1.4.1 · D4 · HinglishMomentum & Collisions

ExercisesLinear momentum p = mv

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1.4.1 · D4 · Physics › Momentum & Collisions › Linear momentum p = mv

Shuru karne se pehle, ek line mein un tools ki reminder jo hum yahan use karenge, taaki koi bhi symbol bina explanation ke na aaye:


Level 1 — Recognition

(Kya tum aur identify karke multiply kar sakte ho?)

Recall Solution

KYA karein: magnitudes ko mein plug karo. KYUN: object ka ek hi mass hai aur ek hi speed, kuch add nahi karna. Direction (clearly batao): momentum hamesha ke along point karta hai kyunki direction kabhi nahi paltata. 1D sign notation mein, agar hum rolling direction ko lein, toh momentum hai (positive value = jis taraf roll kar rahi hai usi taraf point karna).

Recall Solution

KYUN rearrange karein: hume aur pata hai, chahiye, toh ko invert karke banao.


Level 2 — Application

(Formula ka ek direct use, shayad sign ya rearrangement ke saath.)

Recall Solution

KYUN sign: velocity ek vector hai; "left" jabki right hai matlab . Minus sign hi direction hai — ye signed value axis ke along ka component hai. 1D mein, bas itna hi kisi vector ko chahiye.

Recall Solution

KYUN rearrange karein: hume aur diya gaya hai lekin chahiye, toh definition ko se divide karke invert karo, milega .

Recall Solution

KAUN sa tool aur KYUN: hume diya gaya hai aur (magnitude) chahiye, aur wo bridge jo calculate kiye bina kaam karta hai wo hai . ke liye solve karo: KYUN sirf positive root: solve karne par milta hai, lekin yahan ek magnitude hai — momentum arrow ki length — aur lengths kabhi negative nahi hoti. Toh hum hata dete hain aur rakhte hain. (Agar direction poochi jaati, toh hum use alag se attach karte; magnitude khud positive rehti hai.)


Level 3 — Analysis

(Do objects, ya 2D — tumhe sahi se combine karna hoga.)

Recall Solution

KYUN signs ke saath add karein: total momentum vector sum hai; 1D mein ye ek ordinary sum hai jab signs set ho jaayein (right ).

Figure — Linear momentum p = mv
Recall Solution

Step 1 — components (KYUN): ek positive scalar hai, toh ye har velocity component ko same tarah scale karta hai. Step 2 — magnitude (KYUN Pythagoras): aur perpendicular hain, toh ye ek right triangle ki do legs banate hain jiska hypotenuse hai (figure mein red triangle dekho). Step 3 — direction (KYUN arctan): angle ki steepness se capture hoti hai; angle recover karne ke liye hum poochte hain "kaunsa angle ye tan rakhta hai?" — wo hai . Dono components positive hain → quadrant I, toh raw value already sahi hai.


Level 4 — Synthesis

(Momentum + energy, ya ek rearrangement chain.)

Recall Solution

KAUN sa tool aur KYUN: hamare paas har ek ke liye (magnitude) aur hai, aur alag se nikale bina chahiye — use karo. Bullet mein zyada energy hai, factor se. KYUN itna bada fark: fixed par, . Bullet ka mass kam hai, toh energy zyada hai. Equal "oomph," lekin wildly unequal "damage capacity."

Recall Solution

mein linear hai: teen guna → momentum . mein quadratic hai: teen guna → energy . Toh momentum badhti hai, kinetic energy badhti hai.


Level 5 — Mastery

(Multi-step 2D vector problem with a twist.)

Figure — Linear momentum p = mv
Recall Solution

Step 1 — har object ka momentum (KYUN per-axis): A purely ke along move karta hai, B purely ke along, toh har ek sirf ek hi axis par contribute karta hai. Step 2 — component by component add karo (KYUN): vector sum ka matlab hai waale saath mein aur waale saath mein, alag-alag add karo. Step 3 — magnitude (right triangle): dono totals perpendicular legs hain (figure mein teal aur orange arrows dekho jo plum resultant mein combine ho rahe hain). Step 4 — direction: north of east. Dono components positive → quadrant I, koi correction nahi chahiye.

Figure — Linear momentum p = mv
Recall Solution

Magnitude: . Direction — KYUN naive yahan fail karta hai: har par repeat hota hai, toh sirf aur ke beech ka angle return karta hai (quadrants I aur IV). Hamara vector down-and-left point karta hai → quadrant III. Raw computation deta hai: Ye up-and-right point karta hai — galat direction. Kyunki dono components negative hain (quadrant III), add karo: (Equivalently .) Figure mein fake arrow vs true arrow dikhaya gaya hai — same tan, bilkul opposite physical direction.


Recall Quick self-quiz (right side dhako — har answer ke saath uska WHY hai)

of at ::: — direct ; positive kyunki ye direction mein point karta hai. from ::: — perpendicular legs par Pythagoras, na ki . of block with ::: use karo taaki pehle nahi nikalna pade. Direction of ::: — quadrant III (), toh raw arctan mein add karo. Triple the speed → , ::: aur mein linear hai, mein quadratic ().

Connections