WHY are the coefficients the normal? Take two points P=(x1,y1,z1) and Q=(x2,y2,z2) both on the plane. Subtract their equations:
a(x1−x2)+b(y1−y2)+c(z1−z2)=0.
The left side is exactly n⋅QP. So n⋅(any vector lying in the plane)=0 — meaning n is perpendicular to every direction inside the plane. That is the definition of being normal to the plane.
HOW — from the dot product. For any two vectors,
n1⋅n2=∣n1∣∣n2∣cosθ.
This is the definition of dot product (projection of one vector onto another). Rearranging:
WHY the modulus? Flipping a plane's equation by −1 (e.g. multiplying through) flips its normal, changing cosθ to −cosθ — but the plane is the same. The ∣⋅∣ removes this sign ambiguity and always returns the smaller wedge angle.
Q: Two planes have normals ⟨1,0,0⟩ and ⟨0,0,1⟩. Forecast the angle before computing.
Verify: Dot =0, so θ=90∘. The planes are the yz-plane and xy-plane — they meet at a right angle along the y-axis. ✔
Why are the coefficients (a,b,c) perpendicular to the plane?
Subtracting the plane equation at two points gives n⋅(in-plane vector)=0, so n⊥ every in-plane direction.
Formula for angle between two planes
cosθ=∣n1∣∣n2∣∣n1⋅n2∣.
Why the absolute value in the formula?
It removes the sign ambiguity from flipping a normal and always gives the acute angle.
Condition for two planes to be perpendicular
n1⋅n2=0, i.e. a1a2+b1b2+c1c2=0.
Condition for two planes to be parallel
a2a1=b2b1=c2c1 (normals are scalar multiples).
Angle between line and plane uses which ratio?
sinθ=∣b∣∣n∣∣b⋅n∣ (note: sine, not cosine).
Angle between x+y+z=1 and −x−y+z=2?
cos−1(1/3)≈70.5∘.
Recall Feynman: explain to a 12-year-old
Imagine two flat cardboard sheets leaning against each other, making a "V". To say how open the V is, you don't touch the cardboard — you stick a pencil straight up out of each sheet and measure the angle between the two pencils. Those pencils are the "normals". For a plane written like 2x−y+2z=5, the pencil is just the three numbers in front: (2,−1,2). Multiply matching numbers, add them, divide by the lengths — and the cosine button on your calculator tells you the angle. We always keep the answer positive so we get the small, sensible angle.
Dekho, do planes ke beech ka angle nikalna bahut simple hai — bas ek trick samajh lo: har plane ko uska normal vector define karta hai, jo plane ke bilkul perpendicular ek arrow hota hai. Agar plane ka equation ax+by+cz+d=0 hai, to uska normal seedha ⟨a,b,c⟩ — yaani x,y,z ke aage wale numbers. Bas itna hi.
Ab do planes ke beech ka angle = un dono normals ke beech ka angle. Aur do vectors ka angle nikalne ke liye humara purana dost dot product use hota hai: cosθ=∣n1∣∣n2∣∣n1⋅n2∣. Numerator mein matching components multiply karke add karo, denominator mein dono ki lengths. Modulus (absolute value) isliye lagate hain taaki hamesha acute angle mile — kyunki normal ka direction ulta karne se plane same rehta hai, sirf sign badalta hai.
Do important cases yaad rakho: agar dot product zero ho jaye to planes perpendicular hain (90∘). Agar normals ek dusre ke scalar multiple ho (ratios equal), to planes parallel hain (0∘). Ek common galti — line aur plane ka angle nikalte waqt sin lagta hai, lekin do planes ke beech cos. Mnemonic: "Cosine for planes, Sine for the line." Bas isse exam mein confusion khatam.