1.4.1 · D4Momentum & Collisions

Exercises — Linear momentum p = mv

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Before we start, a one-line reminder of the tools we will lean on, so no symbol appears unearned:


Level 1 — Recognition

(Can you pick out and and multiply?)

Recall Solution

WHAT we do: plug the magnitudes into . WHY: the object has one mass and one speed, nothing to add. Direction (state it explicitly): momentum always points along because never flips direction. In 1D sign notation, if we take the rolling direction as , the momentum is (a positive value = pointing the way it rolls).

Recall Solution

WHY rearrange: we know and , want , so invert into .


Level 2 — Application

(One direct use of the formula, maybe with a sign or a rearrangement.)

Recall Solution

WHY the sign: velocity is a vector; "left" while right is means . The minus sign is the direction — this signed value is the component of along the axis. In 1D, that is all a vector needs.

Recall Solution

WHY rearrange: we are given and but want , so we invert the definition by dividing both sides by , giving .

Recall Solution

WHICH tool and WHY: we're given and want (the magnitude), and the bridge that skips computing is . Solve for : WHY only the positive root: solving gives , but here is a magnitude — the length of the momentum arrow — and lengths are never negative. So we discard and keep . (If a direction were asked, we'd attach it separately; the magnitude itself stays positive.)


Level 3 — Analysis

(Two objects, or 2D — you must combine correctly.)

Recall Solution

WHY add with signs: total momentum is the vector sum ; in 1D that's an ordinary sum once signs are set (right ).

Figure — Linear momentum p = mv
Recall Solution

Step 1 — components (WHY): is a positive scalar, so it scales each velocity component the same way. Step 2 — magnitude (WHY Pythagoras): and are perpendicular, so they form the two legs of a right triangle whose hypotenuse is (look at the red triangle in the figure). Step 3 — direction (WHY arctan): the angle's steepness is captured by ; to recover the angle itself we ask "which angle has this tan?" — that is . Both components are positive → quadrant I, so the raw value is already correct.


Level 4 — Synthesis

(Momentum + energy, or a rearrangement chain.)

Recall Solution

WHICH tool and WHY: we have (magnitude) and for each, and want without finding separately — use . The bullet has more energy by a factor . WHY the huge gap: at fixed , . The bullet has less mass, so the energy. Equal "oomph," wildly unequal "damage capacity."

Recall Solution

is linear in : triple → momentum . is quadratic in : triple → energy . So momentum grows , kinetic energy grows .


Level 5 — Mastery

(Multi-step 2D vector problem with a twist.)

Figure — Linear momentum p = mv
Recall Solution

Step 1 — each object's momentum (WHY per-axis): A moves purely along , B purely along , so each contributes to only one axis. Step 2 — add component by component (WHY): vector sum means add 's together and 's together, separately. Step 3 — magnitude (right triangle): the two totals are perpendicular legs (see the teal and orange arrows in the figure combining into the plum resultant). Step 4 — direction: north of east. Both components positive → quadrant I, no correction needed.

Figure — Linear momentum p = mv
Recall Solution

Magnitude: . Direction — WHY the naive fails here: repeats every , so only ever returns an angle between and (quadrants I and IV). Our vector points down-and-left → quadrant III. The raw computation gives: That points up-and-right — the wrong way. Because both components are negative (quadrant III), add : (Equivalently .) The figure shows the fake arrow versus the true arrow — same tan, opposite physical direction.


Recall Quick self-quiz (cover the right side — each answer carries its WHY)

of at ::: — direct ; positive because it points the way. from ::: — Pythagoras on perpendicular legs, not . of block with ::: — use so no need to find first. Direction of ::: — quadrant III (), so add to the raw arctan. Triple the speed → , ::: and is linear in , is quadratic ().

Connections