3.4.4 · D3 · HinglishRocket Flight Mechanics

Worked examplesEquations of motion — 3DOF point mass (trajectory analysis)

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3.4.4 · D3 · Physics › Rocket Flight Mechanics › Equations of motion — 3DOF point mass (trajectory analysis)

Shuru karne se pehle, ek reminder notation ki jo hum use karenge (har symbol parent mein explain ho chuka hai):


Scenario matrix

Har 3DOF problem in hi cells mein se ek hoti hai. Neeche ke examples [C1], [C2], … se label hain taaki dekh sako ki har cell cover ho rahi hai.

Cell Case class Kya special hai Key term jo sign badlta / vanish hota hai
C1 Steep climb, thrust on, gravity slows & turns
C2 Vertical, local accel, drag climb oppose karta hai
C3 Level flight, gravity speed nahi ghataati (fastest turn)
C4 Descending / diving, gravity ab speed badhaata hai
C5 Coast / ballistic, engine off; drag abhi bhi slow karta hai, ya ⇒ pure projectile thrust term vanish; drag term survive karta hai jab tak na ho
C6 Mass changing, same thrust, rising acceleration burn ke dauran ghatta hai
C7 Degenerate speed, turning rate blow up karta hai
C8 Word problem (gravity turn) initial pitch-over small , full set use karta hai
C9 Exam twist (lift added) path ko upar curve karta hai normal equation full form

Ab hum har cell hit karte hain.


C1 — Steep climb (sabhi signs positive)


C2 — Vertical flight ()

Figure s01 kaise padhen. Horizontal axis flight-path angle hai jo level () se vertical () tak sweep karta hai; vertical axis mein gravity acceleration hai. Amber curve hai — gravity ka woh slice jo velocity ke saath act karta hai aur speed equation mein aata hai. Cyan curve hai — woh slice jo velocity ke across act karta hai aur turning equation ko drive karta hai. Notice karo ki woh par cross karte hain aur places trade karte hain: left edge par (level, C3) turning maximal hai, right edge par (vertical, C2) slowing maximal hai. Har curve literally woh number hai jise tum corresponding worked example mein multiply karte ho.

Figure — Equations of motion — 3DOF point mass (trajectory analysis)

C3 — Level flight (): fastest turn


C4 — Descending / diving (): gravity speed badhata hai


C5 — Coast / ballistic (): parabola recover karo

Figure s02 kaise padhen. Axes ground frame hain: horizontal downrange (m) hai, vertical altitude (m) hai. Cyan curve coast trajectory hai — ek perfect parabola. Amber arrows iske saath teen instants par draw hain velocity arrows hain; dekho unka horizontal reach same length rehta hai jabki unka vertical reach ghatta hai, tip karta hai, phir neeche badhta hai. Woh constant horizontal component exactly woh result hai jo humne abhi verify kiya — picture aur algebra ek hi baat kehte hain.

Figure — Equations of motion — 3DOF point mass (trajectory analysis)

C6 — Mass changing (): acceleration badhti hai


C7 — Degenerate speed (): turning rate blow up karta hai


C8 — Word problem: gravity-turn pitch-over


C9 — Exam twist: lift path ko upar curve karta hai


Recall

Recall Rocket dive karne par kaunsa term sign badlta hai?

Speed equation mein gravity term, ::: ke liye, isliye — gravity dive mein speed add karta hai.

Recall

par bhi vertical rocket ke liye kyun? Kyunki aur ::: numerator zero hai, blow-up khatam; koi sideways gravity nahi matlab kuch bhi arrow ko turn nahi karta.

Recall Same thrust, half the mass —

ka kya hota hai? Yeh (roughly) double ho jaata hai ::: ; ghataane par acceleration badhti hai, isliye burnout violent hoti hai.

Recall

kya hai aur yeh se kaise alag hai? ek fixed reference constant hai jo sirf ke andar exhaust speed nikalne ke liye use hota hai ::: woh local gravity hai jo actually rocket ko kheechti hai aur altitude ke saath vary kar sakti hai; kabhi nahi badlata.

Recall Thrust-off coast mein,

term kab gayab hota hai? Sirf jab ho (drag-free) ::: ke saath drag term abhi bhi vehicle ko slow karta hai jab tak drag khud zero na ho, jo pure-projectile subcase hai jo parabola recover karta hai.


Connections