2.2.24 · D4Fluid Mechanics

Exercises — Drag — pressure (form) drag, skin friction drag

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Before we compute anything, one figure fixes the two directions we keep talking about — normal (straight into the surface) and tangential (sliding along it).

Figure — Drag — pressure (form) drag, skin friction drag
Figure 1 — Alt-text: A curved grey surface with the flow arrow moving left-to-right. At one point on the surface, a red arrow labelled "pressure " pushes straight into the surface (along the inward normal), and a black arrow labelled "shear " points along the surface. These are the only two ways a fluid can touch a wall.

Look at the red arrow: pressure pushes straight in along the (inward) normal; the black shear rubs along the surface. Drag is whatever part of these points downstream (the flow direction ). That is the whole subject on one picture.


Reynolds number — which regime are we in?


Level 1 — Recognition

Recall Solution

A parachute is a bluff body: the flow cannot follow its cupped shape, it separates immediately and leaves an enormous wake. The front (high pressure) and back (low pressure) do not cancel → almost 100% form (pressure) drag. A plate held edge-on presents almost no frontal area; the flow slides along its faces, so nearly all the resistance is the viscous rub → almost 100% skin friction drag. Rule of thumb: big wake ⇒ form drag; big wetted area with attached flow ⇒ skin friction.

Recall Solution

Reach for , then . Why: an aligned flat plate is essentially pure skin friction, and you were handed the velocity gradient at the wall — that is exactly and only what shear stress needs. The form is the lumped, experiment-fitted package for when you don't know the microscopic profile.


Level 2 — Application

Recall Solution

Step by step: ; (this is the dynamic pressure, ); then .

Recall Solution

The slope of is constant: , so at the wall Then Why only the slope? Shear stress "sees" nothing but how steeply velocity changes at the wall — the no-slip condition pins there, and converts steepness into force per area.


Level 3 — Analysis

Recall Solution

Because and everything except is fixed, . So A 60% speed increase gives a 156% drag increase — the square bites hard. (Valid because a car sits at high , where is roughly constant.)

Recall Solution

Let skin friction . Then form , and . This body is bluff-dominated (most drag is the wake), typical of cars and blunt shapes.

Recall Solution

At terminal velocity, drag balances weight: , so Why the square root? Drag grows as ; to undo that and solve for the balancing we take the root — that's why the tool is and not division. Check the regime: at this speed and size, is comfortably in the thousands, so using a constant (and thus ) is justified.


Level 4 — Synthesis

Recall Solution

The already lumps form + friction into , and is the shared frontal reference, so we just compare . Dynamic-pressure block: . Reduction: Yes, hugely worth it. The extra wetted area adds a little skin friction, but killing the wake slashes the dominant form-drag term. You optimise the sum, and here the sum plummets. The figure below makes this visible.

Figure — Drag — pressure (form) drag, skin friction drag
Figure 2 — Alt-text: Two side-by-side pictures of flow (black streamline arrows) approaching a body. LEFT ("bluff"): a blunt block; behind it a large red shaded region labelled "WAKE" — the flow separates immediately, so front-minus-back pressure gives big form drag. RIGHT ("streamlined"): a teardrop shape; behind it only a tiny red sliver labelled "small wake" — the flow closes smoothly, so form drag nearly vanishes.

What to notice in Figure 2: compare the area of red behind each body. That red region is the wake, and form drag scales with how big it is. The teardrop's red patch is a sliver of the block's — that shrinking wake is precisely the dropping from to , i.e. the cut you just computed. The extra surface of the teardrop (more skin) is a small price for erasing that large red block.

Recall Solution

Invert the master formula: At , drag scales as : . This is exactly what the drag coefficient is for: measure once, predict at any speed (as long as stays high enough that holds steady).


Level 5 — Mastery

Recall Solution

(a) Skin friction. Wall shear on one face: One face: . Two faces: . (b) Form drag. Compute: ; ; . (c) Total. . Friction fraction . An aligned plate is overwhelmingly skin friction — exactly the parent note's claim, now derived from raw numbers.

Recall Solution

(a) Solve the master formula for : (b) At fixed , drag area scales with . Reduction needed: A stiff but achievable streamlining target.

Recall Solution

An inviscid fluid means , which also means — the idealised limit of no stickiness. With we get : the skin friction term vanishes outright. But the deeper point is the form term. With no viscosity there is no boundary layer to separate, so the flow stays perfectly attached and wraps symmetrically around the sphere. Pressure on the front equals pressure on the back, and : the form drag term also vanishes. Total drag — that is d'Alembert's paradox. Lesson: viscosity is the hidden source of both drags. It directly makes skin friction, and it indirectly makes form drag by causing separation. Kill viscosity and you kill the wake too.


Recall One-line summary of the whole page

Every problem is either (skin friction, needs the wall slope) or (the lumped total), with at high , and both drags ultimately born from viscosity.