3.6.10 · D43D Geometry

Exercises — Angle between line and plane

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Before we start, two reminders in plain words:

Figure — Angle between line and plane

Look at the figure: the stick is the line (direction , magenta), the flat ground is the plane, the flagpole is the normal (violet). The angle we compute, , is between the stick and its shadow (orange) on the ground — not between the stick and the pole. Because pole and ground meet at a perfect corner, and the stick-to-pole angle always add to , which is exactly why turns into .


Level 1 — Recognition

Recall Solution

WHAT: plug into the master formula. . WHY it matters: a dot product of means , so . The line runs flat along the plane (it is parallel to it), like a stick lying on the ground. Its length: , , but the numerator already killed it.

Recall Solution

Both arrows point straight up — they are parallel. When the line is perpendicular to the plane (the stick is the flagpole). , , . WHAT IT LOOKS LIKE: the stick stands bolt upright out of the ground — its shadow is a single point, so the angle to the ground is the full right angle.

Recall Solution

The plane is written , so its normal is (see Equation of a plane). Here . . The line has no vertical part, so it lies flat on the floor.


Level 2 — Application

Recall Solution

, . . , .

Recall Solution

Reading the line's denominators gives (see Direction ratios and direction cosines); reading the plane's coefficients gives . . WHY the bars: a line direction is unsigned, so a negative dot product is fine — take to keep . , .

Recall Solution

. Notice — same direction, so line ⟂ plane. , .


Level 3 — Analysis

Recall Solution

WHAT: parallel to plane means the line lies flat along it, i.e. , i.e. . . Set to zero: . Check the logic: with the numerator of vanishes, so — parallel. (This is the same test behind Coplanarity of lines.)

Recall Solution

, . , , . Square both sides (safe since everything is ): . . Solve: . Since : — but that is negative, so no positive works. WHY: , , so both roots are negative. The problem's demand ( and ) is impossible; the only real solutions are and . This teaches you to check feasibility, not just push algebra.

Recall Solution

Two conditions are needed (parallel is not enough — the line must also touch):

  1. Parallel test: . ✓ (θ = 0°, line parallel to plane).
  2. Point test: does the point satisfy the plane? . ✓ Both hold, so .

Level 4 — Synthesis

Recall Solution

Step 1 (WHAT): the line ⟂ first plane, so its direction is that plane's normal: . Step 2: second plane has normal . Step 3 (angle): , , . The starting point is a distractor — the angle depends only on directions.

Recall Solution

Step 1 — line direction: . Step 2 — plane normal: all have , so the plane is the floor , normal . Step 3: , , .

Recall Solution

, . Plane 1: , , . . Plane 2: ! So the line ⟂ plane 2, , . Since is increasing on , comparing sines directly compares the angles.


Level 5 — Mastery

Recall Solution

Two constraints on :

  1. Line in plane : .
  2. Perpendicular to : . Add the two equations: . Then from (2): . Pick : . Check (1): ✓. Angle with plane : . , , .
Recall Solution

Direction cosines are just the components of a unit direction arrow, so and already (see Direction ratios and direction cosines). The master formula has denominator , and . Numeric sanity check: take and from L2.2. Then , and — matching L2.2 exactly. ✓

Recall Solution

, . , . Angle from normal uses (angle directly between two arrows): Angle from surface uses : Verify: ✓ — the complementary relationship, proven live.

Figure — Angle between line and plane


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