2.2.24 · D1 · HinglishFluid Mechanics

FoundationsDrag — pressure (form) drag, skin friction drag

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2.2.24 · D1 · Physics › Fluid Mechanics › Drag — pressure (form) drag, skin friction drag

Yeh page Drag topic ke liye toolbox hai. Isse pehle ki hum form drag ya skin friction ki baat karein, un formulas mein har letter aur symbol ka matlab kuch aisa hona chahiye jo tum imagine kar sako. Toh hum unhe ek ek karke, bilkul zero se banate hain. Neeche kuch bhi assume nahi kiya gaya ki tumne pehle yeh notation dekhi hai.


0 · Woh scene jo hum describe kar rahe hain

Ek solid object imagine karo — ek ball, ek plate, ek car — jo moving air ya water mein baitha hai. Ya object move kar raha hai aur fluid still hai; dono same hi hain, bas point of view badalta hai. Fluid surface ke saath slide karta hai aur, jahan bhi touch karta hai, press karta hai aur rub karta hai. Hamara poora kaam us interaction ke har piece ko naam dena hai.

Figure — Drag — pressure (form) drag, skin friction drag
Figure 1 — Ek tiny surface patch (orange). Blue arrow seedha-andar push hai (pressure); green arrow sideways rub hai (shear). Is page ka har symbol ek arrow, patch, ya push karne wale fluid ko naam deta hai.


1 · Speed aur direction — aur

Picture: Figure 1 mein lambe fluid-flow arrows ki length. Lamba arrow = bada .

Topic ko yeh kyun chahiye: drag exist hi isliye karta hai kyunki fluid ko raste se hat'ta karna padta hai, aur tez hat'tana zyada costly hota hai. Drag (speed squared) par depend karega, isliye master dial hai.

Picture: body se door free stream par chipka ek chhota arrow, downstream point karta hua; poora -axis uske saath lie karta hai.

Yeh kyun chahiye: drag specifically fluid ki push ka woh part hai jo downstream along point karta hai. " ke saath wala part extract" karne ke liye hum doosre arrows ko is ek se compare karenge (§6 dekho).


2 · Surface patch — aur

Picture: Figure 1 mein single orange patch. Poori surface laakhon aise patches ki mosaic hai.

Picture: Figure 1 mein blue arrow, orange tile se flagpole ki tarah khada.

Dono kyun chahiye: pressure ke saath push karta hai (seedha andar), aur uski strength patch size se multiply hoti hai. Patch nahi toh add karne ke liye force nahi.


3 · Pressure aur ek patch par pressure-force

Picture: ball ke front par packed fluid imagine karo, har tile par equally hard inward squeeze karta hua har taraf se. Squeeze jitna dense, utna bada.

Yeh kyun chahiye: body ka front high pressure mein hota hai (fluid pile up ho raha hai), back aksar low pressure mein (fluid gap fill nahi kar sakta). Woh front-minus-back imbalance do drags mein se ek hai — form drag. ke bina hum ise likh hi nahi sakte.


4 · Viscosity aur shear — , , , aur shear force

Yeh do forces mein se trickier hai, isliye hum ise ek picture ke saath char steps mein banate hain.

Figure — Drag — pressure (form) drag, skin friction drag
Figure 2 — Boundary layer. Speed wall par zero hai (no-slip) aur height ke saath badhti hai. Red dashed line slope wall par hai — yahi steepness rub set karti hai.

4a · Velocity profile

Picture: Figure 2 mein horizontal arrows ki row — wall ke paas chhote, upar lamba. Badhte arrows ka woh fan velocity profile hai.

4b · Gradient

Sirf ki jagah derivative kyun? Viscous rubbing care nahi karta ki fluid kitni tez move kar raha hai — yeh care karta hai ki neighbouring layers ek doosre se kitna slide past karte hain. Woh sliding exactly steepness hai. Gradient sahi tool hai kyunki yeh adjacent layers ke beech difference measure karta hai, jo rubbing feel karti hai.

4c · Viscosity aur wall shear stress

4d · Ek patch par shear force

ek stress hai (force per area); ek tile par actual force paane ke liye hum tile ke area se multiply karte hain aur ise woh direction point karte hain jis taraf rub act karta hai. Hume woh direction chahiye jis taraf rub point karta hai — use bulao (§6 mein carefully banaya gaya) — taaki hum vector force likh sakein:

Picture: Figure 1 mein green sideways arrow — woh tile par act karta hai.


5 · Fluid density aur dynamic pressure

Picture: ek box mein bhare chhote fluid dots ki sankhya. Zyada dots = bada = raste se hat'tane ke liye bhaari cheez.

kahan se aata hai? Yeh kinetic-energy factor hai. Mass ke fluid parcel mein energy hoti hai; per unit volume () woh hai. Toh literally flow ki kinetic energy density hai, aur seedha se aata hai. Dekho Bernoulli's Principle, jahan static pressure se trade karta hai.

Yeh kyun chahiye: drag fluid mass ko raste se hat'tane se aata hai, aur exactly "moving fluid kitna hard push karta hai" wala number hai. Har drag formula times area times shape number hoga.


6 · Dot product aur tangent — drag part slice karna

Formal drag formula patch forces (§3) aur (§4d) ko unke along-flow part tak slice karta hai. Yeh slicing karne wala tool dot product hai — toh hum ise abhi earn karte hain, aur yeh bhi pin down karte hain ki exactly kya hai.

Figure — Drag — pressure (form) drag, skin friction drag
Figure 3 — Pressure case. Front normal (), back normal (), aur top normal (). Kyunki pressure minus sign carry karta hai, front push positive backward drag mein turn hoti hai; top/bottom patches zero add karte hain.

Pressure cases ( use karke):

  • Front (Figure 3, left): partly into flow point karta hai, toh — lekin minus sign carry karta hai, isliye yeh positive backward drag contribute karta hai. ✓
  • Back (right): flow ke saath point karta hai, . Equal back-pressure front cancel kar deta; low-pressure wake ise drop kar deta hai, isliye woh cancel nahi karta — net drag rehti hai.
  • Top/bottom (): — wahan pressure se zero drag add hota hai (push purely sideways hai).

Figure — Drag — pressure (form) drag, skin friction drag
Figure 4 — Shear case. Tangent hamesha downstream run karta hai, isliye sides ke saath (poora rub drag count hota hai); bilkul front/back nose par wrap karte waqt tilt karta hai, toh ; aur kisi bhi patch par jahan hai wahan rub zero drag add karta hai.

Shear cases ( use karke):

  • Long flat sides (Figure 4): seedha downstream point karta hai, toh — rub poori tarah backward hai, sab drag count hota hai. Isliye edge-on flat plate almost pure skin friction hai.
  • Curved nose/tail par: upar ya neeche tilt hota hai, toh — sirf rub ka downstream component count hota hai.
  • Woh patch jiska tangent crosswise run kare (): — woh rub sideways hai aur koi drag add nahi karta, exactly top/bottom pressure case mirror karta hua.
  • Sign: hamesha (yeh fluid ko woh direction drag karta hai jis taraf fluid move karta hai), aur downstream liya gaya hai, toh skin-friction drag hamesha hota hai — yeh kabhi tumhe aage nahi dhakelta.

7 · Total drag , surface sum , aur packaged law

Picture: poori body ke around walk karo; har tile par aur ka along-flow slice lo, bucket mein daalo; bucket ka total hai. Woh total hai:

Surface sum se tidy formula tak

Woh exact integral ko har point par pressure aur shear chahiye — usually jaanna impossible. Toh hum ise repackage karte hain. Yahan reasoning hai, step by step:

  1. Push ka scale kya set karta hai? Moving fluid ka kinetic push, yaani §5 se dynamic pressure . Surface par har pressure aur shear ka koi multiple hai.
  2. Area ka scale kya set karta hai? Ek single reference area — bluff body ke liye yeh frontal (projected) area hai, woh silhouette jo flow "dekhta" hai. Yeh §2 ki wetted surface area se alag hai (wahan notation warning yaad karo); hum subscript rakhte hain taaki kabhi blur na ho.
  3. Baki sab — messy geometry (wake kitna bada hai, pressure actually kaise vary karta hai) — ek dimensionless number mein sweep ho jaata hai, drag coefficient .

Push-scale ko area-scale se aur shape-number se multiply karke:

Yeh integral jaisi physics kyun hai: dono terms dono "(ek pressure) (ek area) (ek geometric factor)" form mein hain. Kyunki surface par har pressure dynamic pressure ke saath scale karta hai, aur har area reference area ke saath, poora messy sum zaroor mein collapse hoga — aur woh bacha hua pure number, saari shape aur wake information carry karta hua jise hum haath se compute nahi kar sake, exactly hai. Toh packaged law naya law nahi hai: yeh surface sum hai jisme har unknown ek experimentally measured coefficient mein quarantine hai. Yehi poora trick hai — hard geometry ko mein chhupaao, easy physics (, , ) explicit rakho.

Agle pointers jo milenge: Reynolds Number decide karta hai kaise flow behave karta hai (aur kya roughly constant rehta hai), aur drag Terminal Velocity ko feed karta hai jab woh weight balance karta hai.


Prerequisite map

Relative speed v

Dynamic pressure q

Density rho

Pressure p

Patch push -p n dA_s

Outward normal n

Dot product picks along-flow part

Flow direction x downstream

Tangent t from projecting x

Patch rub tau_w t dA_s

Viscosity mu

Wall shear tau_w

Velocity gradient du dy

Form drag

Skin friction drag

Surface sum around body

Total drag D

Drag coefficient C_D

Upar har node is page (§1–§7) par define kiya gaya symbol hai, isliye map sirf woh reorganise karta hai jo tum pehle se jaante ho — koi naya term andar nahi aata.


Equipment checklist

Khud se test karo — har ek reveal karo sirf apna jawab zor se kehne ke baad.

ka matlab hai
fluid aur body ke beech relative speed (m/s); drag ke saath scale karta hai.
(hat notation) ka matlab hai
ek 1-unit-long arrow jo sirf direction carry karta hai — free-stream flow direction, downstream point karne ke liye choose kiya gaya.
ke liye sign convention hai
-axis ko downstream point karo, taaki drag (force along ) positive aaye.
ka matlab hai
body ki real wetted surface area ka ek tiny tile (subscript ); hum kaafi body par sum karte hain.
(outward normal) ka matlab hai
ek patch ke perpendicular 1-long arrow, body se door point karta hua.
ka matlab hai
pressure — fluid ka straight-in push per unit area, pascals mein; form drag drive karta hai.
ka matlab hai
ek patch par pressure force; minus sign kehta hai yeh inward push karta hai, outward normal ke opposite.
No-slip condition kehti hai
fluid speed bilkul wall par exactly 0 hai, isliye zero se upar badhta hai.
ka matlab hai
velocity profile ki steepness — wall ke upar height ke saath fluid speed kitni tez badhti hai.
ka matlab hai
dynamic viscosity, layers ke ek doosre ke saath slide karne se fluid ki resistance.
ka matlab hai
wall shear stress — wall par per unit area sideways rub; skin friction drive karta hai.
ka matlab hai
ek patch par viscous-shear force — strength area par, ke saath point karta hua.
define kiya gaya hai
flow direction ka local tangent plane par projection, , length 1 par normalised.
ka matlab hai
density, mass per cubic metre; bhaari fluid = shove karne ke liye zyada momentum = zyada drag.
ka matlab hai
dynamic pressure — moving fluid ka kinetic push; kinetic-energy factor hai.
ka matlab hai
dot product — normal arrow ka kitna part flow ke saath point karta hai; drag part select karta hai.
Long sides par equals
approximately 1 — wahan rub poori tarah downstream point karta hai, isliye sab drag count hota hai.
Body ke top/bottom par,
0 — woh patches pressure se koi drag add nahi karte (push purely sideways hai).
ka matlab hai
total drag force — body par (downstream) ke saath net fluid force, newtons mein.
ka matlab hai
poori closed surface ke har patch par quantity sum karo.
(drag law mein) ka matlab hai
reference/projected (frontal) area — §2 ki wetted surface area NAHI.
ka matlab hai
dimensionless drag coefficient jo sab shape effects chhupata hai, experiment se milta hai.