Visual walkthrough — Interference — constructive, destructive conditions
Step 1 — A single wave is a moving up-and-down number
WHAT. Pick one point in space — call it . A wave passing through makes the medium there (air, water, a string) move up and down over time. We write that up-or-down amount as .
WHY a sine. The simplest, smoothest possible repeating motion — the motion of a mass on a spring, of a swing — traces out a sine curve when you plot displacement against time. So we model one wave as
- — the displacement: how far up () or down () point is, right now.
- — the amplitude: the biggest displacement it ever reaches. The height of a crest.
- — time, ticking forward.
- — the angular frequency: how fast the wave cycles. Bigger = quicker wiggle. It turns clock-time into an "angle" that sweeps through a full circle () each cycle.
PICTURE. The red curve is over time. Notice it starts at zero, rises to , falls to , and repeats.

Step 2 — A second wave, running behind
WHAT. Now a second wave of the same kind reaches , but it left its source a little later (or travelled farther). It is the same shape, same amplitude, same speed — just shifted along the time axis.
WHY . We measure that shift as an angle , the phase difference. "Phase" is where in its cycle a wave is. Two waves in the same place in their cycle have ; one a full cycle behind has .
- — the phase difference: how many radians of its own cycle wave 2 is ahead of wave 1. Adding inside the sine slides the curve leftward (earlier) in the picture.
PICTURE. Red is , teal is . They have the same height and rhythm; teal is just nudged sideways by .

Step 3 — Superposition: just add the two heights
WHAT. At every instant, the medium at can only be in one place. So its actual displacement is the sum of what each wave alone would demand:
WHY add, not multiply or average. This is the Principle of Superposition — a physical fact for small waves. Push a swing twice at once, the pushes literally add. Nothing fancier is going on.
PICTURE. The plum curve is the point-by-point sum. Where red and teal are both up, plum is tall. Where one is up and the other down, they partly cancel and plum is small.

Step 4 — Two sines of equal frequency add to ONE sine
WHAT. We use a trig identity to collapse the sum into a single sine:
Put and :
Term by term:
- — the new sine still cycles at frequency ; it's just shifted by half the phase gap. Same rhythm.
- , and , so the front factor is .
- That whole front factor is a constant in time (it has no in it) — it is the new amplitude .
WHY this matters. The sum of two equal-frequency sines is still a sine of that frequency — only its height and starting point change. So all the physics of "how big is the combined wave" lives in the single number .
PICTURE. The plum sum from Step 3 is redrawn, and a dashed envelope marks its true amplitude — one clean sine.

Step 5 — Read the amplitude as a phasor triangle
WHAT. There's a picture that makes obvious. Draw each wave as an arrow of length (a "phasor"). Wave 1 points along a direction; wave 2 is turned by angle from it. The resultant is the arrow you get by placing them tip-to-tail.
WHY arrows. A sine wave's amplitude-and-phase behaves exactly like a 2-D arrow's length-and-direction. Adding waves = adding arrows. This turns algebra into geometry.
The geometry. Two arrows of equal length with angle between them form a rhombus. The resultant is its long diagonal. That diagonal bisects the angle, splitting the rhombus into two right triangles, each with the resultant's half-length as the adjacent side to angle :
- — "adjacent over hypotenuse" in that little right triangle; it measures how much the two arrows point the same way.
PICTURE. Red arrow , teal arrow at angle , plum resultant along the diagonal, with the right triangle shaded.

Step 6 — From amplitude to intensity (why we square)
WHAT. Brightness (light) or loudness (sound) is the intensity , and intensity is proportional to amplitude squared:
Let one wave alone carry intensity . Then:
WHY squared. A wave's energy grows with amplitude squared — doubling a wave's height quadruples its energy (see Energy in Waves). So we must finish with amplitude, then square. Never add intensities first.
- — always between and : it dials the intensity between fully dark and bright.
PICTURE. Plot of against : peaks of , valleys of , and the dashed average line at .

Step 7 — Every case: bright, dark, and the neutral in-between
WHAT. Now sweep through all its values and read the boxed law.
| meaning | |||
|---|---|---|---|
| constructive — brightest | |||
| neutral — equals the average | |||
| destructive — dark | |||
| dim, one-source-worth |
WHY it repeats. has period in , i.e. period... the pattern of bright and dark simply repeats every of phase — which, via the master link, means every one wavelength of path.
The master link (path ↔ phase). A path difference of one whole wavelength is one whole cycle of phase:
Feed the bright/dark values of back through this to get the path conditions (see Coherence and Path Difference):
PICTURE. The intensity curve again, but with the three regions flagged: WOW peaks, HUSH zeros, and the neutral crossing at .

Step 8 — Degenerate case: unequal amplitudes can't fully cancel
WHAT. Drop the "equal " assumption. Two arrows of lengths and at angle combine by the law of cosines:
- — the "interference" cross-term; it swings positive (add) or negative (subtract) as turns.
WHY it can't reach zero. At (fully opposed) this gives . Only when does that become . Unequal waves leave a leftover — destructive interference is only total for equal amplitudes.
PICTURE. Arrows and : at they stack to ; at they oppose to leftover .

The one-picture summary
Everything above, compressed: two arrows of length at angle → resultant → intensity → bright when , dark when .

Recall Feynman: tell the whole walkthrough as a story
Picture one point in a pond where two ripples arrive. Each ripple, on its own, would bob that spot up and down — a smooth sine wiggle (Step 1). The second ripple is the same size but arrives a beat late; that lateness is an angle (Step 2). The water can only be in one place, so its motion is just the two wiggles added (Step 3). Add two equal wiggles and — magic of trig — you get one wiggle of the same rhythm but a new height, (Step 4). You can see that height without algebra: draw each wave as an arrow of length , put them at angle , and the diagonal is the answer — a right triangle hands you the (Step 5). Loudness/brightness is height squared, so (Step 6). Turn the knob: in step → four times as bright; opposite → total silence; quarter-turn → exactly the plain average (Step 7). And if the two waves aren't equal, the silence isn't perfect — there's always leftover (Step 8). That's interference, start to finish.
Connections
- Interference — constructive, destructive conditions — the parent result we derived here.
- Principle of Superposition — Step 3's "just add" rule.
- Coherence and Path Difference — Step 7's path ↔ phase master link.
- Energy in Waves — Step 6's "intensity is amplitude squared".
- Young's Double Slit Experiment — where these conditions paint fringes.
- Standing Waves — interference of oppositely-moving waves.
- Beats — what happens when the two frequencies differ.