1.4.6 · D4 · HinglishMomentum & Collisions

ExercisesElastic collisions — 2D - angle relationship

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1.4.6 · D4 · Physics › Momentum & Collisions › Elastic collisions — 2D - angle relationship

Core tools jo tum baar baar use karoge (sab parent parent topic se hain):

Yahan incoming speed hai, cue ball ka deflection angle hai, struck ball ka doosri taraf ka angle hai. Inse jo right triangle banta hai woh neeche draw kiya gaya hai — har problem isi picture ke andar jeeti hai.

Figure — Elastic collisions — 2D -  angle relationship

Level 1 — Recognition

L1.1

Ek identical ball ko ek moving cue ball strike karti hai (elastic, target at rest, dono baad mein move karte hain). Cue ball se deflect hoti hai. Struck ball ka angle kya hai?

Recall Solution

90° rule kehta hai ki dono outgoing directions perpendicular hain: Kyun? Equal masses + ek at rest + elastic + dono moving . Bas yahi poora trick hai.

L1.2

Ek elastic equal-mass collision ki photograph mein, dono outgoing tracks ka opening angle hai. Ek track incoming line ke upar hai. Doosra track kitna neeche hai?

Recall Solution

Opening angle . Diya gaya :


Level 2 — Application

L2.1

Ek cue ball se ek identical stationary ball ko hit karti hai. Cue ball par jaati hai. Dono outgoing speeds nikalo.

Recall Solution

Cue ball apne angle ke adjacent leg hai, struck ball opposite leg hai: Energy check: ✓.

L2.2

Same setup, , lekin ab struck ball par jaati hai. Cue ball ka angle aur dono speeds nikalo.

Recall Solution

Pehle 90° rule se cue ball ka angle nikalo: Phir speeds (abhi bhi , cue ball ka angle, use karo): Check: ✓.


Level 3 — Analysis

L3.1

Ek cue ball () elastic equal-mass hit karti hai. Collision ke baad struck ball se move kar rahi hai. Cue ball ki speed aur dono angles nikalo.

Recall Solution

Energy (Pythagoras) seedha cue ball ki speed deta hai: Ab se struck ball ka angle: Yeh classic (yaani ) triangle hai. ✓

L3.2

Prove karo ki struck ball ki speed kabhi bhi incoming speed se zyada nahi ho sakti, aur woh deflection angle nikalo jis par struck ball sabse tez jaati hai.

Recall Solution

aur (dono balls move karte hain) se: Toh hamesha. Maximum ke liye chahiye, yaani — lekin iska matlab hai cue ball sideways deflect ho gayi aur : cue ball ruk gayi. Yeh exactly head-on (degenerate) case hai jahan sirf ek ball move karti hai, toh 90° "opening" define nahi hoti. Genuine glancing hit ke liye ( thoda se kam) struck ball ke paas pahunchti hai lekin kabhi reach nahi karti.


Level 4 — Synthesis

L4.1

Ek neutron (mass ) se move karta hua ek stationary proton (bhi mass ) se elastically scatter hota hai. Collision ke baad neutron apne original path se par detect hota hai. Nikalo (a) proton ka angle, (b) dono speeds, (c) verify karo ki dono velocity vectors Dot Product use karke perpendicular hain.

Recall Solution

(a) Equal masses, target at rest, elastic 90° rule: (b) Speeds: (c) ko par aur ko incoming (x) axis se par rakho: Dot product zero hai, jo separation confirm karta hai.

L4.2

Pythagoras relation use karke dikhao ki dono outgoing kinetic energies hamesha incoming kinetic energy mein add up hoti hain — aur jab ho toh struck ball ko transfer hone wali energy ka fraction nikalo.

Recall Solution

Energy relation ko se multiply karo: jo exactly Kinetic Energy conservation hai — koi energy lost nahi (elastic). Struck ball ke paas jaane wala fraction hai par: . Exactly aadhi energy struck ball ko jaati hai, aadhi cue ball ke paas rehti hai — symmetric case.


Level 5 — Mastery

L5.1 (Unequal masses — jahan rule toot jaata hai)

Mass ki ek ball ek stationary ball of mass ko elastically par hit karti hai. Heavy ball se deflect hoti hai. Opening angle se kam hai, barabar hai, ya zyada hai? General dot-product formula se justify karo, phir estimate karo ki hai ya nahi.

Recall Solution

Unequal masses ke liye parent ka Step 4 ek non-zero remainder chodta hai. ko square karke energy subtract karne par milta hai Yahan , toh , jisse banta hai. Positive dot product ka matlab hai aur ke beech ka angle se kam hai. Toh: Physical reading: heavy ball barely deflect hoti hai aur aage badhti rehti hai; light target aage squirt ho jaata hai, toh dono forward direction ki taraf cluster karte hain — ek narrow V, opening angle se kam. (Heavy-hits-light opening ; light-hits-heavy opening , backscatter bhi ho sakta hai.)

L5.2 (Full reconstruction)

Ek cue ball ek identical stationary ball ko elastically hit karti hai. Tum dono outgoing speeds measure karte ho: aur . Reconstruct karo: (a) incoming speed , (b) dono angles, (c) apne angles se 90° rule confirm karo.

Recall Solution

(a) Energy / Pythagoras: ( triple). (b) se cue-ball angle: Struck-ball angle se (check): , consistent hai. Phir (c) ✓. Right angle sirf raw speed data se recover ho gaya.


Active Recall

Recall Quick self-check
  • Sirf dono outgoing speeds diye hone par (equal mass, elastic), kaise nikaalte ho? ::: (Pythagoras).
  • ke terms mein struck ball ki energy fraction? ::: .
  • Heavy hits light mein ka sign? ::: Positive opening angle .
  • Max possible struck-ball speed, aur uski kya cost hai? ::: Approaches as , lekin tab cue ball ruk jaati hai (degenerate head-on).