1.5.13 · D4Rotational Mechanics

Exercises — Rolling without slipping — v = Rω condition

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The one law we lean on, in its three forms:


Level 1 — Recognition

(Can you spot which form of the constraint to grab?)

Problem 1.1

A wheel of radius rolls without slipping while spinning at . Find the speed of its centre.

Recall Solution 1.1

What we need: link spin to centre speed . That is the velocity form. Why this form: we are given and want — no time-change, no distance, so use .

Problem 1.2

The same wheel () has its centre moving at , rolling without slipping. What is the speed of the topmost point, and of the contact point?

Recall Solution 1.2

What we need: the point-speed rule "bottom zero, centre vee, top twice". Why: rolling combines translation ( everywhere) with rotation (backward at bottom, forward at top). Since :

  • Top .
  • Contact .

Problem 1.3

A car speeds up without skidding; its wheels () gain angular acceleration . What is the car's linear acceleration ?

Recall Solution 1.3

What we need: the acceleration form, because both quantities are rates-of-change of speed. Why this form: given , want — differentiate the constraint once ⇒ .


Level 2 — Application

(Plug the constraint into a real scenario, watch the units.)

Problem 2.1

A bicycle wheel of radius rolls without slipping while the bike travels at . Find (a) the angular speed and (b) the speed of the topmost point of the wheel.

Recall Solution 2.1

(a) Rearranging to solve for spin: Why divide: we know and , want ; multiplies , so undo it by dividing. (b) Top speed (translation plus forward rotation ).

Problem 2.2

A wheel rolls without slipping through 2 full revolutions. It has radius . How far did its centre travel?

Recall Solution 2.2

What we need: the displacement form , because we are given an angle turned and want a distance. Why radians: the constraint uses in radians. One revolution rad, so Sanity check: distance number of turns circumference . ✓ Same answer, as it must be.

Problem 2.3

A ball of radius rolls without slipping. Its centre accelerates uniformly from rest to in . Find the angular acceleration .

Recall Solution 2.3

Step 1 — linear acceleration: . Why: uniform acceleration means is constant (change in speed)(time). Step 2 — convert via the constraint: since it never slips, , so


Level 3 — Analysis

(Where does the naive picture break? Reason about the whole wheel.)

Problem 3.1

A wheel rolls without slipping at centre speed . Consider the point on the rim at the 3 o'clock position (the rightmost point, at the same height as the centre). What is its speed, and in what direction does it move? Refer to the figure.

Figure — Rolling without slipping — v = Rω condition
Recall Solution 3.1

What we do: add the two velocities as vectors at the 3 o'clock point — this is exactly the amber right-triangle drawn in the figure.

  • Translation (cyan arrow, pointing right): , horizontal (forward).
  • Rotation about centre (white arrow, pointing up): the rim point is a distance from the centre; its rotational speed is . At the 3 o'clock point, rotation carries it straight up (tangent to the circle there).

Why perpendicular: rotational velocity is always tangent to the circle, i.e. perpendicular to the line from centre to point. At 3 o'clock that line is horizontal, so the tangent is vertical — that is why the cyan and white arrows meet at a right angle in the figure.

Combine: the two arrows are the two legs of a right triangle; the amber arrow is its hypotenuse (the resultant). By Pythagoras: pointing up-and-forward at above horizontal — the slope of the amber arrow.

Why this matters: it shows point speed varies smoothly from (bottom) through (side) to (top) — the wheel is not a rigid block moving at one speed.

Problem 3.2

Using the instantaneous-axis idea, show without adding vectors that the top of the wheel moves at . Refer to the figure.

Figure — Rolling without slipping — v = Rω condition
Recall Solution 3.2

The trick: since the contact point is instantaneously at rest, the whole wheel can be treated as pure rotation about that contact point (the Instantaneous axis of rotation) — that amber pivot dot at the bottom of the figure. Why allowed: a rotating rigid body's point speed . The contact point has zero speed, so it is the axis for that instant.

  • Centre: distance from contact axis (the white double-arrow in the figure), so speed . ✓ (matches what we know) — shown by the short white velocity arrow.
  • Top: distance from contact axis (the taller cyan double-arrow — the top is diametrically opposite the contact point). So speed . ✓ — shown by the longer cyan velocity arrow, exactly twice the length of the white one.

The figure makes the "twice the distance ⇒ twice the speed" reasoning visible: same , double the radius arm.


Level 4 — Synthesis

(Combine rolling with energy or dynamics from neighbouring topics.)

Problem 4.1

A solid sphere of mass and radius rolls without slipping at centre speed . Its moment of inertia about the centre is . Find its total kinetic energy.

Recall Solution 4.1

What we need: rolling KE — translational plus rotational. Why the constraint appears: we know , not , but no-slip gives , so we can write everything in . Why the cancels: the in meets the from — a hallmark of rolling problems.

Problem 4.2

A wheel starts from rest and rolls without slipping down a slope, reaching centre speed after travelling a distance along the slope. Assuming uniform acceleration, find (a) the linear acceleration and (b) the angular acceleration , given .

Recall Solution 4.2

(a) Use with start speed : Why this kinematic equation: it links speed, distance and acceleration with no time — exactly the three quantities we have. (b) No slipping, so the differentiated constraint holds:


Level 5 — Mastery

(Multi-step, sign-aware, "does the constraint even hold?" reasoning.)

Problem 5.1

A car's drive wheel () is spun by the engine so that , but the car is only moving forward at (the tyre is partially spinning on wet road). (a) Is this rolling without slipping? (b) What is the actual velocity of the contact point relative to the ground, and which way does it point?

Recall Solution 5.1

(a) Test the constraint: if rolling, should equal . But the car moves at only . Since , it is slipping does NOT hold. (b) Contact-point velocity (translation forward, rotation drags it back): The minus sign means the contact patch is moving backward at relative to the ground — the tyre is spinning faster than the road passes under it, so it skids backward (kinetic friction now acts, per Static vs kinetic friction).

Problem 5.2

A wheel of radius rolls without slipping. Its angular speed increases uniformly from to in . Find (a) the angular acceleration , (b) the linear acceleration of the centre, and (c) the distance the centre travels in those 4 seconds.

Recall Solution 5.2

(a) (b) No slip ⇒ (c) Total angle turned: since is constant, the angular speed rises in a straight line from to . For any quantity that changes at a constant rate, the average value is simply the midpoint of start and end, , and distance covered average rate time. That is why constant angular acceleration lets us use (it is the exact area under a straight-line -vs- graph — a trapezium): Cross-check via linear speeds: , , average , times . ✓

Problem 5.3

A rolling hoop (all mass at the rim, ) and a solid disc () both roll without slipping at the same centre speed . Which has the greater fraction of its kinetic energy in rotation?

Recall Solution 5.3

Set up each energy using so .

  • Hoop: rotational . Translational . Total . Rotational fraction .
  • Disc: rotational . Translational . Total . Rotational fraction . Answer: the hoop stores a larger fraction ( vs ) in rotation, because its mass sits far from the axis, giving a bigger Moment of inertia.

Connections

  • Instantaneous axis of rotation — the -from-contact trick in Problem 3.2
  • Moment of inertia — decides the rotational share of energy (Problem 5.3)
  • Kinetic energy of rolling bodies — the two-term rolling KE (Problems 4.1, 5.3)
  • Static vs kinetic friction — which friction acts once slipping starts (Problem 5.1)
  • Angular velocity and angular acceleration kinematics (Problems 2.3, 5.2)
  • Rolling down an incline — the application (Problem 4.2)