KYA chahiye: ek equation jo point r=(x,y,z) satisfy kare iff woh us plane pe ho jo ek known point r0=(x0,y0,z0) se guzarti hai aur jiska normal n=(a,b,c) hai.
KAISE (first principles):r0 se r tak ka vector plane mein pada hai, isliye woh n ke perpendicular hona chahiye:
n⋅(r−r0)=0.Yeh step kyun? Perpendicular ⇒ dot product zero — yahi normal ki definition hai.
KYA: plane ko unit normal n^ aur origin se perpendicular distance p≥0 use karke likho.
KAISE: Origin O se plane pe ek perpendicular giraao; woh plane ko foot N pe hit karta hai jahan ON=pn^ (length p, direction n^). Plane pe kisi bhi point r ke liye, r−pn^ plane mein pada hai, isliye n^ ke ⟂ hai:
n^⋅(r−pn^)=0⇒n^⋅r−p=1(n^⋅n^)=0.n^⋅n^=1 kyun? Kyunki n^ ek unit vector hai.
General → Normal convert karna:ax+by+cz=−d ko ±∣n∣=±a2+b2+c2 se divide karo, sign aise choose karo ki right side pnon-negative ho:
a2+b2+c2ax+by+cz=a2+b2+c2−d=p.
KYA: agar ek plane axes ko (a,0,0), (0,b,0), (0,0,c) pe kaate — yeh intercepts a,b,c hain.
KAISE: General Ax+By+Cz=k se shuru karo (k=0 use karo, warna woh origin se guzarti hai aur uske finite intercepts nahi hote). Har axis point plug karo:
(a,0,0): Aa=k⇒A=k/a.
(0,b,0): Bb=k⇒B=k/b.
(0,0,c): Cc=k⇒C=k/c.
Substitute karo aur k se divide karo:
ax+by+cz=1.k se divide kyun? Right side ko 1 pe normalise karne ke liye, jisse intercepts directly read ho sakein.
Socho ek flat cardboard ka tukda hawa mein tair raha hai. Uss cardboard ke bahar se seedha ek pencil nikalo — woh pencil "normal" hai. Cardboard exactly un sabhi points ka set hai jinhe pencil across point karta hai, kabhi uske saath nahi. Yeh batane ke liye ki cardboard kahan hai, tumhe sirf itna chahiye: pencil kis taraf point kar rahi hai, aur cardboard kamre ke kone se kitni door hai. Equation ax+by+cz=d bas yahi likhti hai — "(a,b,c) pencil hai, aur d batata hai kitni door hai." "Intercept" waala version iske bajaye batata hai ki cardboard teeno walls se kahan paar nikalta hai. Same cardboard, use describe karne ke alag alag tarike.