1.1.18 · D4Measurement, Vectors & Kinematics

Exercises — Graphs — x-t, v-t, a-t; areas and slopes meaning

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Two figures below are shared across several problems — glance at them as you go.

Figure s01 (used in Problem 3.1) shows a car's graph in red: it rises as a straight line from to m/s over the first s (a triangle), stays flat at m/s from s to s (a rectangle), then falls straight back to over the last s (another triangle). The three shaded regions under the red line are the displacements of each phase; the slopes of the rising and falling segments ( and m/s²) are the accelerations.

Figure — Graphs — x-t, v-t, a-t; areas and slopes meaning

Figure s02 (used in Problem 3.2) shows a particle's graph in red: it holds at m/s for s, then slopes straight down, crossing the time axis at s, and reaches m/s at s, then holds at m/s until s. The two regions above the axis are shaded as positive area ( and m); the two regions below the axis are shaded as negative area ( and m). The picture makes visible why displacement (net area) can be zero while distance (sum of sizes) is not.

Figure — Graphs — x-t, v-t, a-t; areas and slopes meaning

L1 — Recognition

Recall Solution 1.1

WHAT we do: velocity is the slope of the graph — "rise over run." WHY: slope of (slope slides down the ladder ). WHAT IT LOOKS LIKE: a single straight line — the steepness never changes. A straight line means slope is the same everywhere, so velocity is constant at m/s (in the direction, since the slope is positive).

Recall Solution 1.2

Read the slope in each case (slope of = velocity).

  • (a) flat: slope object at rest (NOT constant velocity — see the trap below).
  • (b) up: slope positive and constant ⇒ constant velocity in .
  • (c) down: slope negative and constant ⇒ constant velocity in .
  • (d) bending up: slope increasing ⇒ velocity increasing ⇒ , speeding up in .

L2 — Application

Recall Solution 2.1

WHAT: displacement is the area under the graph. WHY: each thin strip is , a rectangle; add them all → area (area adds up the ladder ). WHAT IT LOOKS LIKE: one big rectangle, height , width .

Recall Solution 2.2

Acceleration = slope of . WHY: acceleration is defined as how fast velocity changes, i.e. the "rise over run" of the graph taken over a tiny run: . Because the line here is straight, the slope is the same everywhere, so we can use the whole rise over the whole run: Displacement = area under . Here is the initial velocity (the height where the graph starts, m/s) and is the final velocity (where it ends, m/s). The area is a trapezium (defined above): average of the two parallel heights times the width. (Same as rectangle plus triangle ; ✓.)


L3 — Analysis

Recall Solution 3.1

(a) Accelerations = slopes of each straight segment. (Slope of .)

  • Phase 1: .
  • Phase 2: flat line ⇒ .
  • Phase 3: (negative = slowing, since but ).

(b) Displacement = total area (all above the axis here, so all positive).

  • Phase 1 (triangle): m.
  • Phase 2 (rectangle): m.
  • Phase 3 (triangle): m.
  • Total m.

(c) Average velocity. WHY this formula: average velocity is defined as total displacement divided by total time — "if you had moved at one steady speed, what speed would cover the same displacement in the same time?" On the graph that displacement is the total area under , and the time is the full width, so: See Instantaneous vs Average Velocity: average velocity is total-displacement-over-total-time, not the average of the phase speeds.


Recall Solution 3.2

Split into signed areas. By our sign convention, region above the time axis is (motion in ), below is (motion in ).

  • s (rectangle above): m.
  • s (triangle above, from to ): m.
  • s (triangle below, from to ): m.
  • s (rectangle below): m.

(a) Displacement = net signed area: The particle ends where it started. (b) Distance = sum of magnitudes (below-axis counted as positive): See Distance vs Displacement: they differ exactly because the velocity changed sign.


L4 — Synthesis

Recall Solution 4.1

Climb the ladder using area under ().

  • By : m/s.
  • : no change m/s.
  • : m/s.

Now climb using area under (each phase is a trapezium; average of start and end heights times width).

  • Phase 1 ( over s): m.
  • Phase 2 ( constant, s): m.
  • Phase 3 ( over s): m.
  • Total displacement m.

All velocities stayed positive, so distance displacement m. Uses Equations of Uniformly Accelerated Motion and Differentiation and Integration in Physics.


Recall Solution 4.2

Acceleration = slope (): m/s². Displacement = trapezium area: m. Check with (itself derivable from the graph — see parent): The third kinematic equation is just the trapezium area written without .


L5 — Mastery

Recall Solution 5.1

(a) Shape: is constant, so is a straight line with slope , starting at m/s. It crosses zero (the top) and continues into negative (falling in , i.e. downward). (b) Time to top = where : s. (At the top the ball is momentarily at rest — , but is still ; it never pauses in the sign of .) (c) Total flight time: by symmetry the down-trip mirrors the up-trip, so total s. Check: return to start means net displacement , so solving gives s ✓. (d) Max height = area under from to s (triangle above axis): m. (e) Net displacement = net signed area from to s: triangle above ( m) plus equal triangle below ( m) m — back to the hand. Total distance m max height. See Free Fall and Projectile Motion and Vectors — Components and Signs for why "up " fixes every sign automatically.


Recall Solution 5.2

(a) Displacement = area under the curved graph = integral: (b) WHY not a triangle/trapezium: those formulas assume the top edge is a straight line (constant acceleration). Here changes with time, so the top edge curves. The only reliable "area" for a curved edge is the integral — the limit of adding infinitely many thin rectangles (this is exactly the area idea from the parent note, taken to its limit). See Differentiation and Integration in Physics. Sanity check by bounding: replace the curve by the straight chord from to , giving a triangle of area m. Because the true curve lies below that chord across the interval, this straight-chord triangle over-estimates the real area. So the exact answer must be smaller than m — and indeed ✓. (There is no under-estimate here; the chord bounds the area from above.)


Slope of gives what?
Velocity .
Area under gives what?
Displacement (net, signed).
When does displacement differ from distance on a graph?
When velocity changes sign (some area is below the axis).
Why can't be used for ?
Its top edge is curved (acceleration not constant); you must integrate.
At the top of a thrown ball, what are and ?
but still (slope of unchanged).

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