This page is the practice arena for Linear momentum $p=mv$ . The parent note told you what momentum is; here we drill every kind of question it can ask you — every sign, both directions, zero and infinite limits, a real-world word problem, and an exam-style trap. Nothing new is assumed: if a symbol shows up, we re-earn it right here.
Recall The one formula everything rests on
p = m v
m is mass (always a positive number, measured in kilograms, kg ). v is velocity — speed with a direction. The little arrow on p means momentum is a vector : it has a size and points somewhere. Its unit is kg⋅m/s .
Before solving anything, let's list every distinct kind of situation this topic can throw at you. A worked example below hits each cell.
#
Cell (case class)
What makes it different
Example that covers it
A
Plain 1D, one object, positive velocity
The bare formula, no signs to worry about
Ex 1
B
1D negative velocity
Momentum can be negative — direction encoded as a sign
Ex 2
C
1D, two objects, opposite directions
Vector sum with cancellation
Ex 3
D
Zero / degenerate input
Object at rest, or massless idealisation — what happens to p ?
Ex 4
E
2D, perpendicular components
Adding at right angles → Pythagoras + angle
Ex 5
F
2D, general angle (both components signed)
A component points the "wrong" way
Ex 6
G
Limiting behaviour
Same p , mass → huge / speed → huge
Ex 7
H
Real-world word problem
Translate messy English into m and v
Ex 8
I
Exam-style twist (units + K E link)
Mixed units, and K E = p 2 /2 m
Ex 9
We cover cells A–I with nine examples. Let's go.
Everything below uses a sign convention : pick one direction as positive. We'll always draw right = positive ( + ) and left = negative ( − ) . This single choice turns "direction" into "a plus or minus sign," which is the whole trick that makes 1D momentum easy.
Intuition Why a sign is enough in 1D
In one dimension there are only two directions. A vector along a line is fully described by how big and which of the two ways . "Which way" is a yes/no fact — exactly what a + or − sign stores. We only need arrows-with-triangles (real 2D vectors) once motion leaves the line.
Definition "Magnitude" and the bars
∣ ⋅ ∣
The magnitude of a quantity is its plain size with the direction stripped off — always zero or positive. We write it with two straight bars: ∣ − 1.5 ∣ = 1.5 , and ∣ + 28 ∣ = 28 . In 1D the magnitude is just "drop the sign"; later, in Cell E, we'll see how to compute it for a 2D arrow. Whenever you see ∣ p ∣ , read it as "the size of the momentum, forgetting which way it points."
Worked example Ex 1 · A rolling bowling ball
A 7.0 kg bowling ball rolls to the right at 4.0 m/s . Find its momentum.
Forecast: Guess the number and its sign before reading on. Bigger than 10? Positive or negative?
Identify the pieces. m = 7.0 kg , v = + 4.0 m/s (right = positive).
Why this step? Momentum needs exactly two inputs, mass and velocity — pin them down first.
Apply p = m v .
p = ( 7.0 ) ( + 4.0 ) = + 28 kg⋅m/s
Why this step? Direct use of the definition; nothing else is needed for one object in 1D.
Read the sign. + 28 means "28 units of oomph, pointing right."
Why this step? The sign IS the direction — it's part of the answer, not decoration.
Verify: Units: kg × m/s = kg⋅m/s ✓. Magnitude 28 is heavier×faster than a 10 kg⋅m/s football, which matches "bowling ball = big oomph." ✓
Worked example Ex 2 · Ball fired leftward
A 0.30 kg ball moves left at 5.0 m/s . Find its momentum.
Forecast: Same size as before? What's the sign this time?
Translate "left" into a sign. Right is + , so left is − : v = − 5.0 m/s .
Why this step? Our convention (Fig s01) converts a direction word into a signed number.
Apply p = m v .
p = ( 0.30 ) ( − 5.0 ) = − 1.5 kg⋅m/s
Why this step? Mass is always positive, so the velocity's sign carries straight through to p .
Interpret. The minus sign says the momentum points left . Its magnitude (its size, bars defined just above) is ∣ p ∣ = 1.5 kg⋅m/s .
Why this step? Magnitude drops the sign; the sign is separate information about direction.
Verify: A negative p never means "less than nothing of oomph" — it means oomph aimed the other way. If it hit Ex 1's ball head-on, this − 1.5 would subtract from that ball's + 28 . That's exactly why we keep signs. ✓
Common mistake "Negative momentum is smaller than zero momentum."
Why it feels right: − 1.5 < 0 as numbers.
The fix: The sign is a compass , not a size . ∣ − 1.5∣ = 1.5 of oomph, aimed left. An object at rest (p = 0 ) has less oomph than one with p = − 1.5 .
Worked example Ex 3 · Two carts approaching
Cart A: 2.0 kg at + 4.0 m/s . Cart B: 3.0 kg at − 2.0 m/s (moving left). Find the total momentum of the system.
Forecast: Will the total be positive (net rightward), negative, or zero?
Momentum of each cart.
p A = ( 2.0 ) ( + 4.0 ) = + 8.0 kg⋅m/s , p B = ( 3.0 ) ( − 2.0 ) = − 6.0 kg⋅m/s
Why this step? Total momentum of a system is the vector sum of the parts, so we need each part first.
Add with signs.
p total = ( + 8.0 ) + ( − 6.0 ) = + 2.0 kg⋅m/s
Why this step? Adding a positive and a negative lets the opposite directions partly cancel — that's a vector sum on a line.
Verify: The green net arrow in Fig s02 points right and is short, matching + 2.0 . Sanity: A's rightward oomph (8 ) beats B's leftward oomph (6 ), so the leftover leans right — consistent. ✓
Worked example Ex 4 · At rest, and the massless limit
(a) A 12 kg box sits still. (b) An idealised "massless" tracer speck drifts at 10 m/s . Momentum of each?
Forecast: Can something moving have zero momentum? Can something at rest?
Box at rest: v = 0 , so
p = ( 12 ) ( 0 ) = 0 kg⋅m/s .
Why this step? Zero velocity kills the product regardless of how heavy the box is — no motion, no oomph.
Massless speck: in the idealisation m → 0 , so
p = ( 0 ) ( 10 ) = 0 kg⋅m/s .
Why this step? Zero mass also kills the product, no matter how fast it goes.
Verify: Both degenerate inputs (v = 0 or m = 0 ) give p = 0 . This checks the structure: p = m v is a product, so it vanishes the instant either factor is zero. A truck parked at a light and a hypothetical massless dust mote both carry zero momentum — for opposite reasons. ✓
Intuition Why "either factor zero ⇒ product zero" matters physically
This is why a stationary wall can still stop a fast car: the wall's own p is zero, but during the crash the car's momentum gets transferred (see Impulse–Momentum Theorem ). Zero starting momentum does not mean "does nothing."
Now motion leaves the line, so a single ± sign is no longer enough. We need components : split the velocity into how much goes east (x ) and how much goes north (y ), handle each separately, then rebuild.
p x = m v x , p y = m v y , ∣ p ∣ = p x 2 + p y 2
Worked example Ex 5 · A puck on an air table
A 0.20 kg puck has v x = 3.0 m/s (east) and v y = 4.0 m/s (north). Find ∣ p ∣ and its direction.
Forecast: A tempting-but-wrong guess is to just add the two component speeds, v x + v y = 3.0 + 4.0 = 7.0 , and multiply by mass to get 0.20 × 7 = 1.4 . Do you think the true magnitude is bigger or smaller than that 1.4 ? (Perpendicular things don't add straight — keep that in mind.)
Component momenta.
p x = ( 0.20 ) ( 3.0 ) = 0.60 , p y = ( 0.20 ) ( 4.0 ) = 0.80 ( kg⋅m/s )
Why this step? Mass scales each direction independently — momentum inherits velocity's components.
Combine with Pythagoras.
∣ p ∣ = 0.6 0 2 + 0.8 0 2 = 0.36 + 0.64 = 1.00 = 1.0 kg⋅m/s
Why this step? The legs 0.6 and 0.8 are perpendicular, so the diagonal is the hypotenuse.
Direction (angle north-of-east). The angle θ satisfies tan θ = p y / p x . We use tan = opposite/adjacent because it's the ratio of the two legs, which pins the tilt.
θ = arctan ( 0.60 0.80 ) = arctan ( 1.333 … ) ≈ 53. 1 ∘
Why this step? arctan answers "which angle has this leg-ratio?" — it undoes the tan to hand back the direction.
Verify: 0.6 , 0.8 , 1.0 is a scaled 3 -4 -5 triangle — a classic exact right triangle. ✓ And 1.0 < 1.4 (the naive straight-add guess), confirming perpendicular parts add smaller than a straight sum. ✓
Before Cell F mixes signs, let's fix one way to name a direction so we never get lost. We measure every angle as the standard angle ϕ : start at the positive x -axis (east) and sweep counter-clockwise . East = 0 ∘ , north = 9 0 ∘ , west = 18 0 ∘ , south = 27 0 ∘ .
Worked example Ex 6 · Puck with a westward drift
A 0.50 kg puck has v x = − 6.0 m/s (that's west ) and v y = + 8.0 m/s (north). Find ∣ p ∣ and its standard-angle direction.
Forecast: Does the minus sign shrink the total momentum? Which quadrant does the arrow point into?
Component momenta — keep the sign.
p x = ( 0.50 ) ( − 6.0 ) = − 3.0 , p y = ( 0.50 ) ( + 8.0 ) = + 4.0 ( kg⋅m/s )
Why this step? In 2D each axis keeps its own sign; the x -component points west , so it stays negative.
Magnitude — squares erase the sign.
∣ p ∣ = ( − 3.0 ) 2 + ( 4.0 ) 2 = 9 + 16 = 25 = 5.0 kg⋅m/s
Why this step? Squaring ( − 3.0 ) gives + 9 : size doesn't care about direction, so a negative component adds to the length just like a positive one.
Direction — use the quadrant recipe. Reference angle first:
α = arctan ( ∣ p x ∣ ∣ p y ∣ ) = arctan ( 3.0 4.0 ) ≈ 53. 1 ∘ .
Signs are p x < 0 , p y > 0 ⇒ Quadrant II (north-west) , so from the table
ϕ = 18 0 ∘ − α ≈ 18 0 ∘ − 53. 1 ∘ = 126. 9 ∘ .
Why this step? Magnitude alone loses the direction; the signs pick the quadrant, and the recipe converts the acute reference angle into the true standard angle.
Verify: 3 -4 -5 again ⇒ length 5.0 . ✓ The standard angle 126. 9 ∘ lies between 9 0 ∘ (north) and 18 0 ∘ (west), i.e. the upper-left — matching Fig s04 and the negative p x . ✓
Common mistake "A negative component makes the total momentum negative or smaller."
Why it feels right: in 1D, a minus sign genuinely flips the whole thing.
The fix: In 2D, the magnitude uses squares, so signs vanish from the size . A westward part still lengthens the arrow. The sign only decides which quadrant the resultant points into.
Worked example Ex 7 · The mosquito and the glacier
Two objects each carry exactly p = 12 kg⋅m/s . Object 1 is a light dart, m 1 = 0.010 kg . Object 2 is a slow slab, v 2 = 0.0020 m/s . Find v 1 and m 2 , and comment on the limits.
Forecast: As mass shrinks toward zero for fixed p , what must speed do?
Solve p = m v for the missing factor. Rearranging, v = p / m and m = p / v .
Why this step? Whichever factor is unknown, divide the fixed p by the known one.
Dart's speed.
v 1 = m 1 p = 0.010 12 = 1200 m/s .
Why this step? Same oomph packed into tiny mass forces a huge speed.
Slab's mass.
m 2 = v 2 p = 0.0020 12 = 6000 kg .
Why this step? Same oomph at a crawling speed forces an enormous mass.
State the limits. For fixed p : as m → 0 , v = p / m → ∞ ; as v → 0 , m = p / v → ∞ .
Why this step? p is a product, so shrinking one factor blows up the other to hold the product constant.
Verify: 0.010 × 1200 = 12 ✓ and 6000 × 0.0020 = 12 ✓. Same momentum, wildly different mass and speed — the exact "equal oomph, unequal everything else" idea from the parent note. ✓
Worked example Ex 8 · A recoiling cannon
A 500 kg cannon, initially at rest, fires a 5.0 kg ball forward at 60 m/s . Using momentum conservation, find the cannon's recoil velocity. (Total momentum before = total after, because the firing forces are internal — see Conservation of Linear Momentum .)
Forecast: Before you compute — will the cannon move fast or slow, and which way?
Total momentum before. Everything is at rest:
p before = 0.
Why this step? No motion ⇒ zero oomph (Cell D again).
Total momentum after must also be 0 . Let the cannon's velocity be V and the ball's direction be + . Writing m cannon = 500 kg and m ball = 5.0 kg :
0 = m ball v ball + m cannon V = ( 5.0 ) ( + 60 ) + ( 500 ) V .
Why this step? Internal forces can't change the system's total momentum, so "after" equals "before" = 0 .
Solve for V .
500 V = − 300 ⇒ V = − 0.60 m/s .
Why this step? Rearranging the balance; the minus sign means the cannon moves backward , opposite the ball.
Verify: Ball momentum + 300 , cannon momentum 500 × ( − 0.60 ) = − 300 ; sum = 0 ✓, matching the initial 0 . The heavy cannon recoils slowly (0.60 m/s ) while the light ball flies fast — heavy ⇒ small v for equal ∣ p ∣ , consistent with Ex 7. ✓
Worked example Ex 9 · Grams, km/h, and energy
A 200 g ball flies at 36 km/h . (a) Find p in SI units. (b) Find its kinetic energy using K E = p 2 /2 m .
Forecast: Which trips students up more — the grams or the km/h? Convert both first.
Convert to SI. 200 g = 0.200 kg (divide by 1000 ). 36 km/h = 36 × 3600 1000 = 10 m/s .
Why this step? p = m v only gives kg⋅m/s if m is in kg and v in m/s ; mixed units are the classic trap.
Momentum.
p = ( 0.200 ) ( 10 ) = 2.0 kg⋅m/s .
Why this step? Plain formula once units are clean.
Kinetic energy via K E = p 2 /2 m . We use this form (instead of 2 1 m v 2 ) to practise the momentum–energy bridge from the parent note.
K E = 2 m p 2 = 2 ( 0.200 ) ( 2.0 ) 2 = 0.40 4.0 = 10 J .
Why this step? K E = p 2 /2 m answers "how much work-capacity for this much oomph and mass?" — it links the two quantities directly.
Verify: Cross-check with 2 1 m v 2 = 2 1 ( 0.200 ) ( 10 ) 2 = 2 1 ( 0.200 ) ( 100 ) = 10 J ✓ — both routes agree. Units: kg ( kg⋅m/s ) 2 = kg kg 2 m 2 / s 2 = kg⋅m 2 / s 2 = J ✓. See Kinetic Energy . ✓
Recall Which cell is which?
Positive 1D single object ::: Ex 1 (Cell A)
Where does the direction "live" in 1D? ::: In the ± sign of v , hence of p .
Both m = 0 and v = 0 give ::: p = 0 , because p = m v is a product.
Perpendicular components combine by ::: Pythagoras, ∣ p ∣ = p x 2 + p y 2 .
A negative component changes the magnitude how? ::: Not at all — squaring erases its sign; it only sets the quadrant.
How do you get the true direction in any quadrant? ::: Take α = arctan ( ∣ p y ∣/∣ p x ∣ ) , then use the sign table (I: α , II: 180 − α , III: 180 + α , IV: 360 − α ).
For fixed p , as m → 0 the speed ::: → ∞ (and as v → 0 , m → ∞ ).
Cannon recoil direction ::: Opposite the ball, so total p stays 0 .
Convert 36 km/h to m/s ::: 36 × 1000/3600 = 10 m/s .
K E from momentum ::: K E = p 2 /2 m .
Mnemonic Two-step 2D drill
"Split, Square, Root." Split velocity into x , y ; multiply each by m ; square-and-root the two component momenta for the magnitude.