3.2.26Orbital Mechanics & Astrodynamics

Patched conic method — interplanetary trajectory design

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WHAT is being patched?

We divide the whole trip into three conic patches:

  1. Departure hyperbola — inside Earth's SOI, Earth is central body. Spacecraft leaves on a hyperbola.
  2. Heliocentric transfer ellipse — between the SOIs, the Sun is central body. Usually a Hohmann-type ellipse.
  3. Arrival hyperbola — inside the target's SOI, the target planet is central body.
Figure — Patched conic method — interplanetary trajectory design

WHY does the SOI radius have that 2/52/5 power? (Derivation)

WHY it feels right: near the planet (rr small) AA0A_A\to 0 (planet clearly wins); far away AB0A_B\to 0 (Sun clearly wins). The crossover is the SOI.


HOW to design the transfer: the heliocentric leg


HOW to design the departure/arrival hyperbola


Worked Example 1 — Earth→Mars Hohmann heliocentric speeds

Use μ=1.327×1020 m3/s2\mu_\odot=1.327\times10^{20}\ \text{m}^3/\text{s}^2, r1=1.496×1011r_1=1.496\times10^{11} m, r2=2.279×1011r_2=2.279\times10^{11} m.

  • at=r1+r22=1.888×1011a_t=\frac{r_1+r_2}{2}=1.888\times10^{11} m. Why? ellipse touches both orbits.
  • vc,1=μ/r1=1.327×1020/1.496×10112.978×104v_{c,1}=\sqrt{\mu_\odot/r_1}=\sqrt{1.327\times10^{20}/1.496\times10^{11}}\approx 2.978\times10^4 m/s. Why? Earth's circular speed sets the baseline.
  • vt,1=μ(2/r11/at)3.279×104v_{t,1}=\sqrt{\mu_\odot(2/r_1-1/a_t)}\approx 3.279\times10^4 m/s. Why? vis-viva at perihelion of transfer.
  • vdep=vt,1vc,12.94×103v_\infty^{dep}=v_{t,1}-v_{c,1}\approx 2.94\times10^3 m/s ≈ 2.94 km/s. Why? speed the departure hyperbola must deliver.

Worked Example 2 — Departure Δv\Delta v from a 200 km LEO

μE=3.986×1014\mu_E=3.986\times10^{14} m³/s², rp=RE+200 km=6.578×106r_p=R_E+200\text{ km}=6.578\times10^6 m, v=2.94v_\infty=2.94 km/s.

  • vcirc=μE/rp=3.986×1014/6.578×1067.784v_{circ}=\sqrt{\mu_E/r_p}=\sqrt{3.986\times10^{14}/6.578\times10^6}\approx 7.784 km/s. Why? parking-orbit speed.
  • vp=v2+2μE/rp=29402+2(3.986×1014)/6.578×106v_p=\sqrt{v_\infty^2+2\mu_E/r_p}=\sqrt{2940^2+2(3.986\times10^{14})/6.578\times10^6} =8.64×106+1.212×1081.140×104=\sqrt{8.64\times10^6+1.212\times10^8}\approx 1.140\times10^4 m/s ≈ 11.40 km/s. Why? hyperbolic perigee speed.
  • Δv=11.407.7843.62\Delta v = 11.40-7.784\approx 3.62 km/s. Why? the injection burn.

Worked Example 3 — Transfer time

Half the ellipse's period: t=πat3/μt=\pi\sqrt{a_t^3/\mu_\odot}. Why? Hohmann is half an orbit. t=π(1.888×1011)3/1.327×10202.24×107t=\pi\sqrt{(1.888\times10^{11})^3/1.327\times10^{20}}\approx 2.24\times10^7 s ≈ 259 days.



Recall Feynman: explain to a 12-year-old

Imagine throwing a ball from a fast-moving merry-go-round (Earth) to another merry-go-round (Mars) circling a lamppost (the Sun). It's too hard to think about the lamppost, your merry-go-round, and the other one all at once. So we cut the trip into chapters: Chapter 1 — only your merry-go-round matters, you run and let go (a curved escape path). Chapter 2 — now only the lamppost matters, the ball swings on a long looping arc toward Mars. Chapter 3 — only Mars's merry-go-round matters as you catch it. Each chapter is an easy shape we already know how to draw. Then we glue the chapters together so the ball never jumps. That gluing is the "patch."


Connections

  • Vis-viva equation — the engine for every speed here.
  • Hohmann transfer orbit — the cheapest heliocentric ellipse.
  • Hyperbolic escape trajectories — departure/arrival legs.
  • Oberth effect — why deep burns are efficient.
  • Sphere of influence — the boundary that defines each patch.
  • Kepler's laws — guarantee each patch is a conic.
  • Launch windows & synodic period — when Mars is in the right place.
Patched conic method's core assumption
At any instant only one body's gravity dominates, so motion is a two-body conic.
Formula for sphere-of-influence radius
rSOI=ap(mp/m)2/5r_{SOI}=a_p (m_p/m_\odot)^{2/5}.
Why the 2/5 power?
Setting the planet-frame and Sun-frame perturbation ratios equal gives r5=ap5(mp/m)2r^5=a_p^5(m_p/m_\odot)^2.
Vis-viva equation
v=μ(2/r1/a)v=\sqrt{\mu(2/r-1/a)}, from energy 12v2μ/r=μ/2a\tfrac12 v^2-\mu/r=-\mu/2a.
Hohmann semi-major axis
at=(r1+r2)/2a_t=(r_1+r_2)/2.
Hyperbolic excess speed vv_\infty meaning
Speed relative to the planet at the SOI boundary (as rr\to\infty in the planet frame).
Perigee speed on departure hyperbola
vp=v2+2μE/rpv_p=\sqrt{v_\infty^2+2\mu_E/r_p}.
Departure injection Δv\Delta v
v2+2μE/rpμE/rp\sqrt{v_\infty^2+2\mu_E/r_p}-\sqrt{\mu_E/r_p}.
Why is Δv<v+(vescvcirc)\Delta v < v_\infty + (v_{esc}-v_{circ})?
Oberth effect: energy conservation means burning deep in the well makes vv_\infty cheap.
Heliocentric departure excess for Earth→Mars
v=vt,1vc,12.94v_\infty=|v_{t,1}-v_{c,1}|\approx 2.94 km/s.
Hohmann transfer time
t=πat3/μt=\pi\sqrt{a_t^3/\mu_\odot} (half the ellipse period), ~259 days for Earth→Mars.
Is the SOI a real physical wall?
No — it's an approximation; the true gravity field is continuous.

Concept Map

simplified by

assumes

defines

radius from equal perturbations

stitches three patches

stitches three patches

stitches three patches

inside Earth SOI

inside target SOI

usually a

solved by

solved by

solved by

Many-body problem unsolvable

Patched conic method

One dominant body assumption

Sphere of influence

r_SOI = a_p times mass ratio ^2/5

Departure hyperbola near Earth

Heliocentric transfer ellipse

Arrival hyperbola near target

Hohmann transfer ellipse

Kepler two-body solutions

Hinglish (regional understanding)

Intuition Hinglish mein samjho

Dekho, Earth se Mars tak spacecraft bhejna asli mein ek "many-body problem" hai — Sun, Earth, Mars sab ek saath gravity laga rahe hain, aur iska koi clean formula nahi milta. Patched conic method ek smart shortcut hai: hum maan lete hain ki kisi bhi ek time par sirf ek body ki gravity important hai. Isse pura safar teen simple pieces mein tut jaata hai — Earth ke paas ek hyperbola (nikalne ka rasta), beech mein Sun ke around ek ellipse (Hohmann transfer), aur Mars ke paas ek aur hyperbola (pahunchne ka rasta). In teeno ko ek continuous trajectory mein "jod" dete hain — isliye naam "patched".

Har planet ke around ek Sphere of Influence (SOI) hoti hai — ek imaginary bubble jiske andar us planet ki gravity boss hai, bahar Sun boss hai. Uska radius rSOI=ap(mp/m)2/5r_{SOI}=a_p(m_p/m_\odot)^{2/5} hota hai. Yeh 2/52/5 power aise aata hai: hum planet-frame aur Sun-frame dono mein perturbation ka ratio nikaalte hain aur unhe barabar rakh dete hain — bas, formula nikal aata hai.

Speeds ke liye vis-viva equation use karte hain: v=μ(2/r1/a)v=\sqrt{\mu(2/r-1/a)}, jo simply energy conservation se aati hai. Transfer ke liye Earth se jo extra speed chahiye planet ke sapeksh, use vv_\infty (hyperbolic excess) kehte hain. Ek important baat — parking orbit se jo burn (Δv\Delta v) chahiye woh v2+2μE/rpμE/rp\sqrt{v_\infty^2+2\mu_E/r_p}-\sqrt{\mu_E/r_p} hota hai, seedha vv_\infty add mat karna! Yeh Oberth effect hai: gehre gravity well mein burn karo to vv_\infty sasta padta hai. Yeh method exact nahi hai, par first design ke liye zabardast — baad mein computer se fine-tune kar lete hain.

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Connections