1.4.6 · D3Momentum & Collisions

Worked examples — Elastic collisions — 2D - angle relationship

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This page is a drill hall. The parent note proved the famous rule: two identical balls, one at rest, an elastic hit → they leave at . Here we hit every corner of the topic: every angle case, unequal masses, head-on degenerate hits, the inelastic contrast, a word problem, and an exam twist.


The scenario matrix

Every problem this topic can throw is one of these cells. The worked examples are tagged with the cell they hit.

Cell What varies Key question it tests
A Equal mass, both move, cue angle small Does hold? Speeds?
B Equal mass, cue angle large (near ) Limiting behaviour: cue ball nearly stops
C Equal mass, head-on (degenerate) : rule "trivially true", no angle
D Equal mass, glancing (near ) Struck ball barely moves — limiting case
E Heavy hits light () Opening angle
F Light hits heavy () Opening angle , back-scatter possible
G Inelastic equal mass (contrast) Energy not conserved → angle
H Real-world word problem (billiards) Translate English → the two conservation laws
I Exam twist: given both final speeds Recover the angle purely from energy + momentum

Cells A, B, C, D use the equal-mass right-triangle picture. Cells E, F, G break it deliberately so you see why the picture needs its assumptions.


The master picture (used by A–D)

For equal masses, one at rest, elastic — the three velocity arrows form a right triangle: the incoming is the hypotenuse, and , are the two legs meeting at a right angle.

Figure — Elastic collisions — 2D -  angle relationship

Cell A — Equal mass, moderate cue angle


Cell B — Equal mass, cue angle near 90° (limiting)


Cell C — Equal mass, head-on (degenerate)


Cell D — Equal mass, glancing hit (limiting, small )


The general (any-mass) angle formula — derived once, used by E & F

Before the unequal-mass cells, let us derive the key result the parent note only stated, so E and F can lean on real algebra.

Figure — Elastic collisions — 2D -  angle relationship

Cell E — Heavy hits light (): opening angle < 90°

Here we do two sub-cases so nothing is skipped: first a clean head-on hit (to get the 1D speeds), then an actual glancing 2D hit computed all the way to a numeric opening angle.

E1 — Head-on (gets the reference speeds)

E2 — Glancing 2D, carried to a numeric angle


Cell F — Light hits heavy (): opening angle > 90°, back-scatter

Figure — Elastic collisions — 2D -  angle relationship

Cell G — Inelastic equal mass (contrast): angle < 90°


Cell H — Real-world word problem (billiards)


Cell I — Exam twist: recover the angle from both speeds


Active Recall

Recall Which cells give < 90°, = 90°, > 90°?
  • : equal mass, elastic, both moving (Cells A, B, D, H, I).
  • : heavy-hits-light (E), inelastic (G).
  • : light-hits-heavy, can back-scatter to (F).
  • Undefined: head-on equal mass, cue ball stops (C).
Recall The exam-twist shortcut

If you're told , you instantly know: equal masses, elastic, and outgoing velocities are perpendicular — no direction measurement needed.

Recall Where does the factor (m₁−m₂)/(2m₂) come from?

Isolate ball 2 in momentum, square it, and subtract the energy equation — the cross term survives multiplied by exactly that mass factor. Its sign decides acute/right/obtuse.


Prerequisites drilled here: Conservation of Momentum, Kinetic Energy, Dot Product, Elastic collisions — 1D, Inelastic collisions. See also the frame view in Center of Mass Frame.