1.4.6Momentum & Collisions

Elastic collisions — 2D - angle relationship

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WHAT are we describing?

A particle of mass m1m_1 moving with velocity u1\vec{u}_1 strikes a particle m2m_2 at rest. After an elastic collision (kinetic energy conserved) they move off in different directions in a plane.

Figure — Elastic collisions — 2D -  angle relationship

HOW: derive everything from first principles

We have two conservation laws. In 2D, momentum gives two scalar equations (x and y) and energy gives one. That's 3 equations.

Step 1 — Conservation of momentum (vector)

m1u1=m1v1+m2v2m_1\vec{u}_1 = m_1\vec{v}_1 + m_2\vec{v}_2

Why this step? Momentum is conserved because no external force acts during the brief impact. It's a vector equation — direction matters.

Split into components (x along incoming direction, y perpendicular):

x:m1u1=m1v1cosθ1+m2v2cosθ2\text{x:}\quad m_1 u_1 = m_1 v_1\cos\theta_1 + m_2 v_2\cos\theta_2 y:0=m1v1sinθ1m2v2sinθ2\text{y:}\quad 0 = m_1 v_1\sin\theta_1 - m_2 v_2\sin\theta_2

Why the minus sign? The two balls fly to opposite sides of the line, so their y-momenta cancel (initial y-momentum was zero).

Step 2 — Conservation of kinetic energy (scalar)

12m1u12=12m1v12+12m2v22\tfrac12 m_1 u_1^2 = \tfrac12 m_1 v_1^2 + \tfrac12 m_2 v_2^2

Why this step? "Elastic" is defined as KE conserved. Energy is a scalar — no direction.


Step 3 — The clean general result via vectors

Keep momentum as a vector and square it (dot with itself). From Step 1:

m1u1m1v1=m2v2m_1\vec{u}_1 - m_1\vec{v}_1 = m_2\vec{v}_2

Square both sides (a2=aa|\vec{a}|^2 = \vec{a}\cdot\vec{a}):

m12(u122u1v1+v12)=m22v22()m_1^2\left(u_1^2 - 2\vec{u}_1\cdot\vec{v}_1 + v_1^2\right) = m_2^2 v_2^2 \quad (\star)

Why square? It converts the awkward vector subtraction into magnitudes plus a single dot product u1v1=u1v1cosθ1\vec{u}_1\cdot\vec{v}_1 = u_1 v_1\cos\theta_1 — exactly the angle we want.


Step 4 — The special, famous case: m1=m2=mm_1 = m_2 = m

Now energy (Step 2) simplifies to: u12=v12+v22(1)u_1^2 = v_1^2 + v_2^2 \quad (1)

And momentum as a vector (Step 1, masses cancel): u1=v1+v2\vec{u}_1 = \vec{v}_1 + \vec{v}_2

Square it: u12=v12+2v1v2+v22(2)u_1^2 = v_1^2 + 2\vec{v}_1\cdot\vec{v}_2 + v_2^2 \quad (2)

Subtract (1) from (2): 0=2v1v20 = 2\,\vec{v}_1\cdot\vec{v}_2

v1v2=0\boxed{\vec{v}_1\cdot\vec{v}_2 = 0}


Forecast-then-Verify


Step 5 — Getting the actual speeds (equal mass)

Use the perpendicularity. Place u1\vec u_1 as hypotenuse, v1\vec v_1 and v2\vec v_2 as legs of a right triangle with the angle θ1\theta_1 between u1\vec u_1 and v1\vec v_1:

v1=u1cosθ1,v2=u1sinθ1v_1 = u_1\cos\theta_1, \qquad v_2 = u_1\sin\theta_1

Why this works? Right-triangle trig: the leg adjacent to θ1\theta_1 is ucosθ1u\cos\theta_1; the opposite leg is usinθ1u\sin\theta_1. Check: v12+v22=u12(cos2+sin2)=u12v_1^2 + v_2^2 = u_1^2(\cos^2+\sin^2)=u_1^2 ✓ matches energy.


Common mistakes (Steel-manned)


Active Recall

Recall Click to test yourself
  • Why are there exactly 3 scalar equations in a 2D elastic collision?
  • From which two equations does the 90° rule pop out, and what operation links them?
  • What breaks if masses are unequal?
  • Give the formula for both outgoing speeds in terms of uu and θ1\theta_1.
Recall Feynman: explain to a 12-year-old

Imagine throwing a marble at another marble of the same size sitting still. After they bump, they roll away in a "V" shape. The cool secret: that V is always a perfect right-angle corner, like the corner of a square. Why? Because the energy rule says the speeds make a Pythagoras triangle (like 3,4,53,4,5), and the momentum rule says the original throw is the long side of that triangle. A long side made of two short sides at a square corner — that's a right angle! It only works if the two marbles weigh the same.


Flashcards

For elastic equal-mass 2D collision (target at rest, both balls move), what is the angle between outgoing velocities?
Exactly 9090^\circ (v1v2=0\vec v_1\cdot\vec v_2 = 0).
Which two conservation laws produce the 90° result?
Momentum (squared as a vector) and kinetic energy; you subtract the energy equation from the squared momentum equation.
Why does momentum give 2 equations but energy gives 1 in 2D?
Momentum is a vector (x and y components), energy is a scalar.
What is v1v2\vec v_1\cdot\vec v_2 for equal masses, one at rest, elastic?
00 — the velocities are perpendicular.
Outgoing speeds in terms of uu and cue-ball angle θ1\theta_1 (equal mass)?
v1=ucosθ1v_1 = u\cos\theta_1, v2=usinθ1v_2 = u\sin\theta_1.
Why must BOTH balls move for the 90° rule to apply?
A head-on hit stops the cue ball (v1=0v_1=0); with one velocity zero there's no defined angle between them.
If m1>m2m_1 > m_2 (heavy hits light), is the opening angle <, =, or > 90°?
Less than 9090^\circ.
For inelastic equal-mass collision, is the opening angle 90°?
No — less than 9090^\circ; the proof needs energy conservation, which inelastic collisions violate.
In the right-triangle picture, what does the incoming velocity u\vec u correspond to?
The hypotenuse, with v1\vec v_1 and v2\vec v_2 as the perpendicular legs.

Connections

  • Conservation of Momentum — the vector law doing half the work here.
  • Elastic collisions — 1D — the head-on limiting case (velocity exchange).
  • Kinetic Energy — the scalar constraint that forces perpendicularity.
  • Dot Productv1v2=0\vec v_1\cdot\vec v_2 = 0 \Leftrightarrow perpendicular.
  • Inelastic collisions — contrast: opening angle <90°< 90°.
  • Center of Mass Frame — in the CM frame both balls just reverse and the lab-frame 90° is cleanest to see.

Concept Map

conserves

conserves

gives 2 equations

gives 1 equation

square vector

yields

implies

exception

Moving ball hits identical stationary ball

2D elastic collision

Momentum vector

Kinetic energy scalar

x and y components

u1 squared = v1 sq + v2 sq

u1 = v1 + v2 squared

Subtract equations

v1 dot v2 = 0

theta1 + theta2 = 90 deg

Head-on hit is degenerate

Hinglish (regional understanding)

Intuition Hinglish mein samjho

Dekho, scene ye hai: ek ball move kar rahi hai aur same mass ki doosri ball rest pe rakhi hai. Jab pehli ball usse takraati hai (aur collision elastic hai, yaani kinetic energy bachi rehti hai), to dono balls ke beech ka angle hamesha 90 degree hota hai. Billiards/carrom mein ye cheez tum roz dekhte ho — "V" shape banta hai jo ek perfect square corner jaisa hota hai.

Iska reason simple hai. Do conservation laws lagao. Momentum ek vector hai, isliye 2D mein wo do equations deta hai (x aur y). Energy ek scalar hai, ek hi equation. Ab equal mass case mein: energy bolti hai u2=v12+v22u^2 = v_1^2 + v_2^2 (ye to bilkul Pythagoras hai!), aur momentum bolti hai u=v1+v2\vec u = \vec v_1 + \vec v_2. Jab original velocity, do velocities ka vector sum bhi ho aur Pythagoras bhi satisfy ho — to wo dono velocities perpendicular hi honi chahiye. Bas, ho gaya proof: v1v2=0\vec v_1 \cdot \vec v_2 = 0.

Trick yaad rakhne ke liye: "Square the sum, subtract the energy" — momentum equation ko square karo, usme se energy equation ghatao, dot product zero aa jaata hai. Aur shortcut formula: v1=ucosθ1v_1 = u\cos\theta_1, v2=usinθ1v_2 = u\sin\theta_1.

Par ek warning — ye 90 degree wala rule sirf tab kaam karta hai jab dono masses equal ho, target rest pe ho, collision elastic ho, aur dono balls move karein (perfectly head-on hit mein pehli ball ruk jaati hai, tab angle define hi nahi hota). Agar masses alag hain ya collision inelastic hai, to angle 90 se kam ya zyada ho sakta hai. Exam mein ye conditions check karna mat bhoolna!

Go deeper — visual, from zero

Test yourself — Momentum & Collisions

Connections