Foundations — Work — definition, dot product F·d, sign convention
This is the D1 Foundations child of the Work topic. The parent note throws around arrows, angles, , dot products, and . Here we build each one from nothing, in an order where every piece leans on the piece before it. A reader who has never seen an arrow-with-a-hat should finish this page ready.
0. Number vs. arrow — scalar and vector
Before any physics, one split matters.

Look at the figure. The pale-yellow arrow has a tail (where it starts) and a head (the pointy end). Its length is the yellow bar labelled "magnitude"; its tilt is the direction. Two arrows are the same vector if they have the same length and the same tilt — even if drawn in different places.
We write a vector with a little arrow on top: , . We write its size only (a scalar) with the same letter, no arrow: , . So is always ; it is just the length of .
1. Displacement — the arrow from start to finish

The figure shows a wandering chalk path (the actual route walked) versus the straight blue arrow (start-to-finish). These are different:
- Path length / distance = how far you actually travelled along the squiggle (always a scalar, always grows).
- Displacement = the shortcut arrow (a vector, can even be zero if you return home).
This is why the parent insists "displacement, not path length". We needed the vector before that sentence could mean anything.
2. Components — chopping an arrow into and pieces
To do arithmetic with arrows we lay down two reference directions: right () and up (). See Vectors & Components for the full story.

In the figure, drop a straight line from the arrow's head down to the -axis: that ground-shadow is (pink). Drop one across to the -axis: that side-shadow is (blue). The arrow, its -shadow, and its -shadow form a right triangle — a triangle with one corner. Hold onto that triangle; the whole story lives inside it.
We write the vector from its components with unit vectors (one step right) and (one step up): The "hat" means "length exactly 1, just a pure direction". So means "3 steps right, 4 steps up" — exactly the notation in the parent's Example 2.
3. The angle — and why is the right tool

Now the key question work must answer: how much of points along ? That "along- shadow" is the piece that rides with the motion. In the figure, drop 's shadow onto the direction of (the yellow segment ).
Why cosine and not sine? In the right triangle formed by and its shadow, the shadow is the side next to the angle (the adjacent side), and is the longest side (the hypotenuse). By the very definition of cosine on a right triangle:
So is precisely "what fraction of the full force survives once we point it along the road." Sine would give the perpendicular leftover — the steering part that does no work. Choosing is choosing "along the motion." That is the entire reason the parent's formula is and never .
4. The dot product — the two-vectors-in, one-scalar-out machine
Why does the same number have two faces?
- is the geometry face: "(along-force) × (displacement)." Use it when you know the angle.
- is the component face: multiply matching shadows, add. Use it when you're handed arrows as lists and never told .
They always agree. Quick check with the parent's Example 2, , : The dot product hands you the sign for free — no separate step to decide positive or negative.
5. Units — the joule
Because work is a dot product, its output is a scalar, so a joule carries no direction — only a size and a sign ( energy in, energy out).
Prerequisite map
Equipment checklist
Cover the right side and test yourself.
What does the little arrow on mean, and what does plain mean?
Difference between distance and displacement
What are and ?
What does mean in ?
How is the angle measured?
Why and not in work?
The two equal faces of the dot product
Why is work a scalar?
SI unit of work and its base form
Sign of work when
Connections
- Parent: Work definition — where these foundations get assembled.
- Vectors & Components — the arrow-chopping this page leans on.
- Dot Product (Scalar Product) — the two-in-one-out machine in full.
- Kinetic Energy & Work-Energy Theorem — where positive/negative work goes next.
- Power — rate of doing work, another dot product .
- Friction — a force that reliably does negative work.
- Potential Energy & Conservative Forces — why loop displacement being zero matters.