1.4.6 · D1 · HinglishMomentum & Collisions

FoundationsElastic collisions — 2D - angle relationship

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1.4.6 · D1 · Physics › Momentum & Collisions › Elastic collisions — 2D - angle relationship

Pehle tum parent page par 90° result derive karo, har arrow, symbol, aur squiggle ka kuch matlab hona chahiye tumhare liye. Yeh page har ek ko zero se build karta hai. Upar se neeche padho — har block sirf wahi use karta hai jo pehle aaya hai.


1. Ek vector — woh arrow jo direction carry karta hai

Neeche wali figure dekho. Lavender arrow ek velocity hai. Yeh jhuka hua hai, isliye direction hai. Yeh lamba hai, isliye speed badi hai. Do facts, ek arrow.

Figure — Elastic collisions — 2D -  angle relationship

2. Components — ek arrow ko x-part aur y-part mein kaatna

Figure — Elastic collisions — 2D -  angle relationship

Figure mein coral arrow horizontal line ke upar angle par jhuka hua hai. Ek seedha neeche wali line aur ek flat line daalo — tumhe ek right triangle milta hai:

  • flat side ( ke adjacent) x-component hai,
  • upright side ( ke opposite) y-component hai.

Signs: components negative ho sakte hain

Formulas aur har direction ko already handle karte hain, kyunki aur sign change karte hain depending on ki arrow kahan point karta hai.

Figure — Elastic collisions — 2D -  angle relationship

3. Vectors jodhna — arrows par ""

Conservation of momentum literally velocity arrows ko add karta hai, isliye humein yeh nail down karna chahiye ki arrows ke liye "" ka matlab kya hai.

Figure — Elastic collisions — 2D -  angle relationship

4. Identity

Yeh sach kyun hai? Do components ek right triangle ki legs hain jiska hypotenuse length ka arrow hai. Pythagoras kehta hai leg² + leg² = hypotenuse²: Dono sides ko se divide karo aur tumhe identity milti hai. (Yeh har quadrant mein sach rehta hai: squaring minus signs ko khatam kar deta hai.) Parent page is identity ko Step 5 mein use karta hai yeh check karne ke liye ki — woh check yahi identity hai.


5. Velocity symbols jo tumse milenge

Parent page kaafi velocity letters use karta hai. Unke meanings abhi fix karo taaki koi subscript tumhe surprise na kare.


6. Momentum — "quantity of motion" arrow

Kyunki momentum ek vector hai, "total momentum unchanged" actually do promises hai (§3 ke addition rule ko use karke): total right-part unchanged hai aur total up-part unchanged hai. Wahan se parent ki do equations (x aur y) aati hain.


7. Kinetic energy — single "motion-cash" number


8. Dot product — woh tool jo measure karta hai "kitna aligned"

Yeh parent proof ka star tool hai, isliye hum ise carefully build karte hain.

Figure — Elastic collisions — 2D -  angle relationship

9. Special angles jo tum actually plug in karoge

pair ek physics-classroom convenience hai: real values hain , isliye aur approximations hain jo tidy triangle ke liye choose ki gayi hain. Inhe arithmetic ke liye use karo, lekin jaano ki yeh lagbhag rounding error carry karte hain. Parent ka worked example yeh pair use karta hai — dhyan karo yeh mein add hote hain, aur unke sine/cosine values swap ho jaate hain (right-angle rule ka direct consequence).


Foundations topic ko kaise feed karte hain

Neeche wala map ek dependency chart hai: ek arrow "" padhte hain jaise "tumhe chahiye pehle sense banane se." Upar se shuru karo (raw vector), arrows neeche follow karo, aur har path eventually 90 degree angle result mein funnel ho jaata hai neeche. Agar diagram tumhare device par render nahi hota, toh wahi order hai: vector → components → (sign/quadrant rules, addition, sin/cos identity); vector → momentum → conservation → two equations; kinetic energy → elastic → one energy equation; vector → dot product → "dot = 0 means 90°". Woh sab final result par milte hain.

Vector arrow

Components x and y

Signs and quadrants

Vector addition

sin and cos ratios

Pythagoras identity

Momentum p equals m v

Conservation of momentum

Two equations x and y

Kinetic energy half m v squared

Elastic means KE conserved

One energy equation

Dot product measures angle

Dot equals zero means 90 degrees

90 degree angle result


Equipment checklist

Khud ko test karo — tum parent page ke liye ready ho jab tum har ek ka jawab de sako:

Ek single vector arrow kaunse do facts carry karta hai?
Iska length (magnitude) aur iska direction.
Tum ek vector ko components mein kaise likhte ho?
Ek pair ke roop mein : iska x-part aur y-part.
Tum ek arrow ko components mein kaise split karte ho?
X aur y axes par perpendicular shadows daalo, ek right triangle banate hue; sides hain (adjacent) aur (opposite).
Components negative kab hote hain?
Jab arrow left point karta ho (, quadrants II–III) ya neeche (, quadrants III–IV).
Tum do vectors kaise jodhte ho, ek picture mein aur components mein?
Tip-to-tail (pehle ka start se doosre ki tip tak); components mein part-by-part add karo, .
Kya hamesha hota hai?
Nahi — sirf tab agar woh same direction mein point karte hon; warna sum chhota hota hai.
Right triangle par ka matlab kya hai?
Adjacent side divided by hypotenuse — arrow ka kitna hissa base ke saath point karta hai.
Sine aur cosine ki Pythagoras identity batao.
.
ka matlab kya hai?
= pehle, = baad mein; subscript = ball number. Yahan (target at rest).
Ek particle ka momentum likho.
(ek vector).
Collision mein total momentum conserved kyun hota hai?
Balls ke mutual pushes equal aur opposite hote hain (Newton's third law) aur cancel ho jaate hain; koi bahar ka force nahi lagta.
Momentum 2D mein do equations kyun deta hai lekin energy sirf ek?
Momentum ek vector hai (x aur y parts); kinetic energy ek scalar hai (ek number).
Kinetic energy likho aur batao "elastic" ka matlab kya hai.
; elastic ka matlab hai total KE pehle aur baad mein same hai.
Dot product ki dono definitions do.
Geometric aur algebraic .
Woh distributive property batao jo tumhe sum square karne deti hai.
.
tumhe kya batata hai (nonzero arrows ke liye)?
Woh perpendicular hain — par, kyunki .
kiske barabar hai?
, length squared — "square both sides" trick.