step 2 — What is "energy per bit," ?
WHAT. Every single bit costs a little bit of energy to shove down the wire — to charge it up, drive it through the copper, and clean it up at the far end. Call that cost energy per bit, written . We measure it in picojoules per bit, , where joules (a joule is the everyday unit of energy; a picojoule is a trillionth of one — tiny, but you send trillions of bits).
WHY. Power is energy over time, and total energy is (energy per bit) × (number of bits). So if we know and , we can predict the total power. is the "price tag" stapled to each bit.
PICTURE. Each marching bit now carries a little coin — that coin is . A short, easy wire (right side) charges a cheap coin; a long, hard wire (left side) charges an expensive coin. Same message, different price.

Step 3 — Multiply them: the power formula appears
WHAT. Total electrical-interface power is
WHY this multiplication and not something else? Watch the units cancel — that is the whole justification: "Bit" cancels top-and-bottom, leaving joules per second, and joules per second is exactly the definition of a watt (a watt = one joule of energy delivered every second). So multiplying is not a guess — it is the only combination whose units come out as power.
PICTURE. A rectangle: its width is (bits/s), its height is (energy/bit). The area of the rectangle is the power . Make the box taller (costlier bits) or wider (more bits) and the area — the power — grows.

Where does the big come from physically? That is the next step — and it is the heart of the whole CPO story. See SerDes and Wireline Links for the circuits that pay this cost.
Step 4 — Why long, fast wires cost more energy (the loss law)
WHAT. A copper trace attenuates (weakens) the signal. The weakening, in decibels (dB — a loudness-style ratio; more dB = more signal lost), grows as
Term by term:
- = the length of the wire the signal must travel.
- = the signal frequency (how fast the bits wiggle — higher line rate ⇒ higher ).
- = how many dB you lose per unit length; it rises with frequency.
- = the skin effect — at high frequency current crowds into the thin outer "skin" of the copper, raising resistance like .
- = dielectric loss — the insulator around the wire soaks up energy in direct proportion to .
WHY , and why does this matter for CPO? These two mechanisms are the reasons a faster wire is a leakier wire. Because is linear in (a straight multiply, not a curve), cutting the length by 100× cuts the dB loss by 100×. That is the geometric lever CPO pulls: shorten from ~15 cm to ~2 mm.
PICTURE. Two panels. Left: a bar chart of growing as frequency climbs (28→112→224 Gb/s). Right: a signal starting tall and shrinking as it travels — a long faceplate trace ends as a barely-visible wiggle; a millimeter CPO trace stays almost full height.

Step 5 — Turn the loss into : why big loss means expensive bits
WHAT. A weak, garbled signal at the far end must be rebuilt by equalizers (CTLE, DFE, FFE) and re-clocked. The more dB you lost, the harder these circuits work, and harder-working circuits burn more energy — so climbs with the recovered dB.
WHY. This is the bridge from Step 4's loss to Step 2's cost. Loss is a signal-integrity fact; is a power fact. The equalizer is the machine that converts "I lost 30 dB" into "I spent 5 pJ/bit fixing it."
PICTURE. A ramp: the horizontal axis is channel loss (dB), the vertical axis is (pJ/bit). A faceplate link sits high up the ramp (~5 pJ/bit); a CPO link sits at the bottom-left near ~1 pJ/bit. The arrow labelled "shorten " slides you down the ramp.

Step 6 — Plug in the numbers: the 256 W faceplate switch
WHAT. Use with faceplate and :
WHY the exponents cancel. (pico) times (tera) is — they annihilate perfectly. So the answer is just . This is only the electrical I/O, sitting on top of the switch core's own power. 256 W is a space-heater's worth of power spent just getting bits to the faceplate.
PICTURE. The Step-3 rectangle drawn to scale for the faceplate case: tall box (5 pJ/bit) × wide (51.2 Tb/s) → a big red area labelled 256 W.

Step 7 — Now shorten the wire: the 51.2 W CPO switch
WHAT. Same bandwidth, but co-packaging drops to :
WHY. Only changed — (the traffic) is identical. That isolates the effect of reach alone. The saving is , i.e. of this idealized SerDes-reach portion.
PICTURE. The two rectangles side by side: the tall red 256 W box and the short mint 51.2 W box, same width, with the shaved-off top region shaded as "≈ 200 W saved."

Step 8 — The edge cases (never let the reader hit an unshown scenario)
WHAT & WHY — four corners of the formula:
- (idle switch). . No traffic, no I/O power — the formula degrades gracefully to zero. Good sanity check.
- (monolithic/optical I/O, the "Future" row). Loss dB, so equalization → minimal, → its irreducible floor (not literally zero: you still pay for drivers, modulators, lasers). This is why even perfect co-packaging cannot reach 0 pJ/bit.
- doubles (12.8 → 25.6 → 51.2 → 102.4 Tb/s). If stayed fixed, would merely double. But faster lanes push up, so rises, so also rises — grows super-linearly. That compounding is the real crisis, and the reason the CPO pressure keeps mounting each generation.
- Very high (224 Gb/s over copper faceplate). As stays long while soars, blows past the equalizer's recoverable budget — the link simply stops working, not just wastes power. This is the hard wall CPO exists to jump over.
PICTURE. Four mini-panels: (a) idle → 0 W; (b) hitting an floor; (c) super-linear curve of vs arcing above the straight "if fixed" line; (d) a red "copper cliff" where loss exceeds the recoverable budget.

The one-picture summary
WHAT. One diagram compresses the whole derivation: length → loss → equalization → → → the 256 W vs 51.2 W boxes. Follow the arrows top to bottom and you have re-derived the parent note's central result from a definition of "bit."

Recall Feynman: the whole walkthrough in plain words
A chip sends bits — little yes/no messages — down a wire, trillions per second; that count is . Each bit costs a pinch of energy, , just to get across. Multiply the pinch by the count and you get watts, because the units force it: energy-per-bit times bits-per-second is energy-per-second, which is a watt.
Now, why is the pinch big? Because copper wires leak signal, and they leak more the longer and faster they run. A weak signal at the far end has to be rebuilt by clever (power-hungry) circuits — so long wires make each bit expensive. A 51.2 Tb/s switch shouting all the way to its faceplate pays about 5 pJ per bit and burns 256 watts just on I/O. Bring the optics right next to the chip so the wire is millimeters, the leak nearly vanishes, the rebuild circuits relax, the pinch falls to about 1 pJ, and the power drops to ~51 watts. That 80% cut is the reach slice; count everything else and the honest whole-link win is 30–50%. And you can never hit zero, because lasers, modulators and drivers always cost something.
Recall Quick self-test
Faceplate power at 5 pJ/bit and 51.2 Tb/s? ::: W. Why multiply by ? ::: Units: (J/bit)(bit/s) = J/s = watts. Why does short reach cut ? ::: Loss is linear in length; less loss ⇒ less equalization ⇒ less energy/bit. Why can't reach 0 even at ? ::: Drivers, modulators, TIAs and laser inefficiency set a non-zero floor.
Related: Silicon Photonics · 2.5D and 3D Packaging · Switch ASIC Bandwidth Scaling · Thermal Management in Packages · Pluggable Optical Modules (QSFP-DD, OSFP) · Data Center Network Topologies