3.2.26 · D3Orbital Mechanics & Astrodynamics

Worked examples — Patched conic method — interplanetary trajectory design

3,103 words14 min readBack to topic

This page is a drill ground. The parent note built the machinery: SOI radii, Hohmann ellipses, the vis-viva speed formula, and hyperbolic escape with the Oberth effect baked in. Here we push every one of those tools through every kind of input it can meet — inner vs outer target, zero excess speed, the degenerate "same orbit" case, a real launch-window word problem, and an exam twist.

Everything below reuses only symbols the parent earned:

  • = times the central body's mass (Sun-frame , Earth-frame ) — "how strong the pull is."
  • = distance from the central body's centre. = semi-major axis (half the long width of an ellipse).
  • = circular-orbit speed. = leftover speed relative to a planet far from it.

The scenario matrix

Every problem this topic throws is one cell of this grid. The worked examples afterwards each tag the cell(s) they cover, so by the end no cell is left un-shown.

Cell What makes it different Covered by
A. Inner → outer () speed up to climb out; Ex 1
B. Outer → inner () slow down to fall in; , sign flip Ex 2
C. Zero / degenerate () limiting case, Ex 3
D. Escape burn from a well with Oberth, deep vs shallow parking orbit Ex 4
E. Limiting burn reduces to pure escape speed Ex 4 (part c)
F. Arrival side (capture) into target SOI, capture burn Ex 5
G. SOI size / sanity is the "tiny SOI" assumption fair? Ex 6
H. Real-world word problem timing a launch, phase angle Ex 7
I. Exam twist given budget, solve backwards for Ex 8

Constants used throughout (SI): , , , , , , (all metres, m³/s²).


Ex 1 — Inner → outer (Cell A)

Forecast: Mars is farther out, so to reach it the spacecraft must be faster than Earth at departure. Guess: a few km/s, positive.

  1. m. Why this step? The cheapest (Hohmann) ellipse just kisses both circular orbits: perihelion at , aphelion at . Its half-width is the average.
  2. m/s. Why this step? This is Earth's own speed around the Sun — the baseline we compare against.
  3. m/s. Why this step? Vis-viva gives the transfer-ellipse speed at its perihelion, which sits exactly at Earth's orbit.
  4. km/s (positive). Why this step? The difference is the extra Sun-frame speed the departure hyperbola must inject. Positive ⇒ we speed up. See the red gap in the figure.
Figure — Patched conic method — interplanetary trajectory design
Recall Verify

Units: m/s ✓. Sanity: because at perihelion an ellipse moves fastest, and this ellipse reaches out to Mars (Kepler's 2nd law). Positive confirms "speed up for outer targets."


Ex 2 — Outer → inner (Cell B: the sign flip)

Forecast: Venus is closer to the Sun. To fall inward the spacecraft must slow down relative to Earth. Guess: points opposite Earth's motion — but its magnitude is what a burn must supply.

  1. m. Why? Now Earth's orbit is the aphelion of the transfer ellipse (the far point), Venus the perihelion.
  2. m/s (same Earth baseline as Ex 1). Why? Departure planet is still Earth.
  3. m/s. Why? Vis-viva gives the transfer-ellipse speed at Earth's orbit, which is now the ellipse's slowest point (aphelion). So .
  4. km/s. Why? Negative sign = the transfer speed is less than Earth's. Physically the excess velocity vector points behind Earth's motion. The burn magnitude a rocket must deliver is km/s — retrograde relative to Earth's orbital velocity.
Recall Verify

Units m/s ✓. Sanity: outer target (Ex 1) gave , inner target gives — opposite signs, exactly the expected slow-down. Both are only a few km/s vs the 30 km/s orbital speed, so a Hohmann is a small nudge on a big orbit ✓.


Ex 3 — Degenerate case (Cell C)

Forecast: Same orbit ⇒ same speed ⇒ nothing to change. Guess .

  1. . Why? When both radii are equal the "ellipse" degenerates to the circle itself — semi-major axis equals the radius.
  2. . Why? With vis-viva collapses to the circular-speed formula. The transfer speed is the circular speed.
  3. . Why? No radius change ⇒ no energy change ⇒ zero excess. The limiting case checks out and confirms the formulas don't blow up.
Recall Verify

exactly, so identically ⇒ . No units issue (it's zero) ✓.


Ex 4 — Escape burn with Oberth, deep vs shallow (Cells D & E)

Forecast: Burning deep in the well (small , fast local speed) should be cheaper per unit — the Oberth effect. Guess (a) needs less than (b), even though both add the same .

Part (a) — deep (LEO):

  1. km/s. Why? The speed you already have while circling.
  2. m/s km/s. Why? On a hyperbola energy adds: escape energy () plus leftover . Here is the perigee speed defined above.
  3. km/s. Why? The burn is the jump from circular to hyperbolic-perigee speed.

Part (b) — shallow (high orbit): 4. km/s. Why? Same circular-speed formula — just evaluated at the larger radius, so it comes out slower (things orbit slower higher up). 5. m/s km/s. Why? Same hyperbolic-perigee energy formula — escape energy plus leftover , now at the higher where the escape term is smaller. 6. km/s. Why compare? The departure burn itself is smaller here () — but that ignores the cost to reach this high orbit, computed next.

Completing the net-cost argument: to raise the parking orbit from LEO ( m) to m first costs its own . A Hohmann raise between those two circles has

  • Burn 1 (leave LEO): transfer perigee speed km/s, so km/s. Why this step? Leaving the low circle onto the raising ellipse is itself a vis-viva speed jump at its perigee (); the burn is that jump above the LEO circular speed.
  • Burn 2 (circularise high): transfer apogee speed km/s, so km/s. Why this step? Arriving at the high circle the ellipse is slower than the circle there (apogee is the ellipse's slowest point), so a prograde burn tops the speed up to circular.
  • Raising cost km/s.
  • Total shallow path: km/s, far more than the direct deep burn km/s.

Why this matters: once you add back the cost to climb up, the shallow route is much worse ( vs km/s). The genuine Oberth saving comes from burning deep when you are already there, not from first flying to a higher orbit.

Oberth efficiency comparison — how much each burn buys per km/s spent:

Figure — Patched conic method — interplanetary trajectory design

Part (c) — limiting : 7. Set in (a): km/s, the escape speed. Why? Zero leftover speed means "just barely escape." The hyperbola degenerates to a parabola, and km/s. Why it matters: the general formula reduces to the textbook escape burn — the limit behaves.

Recall Verify

Units m/s ✓. Deep-burn Oberth check: at LEO, km/s buys ; the full climb-and-go shallow route totals km/s — much worse. Limit: with , exactly ✓.


Ex 5 — Arrival side / capture (Cell F)

Forecast: Symmetric to departure but backwards: we shed speed to fall from a hyperbola into a bound circle. Guess of order 1–2 km/s.

  1. m/s km/s. Why? Same hyperbolic-perigee energy formula — is the incoming hyperbola's fastest (closest) point.
  2. km/s. Why? The speed of the circular orbit we want to end up on.
  3. km/s (a braking burn, retrograde). Why? We remove exactly enough kinetic energy to convert the open hyperbola into a closed circle at perigee.
Recall Verify

Units m/s ✓. (hyperbola always faster than a circle at the same radius) so a positive braking magnitude — physical ✓. Order 2 km/s matches typical Mars-orbit-insertion budgets.


Ex 6 — SOI size sanity check (Cell G)

Forecast: The patch method assumes the SOI is negligibly small compared to the orbit, so we can pretend the craft leaves "at Earth's position." Guess: ratio well under 1%.

  1. . Why? This is the crossover radius the parent derived by setting the two perturbation ratios equal.
  2. , so m. Why? Raising a small number to the power softens it — the SOI is bigger than alone would suggest but still small.
  3. Ratio . Why it matters: well under 1%. So treating the craft as leaving from Earth's exact orbital position introduces sub-percent error — the "tiny SOI" assumption is justified.
Recall Verify

Units m ✓. Known Earth SOI km m — matches step 2 to two figures ✓. Ratio dimensionless, ✓.


Ex 7 — Real-world word problem: catching Mars (Cell H)

Forecast: Mars is slower than the transfer's arrival point rotates, so at launch Mars must be ahead of the arrival spot, but not a full 180°. Guess: Mars leads Earth by roughly 40–50°.

  1. Mars's period from Kepler's 3rd: s days. Why? We need Mars's angular speed to know where it drifts during flight.
  2. Angle Mars sweeps in 259 days: . Why? Angular speed time = angle covered.
  3. The probe arrives at a point around from Earth (Hohmann = half an ellipse). Why? Aphelion of the transfer sits diametrically opposite the launch point.
  4. Required lead angle = . Why? Mars only needs to cover the remaining arc to reach the meeting point exactly when the probe does. So at launch Mars must be 44.3° ahead of Earth in its orbit — a launch window condition.
Figure — Patched conic method — interplanetary trajectory design
Recall Verify

✓. Lead , in the forecast 40–50° band ✓. The textbook Earth→Mars phase angle is ✓.


Ex 8 — Exam twist: solve backwards (Cell I)

Forecast: We normally go . Here we invert: given , back out , then back out the transfer ellipse. Expect slightly under 3 km/s (from Ex 4a, km/s gave ).

  1. km/s. Why? Reverse of : add the burn back onto the circular speed to recover the perigee speed .
  2. m/s km/s. Why? Invert the hyperbolic energy relation to strip off the escape term.
  3. Heliocentric transfer speed at Earth: km/s. Why? Add Earth's orbital velocity (patch condition) — the Sun-frame transfer-ellipse speed at perihelion.
  4. Back out from vis-viva: . Numerically , , so , m. Why? This is the algebraic inverse of Ex 1 step 3 — same equation, different unknown.
  5. Aphelion reached: m. Why? An ellipse's aphelion is minus the perihelion . This is just short of Mars (), telling us km/s from LEO nearly — but not quite — reaches Mars's orbit.
Recall Verify

Consistency: km/s ( from budget) is just below the km/s that needed — monotonic ✓. Aphelion m sits just inside Mars's m, matching "3.60 km/s is slightly short of a true Mars Hohmann" ✓.


Recall Feynman: explain the whole page to a 12-year-old
  • What did and mean? ::: The Sun-distance of where you leave from and where you're going.
  • Why does an outer target need speeding up but an inner target slowing down? ::: To climb outward you need more speed; to fall inward you shed speed.
  • Why is burning deep in a gravity well efficient? ::: You're already moving fast there, so the same burn adds more usable energy (Oberth).