1.1.18 · D4 · HinglishMeasurement, Vectors & Kinematics

ExercisesGraphs — x-t, v-t, a-t; areas and slopes meaning

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1.1.18 · D4 · Physics › Measurement, Vectors & Kinematics › Graphs — x-t, v-t, a-t; areas and slopes meaning

Neeche do figures hain jo kai problems mein share ki gayi hain — zaroorat par inhe dekho.

Figure s01 (Problem 3.1 mein use hogi) ek car ka graph red mein dikhata hai: yeh se m/s tak seedhi line se badhta hai pehle s mein (ek triangle), s se s tak m/s par flat rehta hai (ek rectangle), phir aakhiri s mein seedha par aa jaata hai (ek aur triangle). Red line ke neeche teen shaded regions har phase ke displacements hain; utha-girne wale segments ke slopes ( aur m/s²) accelerations hain.

Figure — Graphs — x-t, v-t, a-t; areas and slopes meaning

Figure s02 (Problem 3.2 mein use hogi) ek particle ka graph red mein dikhata hai: yeh s tak m/s par rehta hai, phir seedha neeche slope karta hai, time axis ko s par cross karta hai, aur s par m/s tak pahunchta hai, phir s tak m/s par rehta hai. Axis ke upar ke do regions positive area ki tarah shaded hain ( aur m); axis ke neeche ke do regions negative area ki tarah shaded hain ( aur m). Yeh picture clearly dikhata hai ki displacement (net area) zero kyon ho sakta hai jabki distance (sizes ka sum) nahi.

Figure — Graphs — x-t, v-t, a-t; areas and slopes meaning

L1 — Recognition

Recall Solution 1.1

KYA karte hain: velocity graph ka slope hai — "rise over run." KYUN: ka slope (slope ladder par neeche slide karta hai). KAISA DIKHTA HAI: ek akeli seedhi line — steepness kabhi nahi badlti. Seedhi line ka matlab hai slope har jagah same hai, isliye velocity constant hai m/s par (slope positive hai isliye direction mein).

Recall Solution 1.2

Har case mein slope padho (slope of = velocity).

  • (a) flat: slope object at rest (constant velocity NAHI — neeche diya trap dekho).
  • (b) upar: slope positive aur constant ⇒ mein constant velocity.
  • (c) neeche: slope negative aur constant ⇒ mein constant velocity.
  • (d) upar curve: slope badh raha hai ⇒ velocity badh rahi hai ⇒ , mein speeding up.

L2 — Application

Recall Solution 2.1

KYA: displacement graph ke neeche ka area hai. KYUN: har thin strip hai, ek rectangle; sab jodo → area (area ladder mein add up karta hai). KAISA DIKHTA HAI: ek bada rectangle, height , width .

Recall Solution 2.2

Acceleration = slope of . KYUN: acceleration define hota hai is baat se ki velocity kitni tezi se badlti hai, yaani graph ka "rise over run" ek tiny run par liya jaaye: . Kyunki yahan line seedhi hai, slope har jagah same hai, isliye hum poore rise ko poore run se divide kar sakte hain: Displacement = ke neeche ka area. Yahan initial velocity hai (jahan graph start karta hai woh height, m/s) aur final velocity hai (jahan khatam hota hai, m/s). Area ek trapezium hai (upar define kiya gaya): donon parallel heights ka average times width. (Same as rectangle plus triangle ; ✓.)


L3 — Analysis

Recall Solution 3.1

(a) Accelerations = har seedhe segment ke slopes. (Slope of .)

  • Phase 1: .
  • Phase 2: flat line ⇒ .
  • Phase 3: (negative = slow ho raha hai, kyunki lekin ).

(b) Displacement = total area (yahan sab axis ke upar hai, isliye sab positive).

  • Phase 1 (triangle): m.
  • Phase 2 (rectangle): m.
  • Phase 3 (triangle): m.
  • Total m.

(c) Average velocity. KYUN yeh formula: average velocity define hota hai total displacement divided by total time se — "agar tum ek steady speed par chalte, to same displacement same time mein cover karne ke liye kya speed chahiye?" Graph par woh displacement hai hi ke neeche ka total area, aur time poori width hai, isliye: Dekho Instantaneous vs Average Velocity: average velocity total-displacement-over-total-time hai, naa ki phase speeds ka average.


Recall Solution 3.2

Signed areas mein split karo. Humare sign convention se, time axis ke upar wala region hai ( mein motion), neeche wala hai ( mein motion).

  • s (rectangle above): m.
  • s (triangle above, from to ): m.
  • s (triangle below, from to ): m.
  • s (rectangle below): m.

(a) Displacement = net signed area: Particle wahan khatam hota hai jahan se shuru hua tha. (b) Distance = magnitudes ka sum (below-axis area ko positive count karo): Dekho Distance vs Displacement: yahi exactly woh jagah hai jahan donon alag hote hain kyunki velocity ka sign badl gaya.


L4 — Synthesis

Recall Solution 4.1

Area under use karke ladder chadho ().

  • tak: m/s.
  • : koi change nahi m/s.
  • : m/s.

Ab area under use karke chadho (har phase ek trapezium hai; start aur end heights ka average times width).

  • Phase 1 ( over s): m.
  • Phase 2 ( constant, s): m.
  • Phase 3 ( over s): m.
  • Total displacement m.

Saari velocities positive rahi, isliye distance displacement m. Uses Equations of Uniformly Accelerated Motion aur Differentiation and Integration in Physics.


Recall Solution 4.2

Acceleration = slope (): m/s². Displacement = trapezium area: m. se check (yeh khud graph se derivable hai — parent note dekho): Third kinematic equation sirf trapezium area hai ke bina likha hua.


L5 — Mastery

Recall Solution 5.1

(a) Shape: constant hai, isliye ek seedhi line hai slope ke saath, m/s se start karti hai. Yeh zero cross karti hai (top par) aur negative mein continue karti hai (gir rahi hai mein, yaani neeche). (b) Top tak time = jahan : s. (Top par ball momentarily rest mein hai — , lekin abhi bhi hai; ke sign mein kabhi pause nahi hota.) (c) Total flight time: symmetry se down-trip up-trip ki mirror hai, isliye total s. Check: start par wapas aane ka matlab hai net displacement , isliye solve karne par s ✓. (d) Max height = se s tak ke neeche ka area (triangle above axis): m. (e) Net displacement = se s tak net signed area: triangle above ( m) plus equal triangle below ( m) m — haath mein wapas. Total distance m max height. Dekho Free Fall and Projectile Motion aur Vectors — Components and Signs ki "up " automatically har sign kaise fix karta hai.


Recall Solution 5.2

(a) Displacement = curved graph ke neeche ka area = integral: (b) Triangle/trapezium kyun nahi: woh formulas assume karte hain ki top edge ek seedhi line hai (constant acceleration). Yahan time ke saath badlta hai, isliye top edge curve karti hai. Ek curved edge ka reliable "area" sirf integral hai — infinitely many thin rectangles add karne ki limit (yahi exactly area idea hai parent note se, apni limit tak le jaaya gaya). Dekho Differentiation and Integration in Physics. Sanity check bounding se: curve ko straight chord se replace karo se tak, jo area m ka triangle deta hai. Kyunki actual curve is interval mein us chord ke neeche rehti hai, yeh straight-chord triangle real area ko over-estimate karta hai. Isliye exact answer m se chota hona chahiye — aur sach mein ✓. (Yahan koi under-estimate nahi hai; chord area ko upar se bound karta hai.)


Slope of kya deta hai?
Velocity .
Area under kya deta hai?
Displacement (net, signed).
graph par displacement aur distance kab alag hote hain?
Jab velocity ka sign badlta hai (kuch area axis ke neeche hota hai).
ke liye kyun use nahi hoti?
Iska top edge curved hai (acceleration constant nahi); integrate karna padega.
Thrown ball ke top par aur kya hain?
lekin abhi bhi hai (slope of unchanged).

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