Exercises — Elastic collisions — 2D - angle relationship
The core tools you will reuse (all from the parent parent topic):
Here is the incoming speed, the cue ball's deflection angle, the struck ball's angle on the other side. The right triangle these form is drawn below — every problem lives inside this picture.

Level 1 — Recognition
L1.1
An identical ball is struck by a moving cue ball (elastic, target at rest, both move afterward). The cue ball is deflected by . What is the struck ball's angle ?
Recall Solution
The 90° rule says the two outgoing directions are perpendicular: Why? Equal masses + one at rest + elastic + both moving . That's the whole trick.
L1.2
In a photograph of an elastic equal-mass collision, the two outgoing tracks make an opening angle of . One track is above the incoming line. What angle below is the other track?
Recall Solution
Opening angle . Given :
Level 2 — Application
L2.1
A cue ball at hits an identical stationary ball. The cue ball leaves at . Find both outgoing speeds.
Recall Solution
Cue ball is the leg adjacent to its own angle, struck ball the opposite leg: Energy check: ✓.
L2.2
Same setup, , but now the struck ball leaves at . Find the cue ball's angle and both speeds.
Recall Solution
First get the cue ball's angle from the 90° rule: Then the speeds (still using , the cue ball's angle): Check: ✓.
Level 3 — Analysis
L3.1
A cue ball () makes an elastic equal-mass hit. After the collision the struck ball is moving at . Find the cue ball's speed and both angles.
Recall Solution
Energy (Pythagoras) gives the cue ball's speed directly: Now the struck ball's angle from : This is the classic –– (i.e. ––) triangle. ✓
L3.2
Prove that the struck ball's speed can never exceed the incoming speed, and find the deflection angle that makes the struck ball go fastest.
Recall Solution
From and (both balls move): So always. The maximum would require , i.e. — but that means the cue ball is deflected sideways and : the cue ball has stopped. That is exactly the head-on (degenerate) case where only one ball moves, so the 90° "opening" isn't defined. For a genuine glancing hit ( just under ) the struck ball approaches but never reaches .
Level 4 — Synthesis
L4.1
A neutron (mass ) moving at scatters elastically off a stationary proton (also mass ). After the collision the neutron is detected at from its original path. Find (a) the proton's angle, (b) both speeds, (c) verify that the two velocity vectors are perpendicular using the Dot Product.
Recall Solution
(a) Equal masses, target at rest, elastic 90° rule: (b) Speeds: (c) Put at and at from the incoming (x) axis: The dot product is zero, confirming the separation.
L4.2
Show, using the Pythagoras relation, that the two outgoing kinetic energies always add up to the incoming kinetic energy — and find the fraction of energy transferred to the struck ball when .
Recall Solution
Multiply the energy relation by : which is exactly Kinetic Energy conservation — no energy lost (elastic). The fraction carried by the struck ball is At : . Exactly half the energy goes to the struck ball, half stays with the cue ball — the symmetric case.
Level 5 — Mastery
L5.1 (Unequal masses — where the rule breaks)
A ball of mass hits a stationary ball of mass elastically at . The heavy ball is deflected by . Is the opening angle less than, equal to, or greater than ? Justify with the general dot-product formula, then estimate whether .
Recall Solution
For unequal masses the parent's Step 4 leaves a non-zero remainder. Squaring and subtracting energy gives Here , so , making . A positive dot product means the angle between and is less than . So: Physical reading: the heavy ball barely deflects and keeps ploughing forward; the light target squirts out ahead, so both cluster toward the forward direction — a narrow V, opening angle under . (Heavy-hits-light opening ; light-hits-heavy opening , can even backscatter.)
L5.2 (Full reconstruction)
A cue ball hits an identical stationary ball elastically. You measure the two outgoing speeds: and . Reconstruct: (a) the incoming speed , (b) both angles, (c) confirm the 90° rule from your angles.
Recall Solution
(a) Energy / Pythagoras: (the –– triple). (b) Cue-ball angle from : Struck-ball angle from (check): , consistent. Then (c) ✓. The right angle is recovered from raw speed data alone.
Active Recall
Recall Quick self-check
- Given only the two outgoing speeds (equal mass, elastic), how do you get ? ::: (Pythagoras).
- Struck ball's energy fraction in terms of ? ::: .
- Sign of when heavy hits light? ::: Positive opening angle .
- Max possible struck-ball speed, and what it costs? ::: Approaches as , but then the cue ball stops (degenerate head-on).