3.6.83D Geometry

Equation of a plane — normal form, intercept form, general form

1,723 words8 min readdifficulty · medium6 backlinks

WHY a plane needs a normal


Derivation 1 — General (point–normal) form

WHAT we want: an equation satisfied by point r=(x,y,z)\vec r=(x,y,z) iff it lies on the plane through a known point r0=(x0,y0,z0)\vec r_0=(x_0,y_0,z_0) with normal n=(a,b,c)\vec n=(a,b,c).

HOW (first principles): The vector from r0\vec r_0 to r\vec r lies in the plane, so it must be perpendicular to n\vec n: n(rr0)=0.\vec n\cdot(\vec r-\vec r_0)=0. Why this step? Perpendicular ⇒ dot product zero — that's the definition of normal.

Expanding with n=(a,b,c)\vec n=(a,b,c): a(xx0)+b(yy0)+c(zz0)=0.a(x-x_0)+b(y-y_0)+c(z-z_0)=0. Collect the constants d=(ax0+by0+cz0)d=-(ax_0+by_0+cz_0): ax+by+cz+d=0(general form)\boxed{ax+by+cz+d=0}\quad\text{(general form)}


Derivation 2 — Normal form (foot of perpendicular)

WHAT: write the plane using the unit normal n^\hat n and the perpendicular distance p0p\ge0 from the origin.

HOW: Drop a perpendicular from origin OO to the plane; it hits the plane at foot NN with ON=pn^\vec{ON}=p\,\hat n (length pp, direction n^\hat n). For any point r\vec r on the plane, rpn^\vec r-p\hat n lies in the plane, hence ⟂ to n^\hat n: n^(rpn^)=0    n^rp(n^n^)=1=0.\hat n\cdot(\vec r-p\hat n)=0 \;\Rightarrow\; \hat n\cdot\vec r - p\,\underbrace{(\hat n\cdot\hat n)}_{=1}=0. Why n^n^=1\hat n\cdot\hat n=1? Because n^\hat n is a unit vector.

Converting general → normal: divide ax+by+cz=dax+by+cz=-d by ±n=±a2+b2+c2\pm|\vec n|=\pm\sqrt{a^2+b^2+c^2}, choosing the sign so the right side pp is non-negative: ax+by+cza2+b2+c2=da2+b2+c2=p.\frac{ax+by+cz}{\sqrt{a^2+b^2+c^2}}=\frac{-d}{\sqrt{a^2+b^2+c^2}}=p.


Derivation 3 — Intercept form

WHAT: if a plane cuts the axes at (a,0,0)(a,0,0), (0,b,0)(0,b,0), (0,0,c)(0,0,c) — these are the intercepts a,b,ca,b,c.

HOW: Start from general Ax+By+Cz=kAx+By+Cz=k (use k0k\ne0, else it passes through origin and has no finite intercepts). Plug each axis point:

  • (a,0,0)(a,0,0): Aa=kA=k/aAa=k\Rightarrow A=k/a.
  • (0,b,0)(0,b,0): Bb=kB=k/bBb=k\Rightarrow B=k/b.
  • (0,0,c)(0,0,c): Cc=kC=k/cCc=k\Rightarrow C=k/c.

Substitute and divide by kk: xa+yb+zc=1.\frac{x}{a}+\frac{y}{b}+\frac{z}{c}=1. Why divide by kk? To normalise the right side to 1, making intercepts read off directly.

Figure — Equation of a plane — normal form, intercept form, general form

Worked examples



Recall Feynman: explain to a 12-year-old

Imagine a flat sheet of cardboard floating in a room. Stick a single pencil straight out of the cardboard — that pencil is the "normal." The cardboard is exactly all the points the pencil points across, never along. To say where the cardboard is, you only need: which way the pencil points, and how far the cardboard sits from the corner of the room. The equation ax+by+cz=dax+by+cz=d just writes "(a,b,c)(a,b,c) is the pencil, and dd tells how far." The "intercept" version instead says where the cardboard pokes through the three walls. Same cardboard, different ways of describing it.


Connections


Flashcards

What does the equation ax+by+cz+d=0ax+by+cz+d=0 tell you immediately about the plane?
The vector (a,b,c)(a,b,c) is normal (perpendicular) to the plane.
How do you convert general form to normal form?
Divide ax+by+cz=dax+by+cz=-d by ±a2+b2+c2\pm\sqrt{a^2+b^2+c^2}, sign chosen so RHS p0p\ge0; then LHS coefficients are direction cosines.
In normal form lx+my+nz=plx+my+nz=p, what condition do l,m,nl,m,n satisfy?
l2+m2+n2=1l^2+m^2+n^2=1 (they are direction cosines of the unit normal).
What does pp represent in normal form?
The perpendicular distance from the origin to the plane (p0p\ge0).
Write intercept form and state what a,b,ca,b,c mean.
xa+yb+zc=1\frac{x}{a}+\frac{y}{b}+\frac{z}{c}=1; a,b,ca,b,c are the x,y,zx,y,z-axis intercepts.
When does a plane have NO intercept form?
When it passes through the origin (d=0d=0).
How do you find the normal from three points A,B,CA,B,C on the plane?
n=AB×AC\vec n=\vec{AB}\times\vec{AC}.
Point–normal form of a plane through r0\vec r_0 with normal n\vec n?
n(rr0)=0\vec n\cdot(\vec r-\vec r_0)=0.
Find intercepts of 2xy+2z=62x-y+2z=6.
3, 6, 33,\ -6,\ 3 (divide by 6).
Why are the coefficients of x,y,zx,y,z not the intercepts in general form?
They are normal components; intercepts only appear after normalising RHS to 1.

Concept Map

perpendicular to plane

point r0 known

dot product zero

expand and collect d

coeffs are normal

divide by magnitude of n

uses unit normal

p equals origin distance

set intercepts a,b,c

axis crossings

l m n satisfy

Normal vector n

Plane

Point-normal eqn

General form ax+by+cz+d=0

Normal form

Unit normal, direction cosines

Perp distance p

Intercept form

x/a + y/b + z/c = 1

l squared + m squared + n squared = 1

Hinglish (regional understanding)

Intuition Hinglish mein samjho

Dekho, plane ka pura funda ek hi cheez par tika hai — normal vector. Normal matlab woh teer (arrow) jo plane se bilkul seedha bahar nikalta hai, plane ke andar kahin nahi jhukta. Jab tum likhte ho ax+by+cz+d=0ax+by+cz+d=0, toh (a,b,c)(a,b,c) hi tumhara normal hai — yeh sabse kaam ki baat hai, ratt lo. Coefficients = normal.

Ab teen "roop" (forms) sirf same plane ko alag-alag style mein likhne ke tareeke hain. General form ax+by+cz+d=0ax+by+cz+d=0 — direct point aur normal se banta hai: n(rr0)=0\vec n\cdot(\vec r-\vec r_0)=0. Normal form lx+my+nz=plx+my+nz=p tab milta hai jab tum normal ko unit bana do (poore equation ko a2+b2+c2\sqrt{a^2+b^2+c^2} se divide karke), aur yahan pp matlab origin se plane ki seedhi doori, jo hamesha 0\ge0 honi chahiye. Intercept form xa+yb+zc=1\frac{x}{a}+\frac{y}{b}+\frac{z}{c}=1 tab banao jab RHS ko 1 bana do; yahan a,b,ca,b,c woh points hain jahan plane teen axes ko kaatta hai.

Do galtiyan sabse zyada hoti hain. Pehli — normal form mein unit normal lena bhool jaana; bina divide kiye pp galat aayega. Doosri — agar plane origin se guzarta hai (d=0d=0) toh uska intercept form banta hi nahi, kyunki x0\frac{x}{0} undefined hota hai. Yeh dono yaad rakho aur 80% questions seedha nikal jayenge: pehle normal pehchaano, phir zaroorat ke hisaab se normalize ya RHS=1 karo. Bas itna hi khel hai.

Go deeper — visual, from zero

Test yourself — 3D Geometry

Connections