Kuch bhi compute karne se pehle, ek figure un do directions ko fix kar deti hai jinki hum baar baar baat karte hain — normal (surface mein seedha) aur tangential (surface ke saath slide karna).
Figure 1 — Alt-text: A curved grey surface with the flow arrow x^ moving left-to-right. At one point on the surface, a red arrow labelled "pressure pn^" pushes straight into the surface (along the inward normal), and a black arrow labelled "shear τ" points along the surface. These are the only two ways a fluid can touch a wall.
Red arrow dekho: pressure p(inward) normal ke along seedha andar dhakelta hai; black shear τsurface ke saath rub karta hai. Drag wahi hota hai jo in mein se downstream (flow direction x^) point karta ho. Yeh poora subject ek picture mein hai.
Parachute ek bluff body hai: flow uski cupped shape follow nahi kar sakta, woh turant separate ho jaata hai aur ek enormous wake chhod jaata hai. Front (high pressure) aur back (low pressure) cancel nahi hote → almost 100% form (pressure) drag.
Edge-on rakhi plate almost koi frontal area present nahi karti; flow uske faces ke saath slide karta hai, toh almost saari resistance viscous rub hai → almost 100% skin friction drag.
Rule of thumb: bada wake ⇒ form drag; bada wetted area with attached flow ⇒ skin friction.
Recall Solution
τw=μdyduy=0 use karo, phir Dfriction=τwA.
Kyun: ek aligned flat plate essentially pure skin friction hai, aur tumhe wall par velocity gradient diya gaya tha — yeh exactly aur sirf wahi hai jo shear stress ko chahiye. 21ρv2ACD form woh lumped, experiment-fitted package hai jab tum microscopic profile nahi jaante.
u ka slope constant hai: dydu=500s−1, toh wall par
τw=μdydu=(2.0×10−5)(500)=1.0×10−2Pa.
Phir
Dfriction=τwA=(1.0×10−2)(1.5)=1.5×10−2N.Sirf slope kyun? Shear stress sirf dekh sakti hai ki wall par velocity kitni steeply change hoti hai — no-slip conditionu=0 wahan pin karti hai, aur μ steepness ko force per area mein convert karta hai.
Kyunki D=21ρv2ACD aur v ke alawa sab fixed hai, D∝v2. Toh
D1D2=(v1v2)2=(2540)2=(1.6)2=2.56.D2=300×2.56=768N.
60% speed increase se 156% drag increase hota hai — square bahut kaatda hai. (Valid hai kyunki car high Re par hoti hai, jahan CD roughly constant hota hai.)
Recall Solution
Maano skin friction =f. Toh form =4f, aur f+4f=50⇒5f=50⇒f=10.
Dfriction=10N(20%),Dform=40N(80%).
Yeh body bluff-dominated hai (zyaadatar drag wake se hai), cars aur blunt shapes ke liye typical.
Recall Solution
Terminal velocity par, drag weight ko balance karta hai: D=W, toh
21ρvt2ACD=W⇒vt=ρACD2W.Square root kyun? Drag v2 ki tarah badhta hai; balancing v ke liye undo karne ke liye hum root lete hain — isliye tool hai na ki division.
vt=(1.2)(0.02)(0.5)2(6)=0.01212=1000≈31.6m/s.Regime check karo: is speed aur size par, Re=ρvL/μ comfortably thousands mein hai, toh constant CD use karna (aur thus D∝v2) justified hai.
21ρv2ACD pehle hi form + friction ko CD mein lump kar deta hai, aur A shared frontal reference hai, toh hum sirf CD compare karte hain.
Dynamic-pressure block: 21ρv2A=21(1.2)(202)(0.10)=21(1.2)(400)(0.10)=24.
Dblunt=24×1.0=24N,Dfair=24×0.12=2.88N.
Reduction:
2424−2.88=0.88=88% less drag.Haan, bahut zyada worth it hai. Extra wetted area thodi skin friction add karta hai, lekin wake ko khatam karne se dominant form-drag term slash ho jaata hai. Tum sum optimize karte ho, aur yahan sum plummet karta hai. Neeche ki figure ise visible banati hai.
Figure 2 — Alt-text: Two side-by-side pictures of flow (black streamline arrows) approaching a body. LEFT ("bluff"): a blunt block; behind it a large red shaded region labelled "WAKE" — the flow separates immediately, so front-minus-back pressure gives big form drag. RIGHT ("streamlined"): a teardrop shape; behind it only a tiny red sliver labelled "small wake" — the flow closes smoothly, so form drag nearly vanishes.
Figure 2 mein kya notice karo: har body ke peeche red ka area compare karo. Woh red region wake hai, aur form drag kitna bada hai iske saath scale karta hai. Teardrop ka red patch block ka ek sliver hai — woh shrinking wake exactly CD ka 1.0 se 0.12 tak girna hai, yaani woh 88% cut jo tumne abhi compute kiya. Teardrop ki extra surface (zyada skin) us bade red block ko mita dene ki chhoti si qeemat hai.
Recall Solution
Master formula invert karo:
CD=ρv2A2D=(1.2)(152)(0.08)2(5.4)=(1.2)(225)(0.08)10.8=21.610.8=0.5.v=30=2×15 par, drag v2 ki tarah scale karta hai: D30=5.4×22=21.6N.
Yahi to drag coefficient ka kaam hai: ek baar measure karo, kisi bhi speed par predict karo (jab tak Re itna high rahe ki CD steady rahe).
(a) Skin friction. Ek face par wall shear:
τw=μdydu=(1.0×10−3)(8000)=8.0Pa.
Ek face: 8.0×0.6=4.8N. Do faces:Dfriction=2×4.8=9.6N.
(b) Form drag.Dform=21ρv2AfCD,form=21(1000)(22)(0.004)(0.02).
Compute karo: 21(1000)(4)=2000; 2000×0.004=8; 8×0.02=0.16N.
(c) Total.D=9.6+0.16=9.76N. Friction fraction =9.6/9.76=0.9836≈98.4%.
Ek aligned plate overwhelmingly skin friction hai — exactly parent note ka claim, ab raw numbers se derive kiya gaya.
Recall Solution
(a) Master formula ko CD ke liye solve karo:
CDmax=ρv2A2D=(1.2)(352)(2.0)2(400)=(1.2)(1225)(2.0)800=2940800≈0.272.(b) Fixed A par, drag area CD ke saath scale karta hai. Needed reduction:
0.450.45−0.272=0.450.178≈0.395=≈39.5%.
Ek stiff lekin achievable streamlining target.
Recall Solution
Inviscid fluid ka matlab hai μ=0, jiska matlab yeh bhi hai Re=ρvL/μ→∞ — koi stickiness nahi ka idealised limit. μ=0 ke saath hume milta hai τw=0: skin friction term directly vanish ho jaata hai.
Lekin deeper point form term hai. Viscosity ke bina koi boundary layer nahi hoti jo separate ho, toh flow perfectly attached rehti hai aur sphere ke around symmetrically wrap karti hai. Front par pressure back par pressure ke barabar hota hai, aur ∮p(n^⋅x^)dA=0: form drag term bhi vanish ho jaata hai. Total drag =0 — yahi d'Alembert's paradox hai.
Lesson: viscosity dono drags ka hidden source hai. Yeh directly skin friction banati hai, aur indirectly form drag banati hai separation cause karke. Viscosity khatam karo toh wake bhi khatam ho jaata hai.
Recall Poore page ka one-line summary
Har problem ya toh τw=μdu/dy hai (skin friction, wall slope chahiye) ya D=21ρv2ACD (lumped total), jisme D∝v2high Re par, aur dono drags ultimately viscosity se paida hote hain.