Before we compute anything, one figure fixes the two directions we keep talking about — normal (straight into the surface) and tangential (sliding along it).
Figure 1 — Alt-text: A curved grey surface with the flow arrow x^ moving left-to-right. At one point on the surface, a red arrow labelled "pressure pn^" pushes straight into the surface (along the inward normal), and a black arrow labelled "shear τ" points along the surface. These are the only two ways a fluid can touch a wall.
Look at the red arrow: pressure p pushes straight in along the (inward) normal; the black shear τrubs along the surface. Drag is whatever part of these points downstream (the flow direction x^). That is the whole subject on one picture.
A parachute is a bluff body: the flow cannot follow its cupped shape, it separates immediately and leaves an enormous wake. The front (high pressure) and back (low pressure) do not cancel → almost 100% form (pressure) drag.
A plate held edge-on presents almost no frontal area; the flow slides along its faces, so nearly all the resistance is the viscous rub → almost 100% skin friction drag.
Rule of thumb: big wake ⇒ form drag; big wetted area with attached flow ⇒ skin friction.
Recall Solution
Reach for τw=μdyduy=0, then Dfriction=τwA.
Why: an aligned flat plate is essentially pure skin friction, and you were handed the velocity gradient at the wall — that is exactly and only what shear stress needs. The 21ρv2ACD form is the lumped, experiment-fitted package for when you don't know the microscopic profile.
D=21ρv2ACD=21(1.2)(122)(0.4)(0.9)
Step by step: 122=144; 21(1.2)(144)=86.4 (this is the dynamic pressure, 21ρv2=86.4Pa); then 86.4×0.4×0.9=31.104.
D≈31.1N
Recall Solution
The slope of u is constant: dydu=500s−1, so at the wall
τw=μdydu=(2.0×10−5)(500)=1.0×10−2Pa.
Then
Dfriction=τwA=(1.0×10−2)(1.5)=1.5×10−2N.Why only the slope? Shear stress "sees" nothing but how steeply velocity changes at the wall — the no-slip condition pins u=0 there, and μ converts steepness into force per area.
Because D=21ρv2ACD and everything except v is fixed, D∝v2. So
D1D2=(v1v2)2=(2540)2=(1.6)2=2.56.D2=300×2.56=768N.
A 60% speed increase gives a 156% drag increase — the square bites hard. (Valid because a car sits at high Re, where CD is roughly constant.)
Recall Solution
Let skin friction =f. Then form =4f, and f+4f=50⇒5f=50⇒f=10.
Dfriction=10N(20%),Dform=40N(80%).
This body is bluff-dominated (most drag is the wake), typical of cars and blunt shapes.
Recall Solution
At terminal velocity, drag balances weight: D=W, so
21ρvt2ACD=W⇒vt=ρACD2W.Why the square root? Drag grows as v2; to undo that and solve for the balancing v we take the root — that's why the tool is and not division.
vt=(1.2)(0.02)(0.5)2(6)=0.01212=1000≈31.6m/s.Check the regime: at this speed and size, Re=ρvL/μ is comfortably in the thousands, so using a constant CD (and thus D∝v2) is justified.
The 21ρv2ACD already lumps form + friction into CD, and A is the shared frontal reference, so we just compare CD.
Dynamic-pressure block: 21ρv2A=21(1.2)(202)(0.10)=21(1.2)(400)(0.10)=24.
Dblunt=24×1.0=24N,Dfair=24×0.12=2.88N.
Reduction:
2424−2.88=0.88=88% less drag.Yes, hugely worth it. The extra wetted area adds a little skin friction, but killing the wake slashes the dominant form-drag term. You optimise the sum, and here the sum plummets. The figure below makes this visible.
Figure 2 — Alt-text: Two side-by-side pictures of flow (black streamline arrows) approaching a body. LEFT ("bluff"): a blunt block; behind it a large red shaded region labelled "WAKE" — the flow separates immediately, so front-minus-back pressure gives big form drag. RIGHT ("streamlined"): a teardrop shape; behind it only a tiny red sliver labelled "small wake" — the flow closes smoothly, so form drag nearly vanishes.
What to notice in Figure 2: compare the area of red behind each body. That red region is the wake, and form drag scales with how big it is. The teardrop's red patch is a sliver of the block's — that shrinking wake is precisely the CD dropping from 1.0 to 0.12, i.e. the 88% cut you just computed. The extra surface of the teardrop (more skin) is a small price for erasing that large red block.
Recall Solution
Invert the master formula:
CD=ρv2A2D=(1.2)(152)(0.08)2(5.4)=(1.2)(225)(0.08)10.8=21.610.8=0.5.
At v=30=2×15, drag scales as v2: D30=5.4×22=21.6N.
This is exactly what the drag coefficient is for: measure once, predict at any speed (as long as Re stays high enough that CD holds steady).
(a) Skin friction. Wall shear on one face:
τw=μdydu=(1.0×10−3)(8000)=8.0Pa.
One face: 8.0×0.6=4.8N. Two faces:Dfriction=2×4.8=9.6N.
(b) Form drag.Dform=21ρv2AfCD,form=21(1000)(22)(0.004)(0.02).
Compute: 21(1000)(4)=2000; 2000×0.004=8; 8×0.02=0.16N.
(c) Total.D=9.6+0.16=9.76N. Friction fraction =9.6/9.76=0.9836≈98.4%.
An aligned plate is overwhelmingly skin friction — exactly the parent note's claim, now derived from raw numbers.
Recall Solution
(a) Solve the master formula for CD:
CDmax=ρv2A2D=(1.2)(352)(2.0)2(400)=(1.2)(1225)(2.0)800=2940800≈0.272.(b) At fixed A, drag area scales with CD. Reduction needed:
0.450.45−0.272=0.450.178≈0.395=≈39.5%.
A stiff but achievable streamlining target.
Recall Solution
An inviscid fluid means μ=0, which also means Re=ρvL/μ→∞ — the idealised limit of no stickiness. With μ=0 we get τw=0: the skin friction term vanishes outright.
But the deeper point is the form term. With no viscosity there is no boundary layer to separate, so the flow stays perfectly attached and wraps symmetrically around the sphere. Pressure on the front equals pressure on the back, and ∮p(n^⋅x^)dA=0: the form drag term also vanishes. Total drag =0 — that is d'Alembert's paradox.
Lesson: viscosity is the hidden source of both drags. It directly makes skin friction, and it indirectly makes form drag by causing separation. Kill viscosity and you kill the wake too.
Recall One-line summary of the whole page
Every problem is either τw=μdu/dy (skin friction, needs the wall slope) or D=21ρv2ACD (the lumped total), with D∝v2at high Re, and both drags ultimately born from viscosity.