1.6.20Oscillations & Waves

Beats — derivation, applications

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What is a beat?

WHAT we need: f1f2|f_1 - f_2| should be small (typically <10< 10 Hz) so the ear can resolve the slow envelope. If the difference is large, you just hear two separate notes.


Derivation from first principles

By the superposition principle the displacements add: y=y1+y2=acos(2πf1t)+acos(2πf2t)y = y_1 + y_2 = a\cos(2\pi f_1 t) + a\cos(2\pi f_2 t)

Why this step? Sound waves obey linear superposition — the medium's response just sums.

Use the identity cosC+cosD=2cos ⁣CD2cos ⁣C+D2\cos C + \cos D = 2\cos\!\frac{C-D}{2}\cos\!\frac{C+D}{2}:

y=2acos ⁣(2πf1f22t)slow envelope  cos ⁣(2πf1+f22t)fast audible toney = 2a\,\underbrace{\cos\!\Big(2\pi \tfrac{f_1-f_2}{2}\,t\Big)}_{\text{slow envelope}}\;\underbrace{\cos\!\Big(2\pi \tfrac{f_1+f_2}{2}\,t\Big)}_{\text{fast audible tone}}

From envelope to beat frequency

That extra factor of 2 is the heart of the derivation — miss it and you halve the answer.

Figure — Beats — derivation, applications

Worked examples


Recall Feynman: explain to a 12-year-old

Imagine two friends clapping at almost the same speed. At first they clap together — LOUD. Slowly one gets ahead, so one claps in the gaps of the other — it sounds steady/quiet. Then they line up again — LOUD again. That swelling "loud-quiet-loud" is a beat. The more different their clapping speeds, the more often they line up and split apart — that's why a bigger frequency difference gives faster beats. The number of "loud moments" per second equals exactly how many extra claps one friend does per second over the other.


Applications

  • Tuning musical instruments: Tune a string against a reference until beats vanish (fbeat=0f_{beat}=0 \Rightarrow exact match).
  • Determining an unknown frequency: funknown=fknown±fbeatf_{unknown} = f_{known} \pm f_{beat}; resolve the sign with the wax/file trick (Example 2).
  • Detecting gas leaks / "beat-frequency oscillators" (heterodyne): mixing a signal with a reference and reading the beat is the basis of radio tuning and Doppler-shift measurements.
  • Speed/Doppler radar: the beat between transmitted and reflected frequencies gives the target's speed.


Flashcards

What condition on the two frequencies is needed to hear beats?
They must be slightly different (f1f2|f_1-f_2| small, typically < ~10 Hz) so the ear resolves the slow envelope.
State the beat frequency formula.
fbeat=f1f2f_{beat}=|f_1-f_2|.
What frequency do you actually hear as the pitch?
The average, favg=f1+f22f_{avg}=\frac{f_1+f_2}{2}.
Why is the beat frequency f1f2|f_1-f_2| and not f1f22\frac{|f_1-f_2|}{2}?
Loudness depends on A(t)|A(t)| (or A2A^2); cos|\cos| has two maxima per envelope cycle, doubling the rate.
Which trig identity is used in the derivation?
cosC+cosD=2cosCD2cosC+D2\cos C+\cos D = 2\cos\frac{C-D}{2}\cos\frac{C+D}{2}.
A fork gives 3 beats/s with a 384 Hz standard; on adding wax beats decrease. Find the unknown.
387 Hz (wax lowers it toward 384, reducing beats).
Why does loading a fork with wax lower its frequency?
Added mass increases mm in f=12πk/mf=\frac{1}{2\pi}\sqrt{k/m}, decreasing ff.
Name two practical applications of beats.
Tuning instruments (zero beats = match) and finding an unknown frequency / heterodyne radio & Doppler radar.
Time between successive silences for 6 Hz beats?
1/6s0.1671/6\,\text{s}\approx 0.167 s (one beat period).

Connections

  • Superposition Principle — beats are a direct consequence.
  • Interference of Waves — beats are interference in time (vs. spatial interference patterns).
  • Standing Waves — same superposition algebra, but two opposite-direction equal waves.
  • Doppler Effect — supplies the frequency shift read out as a beat in radar.
  • Simple Harmonic Motion — wax-loading argument uses f=12πk/mf=\frac1{2\pi}\sqrt{k/m}.
  • Amplitude Modulation — same envelope mathematics in radio.

Concept Map

superpose

apply cosC + cosD identity

fast factor

slow factor

heard as

modulates

is called

loudness uses mod A of t

factor of 2

small below 10 Hz

application

Two waves f1 approx f2

Resultant y = y1 + y2

Product of two cosines

Average freq f avg = f1+f2 over 2

Envelope A of t

Pitch of note

Loudness swells and fades

Beats

cos peaks twice per cycle

f beat = mod f1 minus f2

Ear resolves throbbing

Tuning instruments

Hinglish (regional understanding)

Intuition Hinglish mein samjho

Beats ka idea bahut simple hai: jab do sound waves ki frequency thodi si alag ho (jaise 256 Hz aur 260 Hz), to dono ko ek saath bajaने par tumhe ek hi note sunai deta hai, lekin uski loudness baar-baar badhti-ghatati hai — "waah... waah... waah". Yeh loudness ka swelling-fading hi beat kehlata hai. Reason: kabhi dono waves ke crest milte hain (LOUD, constructive), kabhi crest-trough milta hai (silence, destructive).

Derivation me hum y1=acos(2πf1t)y_1=a\cos(2\pi f_1 t) aur y2=acos(2πf2t)y_2=a\cos(2\pi f_2 t) add karte hain, aur cosC+cosD\cos C+\cos D wali identity lagate hain. Result aata hai: ek fast part jiski frequency average f1+f22\frac{f_1+f_2}{2} hai (yeh pitch jo tum sunte ho), aur ek slow envelope 2acos(2πf1f22t)2a\cos(2\pi\frac{f_1-f_2}{2}t) jo loudness ko control karta hai. Yaad rakho — loudness A|A| par depend karti hai, isliye cos|\cos| ek cycle me do baar peak karta hai, aur beat frequency =f1f2=|f_1-f_2| ban jaati hai, f1f22\frac{f_1-f_2}{2} nahi. Yeh factor-2 wali baat exam me trap hoti hai.

Applications strong hain: instrument tuning me string ko tab tak adjust karo jab tak beats zero na ho jayein — tab frequency exact match hai. Unknown fork ki frequency nikalni ho to fknown±fbeatf_{known}\pm f_{beat}; aur ++ ya - decide karne ke liye fork par thoda wax lagao (mass badhne se frequency ghatti hai) aur dekho beats badhe ya ghate. Radio tuning aur Doppler radar bhi isi "heterodyne" beat principle par chalte hain. Tiny frequency difference ko ear-countable rhythm bana dena — yahi beats ki real power hai.

Go deeper — visual, from zero

Test yourself — Oscillations & Waves

Connections