1.4.1 · D3 · HinglishMomentum & Collisions

Worked examplesLinear momentum p = mv

3,703 words17 min read↑ Read in English

1.4.1 · D3 · Physics › Momentum & Collisions › Linear momentum p = mv

Yeh page Linear momentum $p=mv$ ki practice arena hai. Parent note ne bataya tha ki momentum kya hota hai; yahan hum har tarah ke sawaal ko drill karte hain jo yeh topic pooch sakta hai — har sign, dono directions, zero aur infinite limits, ek real-world word problem, aur ek exam-style trap. Koi naya assumption nahi hai: agar koi symbol aata hai, toh hum use yahan hi dobara establish karenge.

Recall Woh ek formula jis par sab kuch tika hai

mass hai (hamesha ek positive number, kilograms mein measured, ). velocity hai — speed with ek direction. par chhota arrow ka matlab hai ki momentum ek vector hai: iska ek size bhi hai aur yeh kisi direction mein point karta hai. Iska unit hai.


Scenario matrix

Kuch bhi solve karne se pehle, chalte hain har distinct tarah ki situation list karte hain jo yeh topic aap par throw kar sakta hai. Neeche ek worked example har cell ko cover karta hai.

# Cell (case class) Ise alag kya banata hai Example jo ise cover karta hai
A Plain 1D, ek object, positive velocity Bare formula, koi signs ki chinta nahi Ex 1
B 1D negative velocity Momentum negative ho sakta hai — direction sign ke roop mein encode hoti hai Ex 2
C 1D, do objects, opposite directions Cancellation ke saath vector sum Ex 3
D Zero / degenerate input Object at rest, ya massless idealisation — ka kya hoga? Ex 4
E 2D, perpendicular components Right angles par add karna → Pythagoras + angle Ex 5
F 2D, general angle (dono components signed) Ek component "galat" taraf point karta hai Ex 6
G Limiting behaviour Same , mass huge / speed huge Ex 7
H Real-world word problem Messy English ko aur mein translate karna Ex 8
I Exam-style twist (units + link) Mixed units, aur Ex 9

Hum cells A–I ko nau examples se cover karte hain. Chalte hain.


Apni direction ki picture set karna

Neeche sab kuch ek sign convention use karta hai: ek direction ko positive choose karo. Hum hamesha right = positive aur left = negative draw karenge. Yeh akela choice "direction" ko "ek plus ya minus sign" mein badal deta hai, jo woh poora trick hai jo 1D momentum ko easy banata hai.

Figure — Linear momentum p = mv

Cell A — Plain 1D, positive velocity


Cell B — 1D negative velocity


Cell C — 1D, opposite directions, total momentum


Cell D — Zero aur degenerate inputs


Cell E — 2D, perpendicular components

Ab motion line chhod deti hai, isliye ek akela sign ab kaafi nahi. Hum components chahiye: velocity ko split karo kitna east () jaata hai aur kitna north () jaata hai, dono ko alag handle karo, phir rebuild karo.


Charon quadrants mein angles ke liye ek consistent rule

Cell F signs mix kare usse pehle, chalte hain ek direction name karne ka ek tarika fix karte hain taaki hum kabhi na bhatakein. Hum har angle ko standard angle ke roop mein measure karte hain: positive -axis (east) se start karo aur counter-clockwise sweep karo. East , north , west , south .

Figure — Linear momentum p = mv

Cell F — 2D, ek component "galat" taraf point karta hua


Cell G — Limiting behaviour (same momentum, extreme mass/speed)


Cell H — Real-world word problem



Recall

Recall Kaun si cell kaun si hai?

Positive 1D single object ::: Ex 1 (Cell A) 1D mein direction kahan "rehti" hai? ::: ke sign mein, isliye mein bhi. aur dono dete hain ::: , kyunki ek product hai. Perpendicular components kaise combine hote hain? ::: Pythagoras se, . Ek negative component magnitude ko kaise affect karta hai? ::: Bilkul nahi — squaring uska sign erase karta hai; yeh sirf quadrant set karta hai. Kisi bhi quadrant mein true direction kaise milti hai? ::: lo, phir sign table use karo (I: , II: , III: , IV: ). Fixed ke liye, jab toh speed ::: (aur jab , ). Cannon recoil ki direction ::: Ball ke opposite, taaki total rahe. ko m/s mein convert karo ::: . momentum se ::: .


Connections