2.2.24 · D1Fluid Mechanics

Foundations — Drag — pressure (form) drag, skin friction drag

3,533 words16 min readBack to topic

This page is the toolbox for the Drag topic. Before we can talk about form drag or skin friction, every letter and squiggle in those formulas must mean something you can picture. So we build them one at a time, from absolute zero. Nothing below assumes you have seen the notation before.


0 · The scene we are describing

Picture a solid object — a ball, a plate, a car — sitting in moving air or water. Or the object moving and the fluid still; it's the same thing, only the point of view changes. The fluid slides past the surface and, everywhere it touches, it presses and rubs. Our whole job is to name each piece of that interaction.

Figure — Drag — pressure (form) drag, skin friction drag
Figure 1 — One tiny surface patch (orange). The blue arrow is the straight-in push (pressure); the green arrow is the sideways rub (shear). Every symbol on this page names an arrow, the patch, or the fluid doing the pushing.


1 · Speed and direction — and

Picture: the length of the long fluid-flow arrows in Figure 1. Longer arrow = bigger .

Why the topic needs it: the whole reason drag exists is that fluid has to be shoved out of the way, and faster shoving costs more. Drag will turn out to depend on (speed squared), so is the master dial.

Picture: a small arrow taped onto the free stream far from the body, pointing downstream; the whole -axis lies along it.

Why we need it: drag is specifically the part of the fluid's push that points downstream along . To extract "the part along " we will compare other arrows to this one (see §6).


2 · The surface patch — and

Picture: the single orange patch in Figure 1. The full surface is a mosaic of millions of such patches.

Picture: the blue arrow in Figure 1, standing up out of the orange tile like a flagpole.

Why we need both: pressure pushes along (straight in), and its strength gets multiplied by the patch size . No patch, no force to add up.


3 · Pressure and the pressure-force on a patch

Picture: imagine the fluid packed against the front of the ball, squeezing inward on every tile equally hard from all sides. The denser the squeeze, the bigger .

Why we need it: the front of a body sits in high pressure (fluid piling up), the back often in low pressure (fluid can't fill the gap). That front-minus-back imbalance is one of the two drags — form drag. Without we couldn't write it down.


4 · Viscosity and shear — , , , and the shear force

This is the trickier of the two forces, so we build it in four steps with a picture.

Figure — Drag — pressure (form) drag, skin friction drag
Figure 2 — The boundary layer. Speed is zero at the wall (no-slip) and grows with height . The red dashed line is the slope at the wall — this steepness alone sets the rub.

4a · The velocity profile

Picture: the row of horizontal arrows in Figure 2 — short near the wall, long higher up. That fan of growing arrows is the velocity profile.

4b · The gradient

Why a derivative and not just ? Viscous rubbing does not care how fast the fluid moves — it cares how much neighbouring layers slide past each other. That sliding is exactly the steepness . A gradient is the right tool because it measures difference between adjacent layers, which is what rubbing feels.

4c · Viscosity and wall shear stress

4d · The shear force on one patch

is a stress (force per area); to get an actual force on a tile we multiply by the tile's area and point it the way the rub acts. We need the direction the rub points — call it (built carefully in §6) — so we can write the vector force:

Picture: the green sideways arrow in Figure 1 — that's acting on the tile.


5 · Fluid density and dynamic pressure

Picture: number of little fluid dots crammed into a box. More dots = bigger = heavier stuff to shove aside.

Where does the come from? It is the kinetic-energy factor. A parcel of fluid of mass carries energy ; per unit volume () that is . So is literally the kinetic energy density of the flow, and the is inherited straight from . See Bernoulli's Principle, where trades against static pressure.

Why we need it: drag comes from throwing fluid mass out of the way, and is exactly the "how hard moving fluid pushes" number. Every drag formula will be times an area times a shape number.


6 · The dot product and the tangent — slicing out the drag part

The formal drag formula slices the patch forces (§3) and (§4d) down to their along-flow part. The tool that does the slicing is the dot product — so we earn it now, and we also pin down exactly what is.

Figure — Drag — pressure (form) drag, skin friction drag
Figure 3 — Pressure case. Front normal (), back normal (), and top normal (). Because pressure carries a minus sign, the front push turns into positive backward drag; the top/bottom patches add zero.

Pressure cases (using ):

  • Front (Figure 3, left): points partly into the flow, so — but carries the minus sign, so this contributes positive backward drag. ✓
  • Back (right): points with the flow, . Equal back-pressure would cancel the front; the low-pressure wake drops it, so it does not cancel — net drag remains.
  • Top/bottom (): — pressure there adds zero drag (pushes purely sideways).

Figure — Drag — pressure (form) drag, skin friction drag
Figure 4 — Shear case. The tangent always runs downstream, so along the sides (full rub counts as drag); wrapping over the very front/back nose tilts, so ; and on any patch where the rub adds zero drag.

Shear cases (using ):

  • Long flat sides (Figure 4): points straight downstream, so — the rub is fully backward, all of it counts as drag. This is why a flat plate edge-on is almost pure skin friction.
  • Over the curved nose/tail: tilts up or down, so — only the downstream component of the rub counts.
  • A patch whose tangent runs crosswise (): — that rub is sideways and adds no drag, exactly mirroring the top/bottom pressure case.
  • Sign: always (it drags the fluid the way the fluid moves), and is taken downstream, so skin-friction drag is always — it never pushes you forward.

7 · Total drag , the surface sum , and the packaged law

Picture: walk around the entire body; at each tile take the along-flow slice of and of , drop it in a bucket; is the bucket's total. That total is :

From the surface sum to a tidy formula

That exact integral needs the pressure and shear at every point — usually impossible to know. So we repackage it. Here is the reasoning, step by step:

  1. What sets the scale of the push? The moving fluid's kinetic push, i.e. dynamic pressure from §5. Every pressure and shear on the surface is some multiple of .
  2. What sets the scale of the area? A single reference area — for a bluff body this is the frontal (projected) area, the silhouette the flow "sees." This is a different from the wetted surface area of §2 (recall the notation warning there); we keep the subscript so they never blur.
  3. Everything else — the messy geometry (how big the wake is, how the pressure really varies) — gets swept into one dimensionless number, the drag coefficient .

Multiplying the push-scale by the area-scale by the shape-number:

Why this is the same physics as the integral: the two terms are both of the form "(a pressure) (an area) (a geometric factor)." Since every pressure on the surface scales with the dynamic pressure , and every area scales with the reference area , the whole messy sum must collapse to — and that leftover pure number, carrying all the shape and wake information we couldn't compute by hand, is exactly . So the packaged law is not a new law: it is the surface sum with every unknown quarantined into a single experimentally measured coefficient. That is the whole trick — hide the hard geometry in , keep the easy physics (, , ) explicit.

Pointers you will meet next: the Reynolds Number decides how the flow behaves (and whether stays roughly constant), and drag feeds Terminal Velocity when it balances weight.


Prerequisite map

Relative speed v

Dynamic pressure q

Density rho

Pressure p

Patch push -p n dA_s

Outward normal n

Dot product picks along-flow part

Flow direction x downstream

Tangent t from projecting x

Patch rub tau_w t dA_s

Viscosity mu

Wall shear tau_w

Velocity gradient du dy

Form drag

Skin friction drag

Surface sum around body

Total drag D

Drag coefficient C_D

Every node above is a symbol defined on this page (§1–§7), so the map only reorganises what you already own — no new terms sneak in.


Equipment checklist

Test yourself — reveal each only after you've answered aloud.

means
the relative speed between fluid and body (m/s); drag scales with .
(hat notation) means
a 1-unit-long arrow carrying direction only — the free-stream flow direction, chosen to point downstream.
The sign convention for is
point the -axis downstream, so drag (force along ) comes out positive.
means
one tiny tile of the body's real wetted surface area (subscript ); we sum many over the body.
(outward normal) means
the 1-long arrow perpendicular to a patch, pointing away from the body.
means
pressure — the fluid's straight-in push per unit area, in pascals; drives form drag.
means
the pressure force on one patch; the minus sign says it pushes inward, opposite the outward normal.
The no-slip condition says
fluid speed is exactly 0 right at the wall, so grows from zero upward.
means
the steepness of the velocity profile — how fast fluid speed rises with height above the wall.
means
dynamic viscosity, the fluid's resistance to layers sliding past each other.
means
wall shear stress — the sideways rub per unit area at the wall; drives skin friction.
means
the viscous-shear force on one patch — strength over area , pointing along .
is defined as
the projection of the flow direction onto the local tangent plane, , normalised to length 1.
means
density, mass per cubic metre; heavier fluid = more momentum to shove = more drag.
means
dynamic pressure — the kinetic push of moving fluid; the is the kinetic-energy factor.
means
the dot product — how much of the normal arrow points along the flow; selects the drag part.
on the long sides equals
about 1 — the rub there points fully downstream, so all of it counts as drag.
On the top/bottom of a body,
0 — those patches add no drag from pressure (push is purely sideways).
means
the total drag force — the net fluid force on the body along (downstream), in newtons.
means
sum the quantity over every patch of the whole closed surface.
(in the drag law) means
the reference/projected (frontal) area — NOT the wetted surface area of §2.
means
the dimensionless drag coefficient hiding all shape effects, found by experiment.