1.4.6 · D5 · HinglishMomentum & Collisions

Question bankElastic collisions — 2D - angle relationship

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1.4.6 · D5 · Physics › Momentum & Collisions › Elastic collisions — 2D - angle relationship


Notation & frame — pehle yeh padho

Neeche di gayi figure is poori geometry ko ek picture mein fix karti hai — questions se pehle ise study karo.

Figure — Elastic collisions — 2D -  angle relationship

True or false — justify karo

The 90° rule holds for any 2D elastic collision.
False — iske liye equal masses chahiye aur target rest par honi chahiye. Unequal masses se nonzero banta hai, isliye opening angle se drift ho jaata hai.
Momentum conserved hota hai even inelastic 2D collision mein.
True — momentum conservation ko sirf impact ke dauran zero external force chahiye. Yeh energy ke baare mein kuch nahi kehta, isliye inelastic hits mein bhi survive karta hai.
Inelastic equal-mass collision mein balls abhi bhi par fly apart hoti hain.
False — proof energy equation subtract karta hai, jo inelastic collisions violate karti hain; opening angle se kam aata hai.
Agar cue ball par emerge kare, toh struck ball same side par par emerge karni chahiye.
False side ke baare mein: uska angle magnitude hai lekin opposite () side par point karta hai, yaani uska signed direction hai. Unke y-momenta ( aur ) phir original zero par cancel ho jaate hain.
Equal masses ke liye, do outgoing speeds hamesha satisfy karti hain.
True — yahi exactly kinetic-energy equation hai masses cancel hone ke baad; yeh right triangle ka Pythagoras statement hai. (Dekho Kinetic Energy ki energy ek single scalar kyun hai, vector nahi.)
Ek perfectly head-on equal-mass elastic hit opening angle deta hai.
False — cue ball ruk jaati hai, isliye koi doosri direction nahi hai; trivially true hai lekin opening angle undefined hai (upar head-on definition dekho).
Agar incoming ball target se zyada massive ho, toh opening angle se zyada hoga.
False — heavy hits light mein opening angle se kam hota hai; heavy ball muskil se deflect hoti hai. Light-hits-heavy wala hai jo se zyada hota hai.
result incoming speed ki actual value par depend karta hai.
False — completely cancel ho jaata hai. Perpendicularity purely geometric hai; koi bhi speed same right-angle split deta hai.

Error dhundho

"Kyunki momentum ek vector hai isliye 2D mein 3 equations milti hain, aur energy 1 deta hai, toh total 4."
Error: 2D mein momentum ke sirf do components hain (x aur y) → 2 equations. Energy ke saath yeh 3 equations total hain, 4 nahi.
", isliye ."
Error: vectors ke magnitudes add nahi kar sakte. Sirf jab woh parallel hoon tab yeh hold karta hai; yahan woh ek angle par milte hain, isliye .
" ko square karne par seedha milta hai, prove karta hai."
Error: squaring se cross term milta hai. Yeh sirf energy equation subtract karne ke baad vanish hota hai — cancellation hi poora proof hai, assumption nahi. (Dekho Dot Product ki ka matlab perpendicular kyun hota hai.)
"Struck ball par jaati hai, isliye uska y-momentum hai cue ball ki tarah."
Error: woh opposite () side par jaati hai, isliye uska y-momentum hai. Hamare fixed y-axis ke saath, opposite sides ka matlab opposite signs hai — aur tabhi total y-momentum zero rehta hai.
"Kyunki KE ek scalar hai hum ise momentum ki tarah vector sum ke roop mein likh sakte hain."
Error: KE ki koi direction nahi hoti — yeh ek scalar number hai. Yeh exactly ek equation contribute karta hai, kabhi components mein split nahi hota.
"Heavy incoming ball seedha bounce back kar sakti hai, isliye opening angle ho sakta hai."
Error: incoming ball ka backscatter tab hota hai jab woh heavier target se takraati hai (light-hits-heavy), opening angle ko ek full split ki taraf push karta hai lekin pahuncha nahi; ek heavy incomer kabhi backscatter nahi karta. (Dekho Elastic collisions — 1D bounce-back ke peeche mass-ratio rules ke liye.)

Why questions

Momentum vector equation ke components use karne ki jagah hum use square kyun karte hain?
Squaring (khud se dotting) vector subtraction ko magnitudes plus ek single term mein badal deta hai — precisely woh quantity jiska vanish hona perpendicular ka matlab hai.
Equal-mass result mein mass cancel kyun ho jaata hai?
Momentum equation () aur energy equation () dono har term par common carry karte hain jo divide out ho jaata hai, ek purely kinematic relation chodke.
Target ke y-momentum par minus sign kyun hai?
Humne y-axis ek baar fix kiya. Cue ball ki taraf scatter hoti hai, target ki taraf; ki taraf point karne wali velocity ka by definition negative y-component hota hai, isliye uska contribution hai. Dono signs opposite hone chahiye taaki total initial zero par rahe.
Angle statement meaningful hone ke liye dono balls ka move karna zaroori kyun hai?
Angle do directions ke beech define hota hai. Agar ek velocity zero hai (head-on stop), toh koi doosri direction nahi hai, isliye "unke beech " khaali hai.
Energy conservation speeds par Pythagoras relation kyun force karta hai?
Elastic ka matlab hai, yaani — bilkul hypotenuse-legs relation ka form.
Inelastic collision chhota opening angle kyun deta hai, bada nahi?
Lost kinetic energy outgoing legs ko incoming hypotenuse ke relative mein short kar deta hai; mein (vectors ki tarah) add hone ke liye, legs ko ek doosre ki taraf lean karna padta hai, V ko se neeche narrow karta hai.
Result is baat par independent kyun hai ki balls kahan strike hoti hain (impact parameter)?
Impact parameter (hit ka sideways offset) sirf yeh set karta hai ki kaise share ho ( vs ); conservation laws unka sum par fix karte hain regardless.
Sirf momentum se result kyun nahi mil sakta?
Momentum akela ko do vectors mein koi bhi split allow karta hai; sirf energy add karne par (length constraint) cross term zero par pin hota hai. (Dekho Conservation of Momentum ki vector sum kyun fixed hai.)

Edge cases

Grazing (glancing) hit ki limit mein opening angle ka kya hota hai?
Cue ball muskil se deflect hoti hai (), isliye struck ball almost perpendicular jaati hai () aur slowly move karti hai — V ek right angle tak open hota hai ek bahut chhote leg ke saath.
Direct head-on equal-mass elastic hit ke liye opening angle kya hai?
Undefined — cue ball ruk jaati hai aur target saari velocity le leta hai; sirf ek moving direction hai, isliye koi angle exist nahi karta (yeh ek single degenerate case hai jo upar define kiya gaya hai, ya value nahi).
Agar target infinitely heavy hai (ek wall), toh kya rule apply hota hai?
Nahi — yeh extreme light-hits-heavy case hai; incoming ball reflect hoti hai aur target essentially move nahi karta, isliye koi equal-mass right angle exist nahi karta.
Kya rule badal jaata hai agar collision center-of-mass frame mein dekhi jaaye?
CM frame mein equal-mass balls hamesha bilkul opposite () emerge karte hain; neat lab frame ki feature hai jahan target rest se start karta hai. (Dekho Center of Mass Frame frames switch karne se picture kaise badlti hai.)
Agar "target at rest" assumption drop kar dein?
rule fail ho jaata hai — yeh assume karke derive kiya gaya tha ki ka initial momentum zero hai. Dono moving hone par full component equations par wapas jaana padta hai.
Kya koi equal-mass elastic case hai jahan angle se neeche ho?
Nahi — equal masses, target at rest, aur dono balls moving ke liye, exact hai; exceptions sirf degenerate head-on aur grazing limits hain, koi intermediate angle nahi. (Sub- opening angles Inelastic collisions mein rehte hain, jahan energy lost hoti hai.)

Recall Har trap ka one-line summary

Equal masses + target at rest + dono moving + elastic → exactly . Koi bhi ek condition todo aur right angle bhi toot jaata hai.