Intuition The one core idea
Near Earth, gravity speeds every falling object up by the same amount each second — about 9.8 metres-per-second faster, every second — no matter how heavy it is. Everything else in this topic is just bookkeeping with + and − signs so the maths knows which way is "up".
This page assumes you have seen nothing . We build every letter, symbol and picture the parent note Free-fall page uses, in the order that lets each one lean on the one before it.
Before we can say where a ball is, we need a ruler pinned to the world . Pick a point to call zero , draw a straight line through it, and mark off equal steps (1 , 2 , 3 , … metres) in one direction and (− 1 , − 2 , − 3 , … ) in the other.
Definition The position axis and the symbol
y
y = a single number telling you how far along the ruler the object is. Positive y means "on the marked side", negative y means "on the other side". We use the letter y (not x ) because free fall is vertical .
Physics can't say "the ball is up there" — up there is not a number. A ruler turns a place into a number, and numbers can be added, subtracted, and put into equations. This is the whole reason Vectors and sign conventions exists.
The direction you chose as positive is your sign convention . Everything below depends on it.
On our ruler, the arrow direction (say, upward) is + and the opposite (downward) is − . A quantity with both a size and a direction-along-the-line is the simplest kind of vector , and on one straight line a vector is just a number with a sign .
Definition Sign = direction on the line
+ ::: points the way you chose as positive (e.g. up)
− ::: points the opposite way (e.g. down)
The magnitude (size, always positive) is the number with the sign stripped off, written with bars: ∣ − 19.8∣ = 19.8 .
Common mistake "A negative velocity means slowing down."
Why it feels right: minus signs feel like "less". The fix: on our axis a minus sign only means downward . A ball can speed up while its velocity gets more negative (e.g. − 5 → − 19.8 ).
t
t = how many seconds have passed since we started the clock (t = 0 at the moment we let go or throw). Measured in seconds (s ). It only ever increases.
Motion is change over time . Without a clock there is no "faster" or "slower". Every equation of motion is really a recipe: "give me t , I'll tell you where the ball is."
Watch the ball move a small distance Δ y (the symbol Δ , a Greek "D", means "change in" — the end value minus the start value) during a small time Δ t .
v
v = Δ t Δ y = change in time change in position
Read it as "metres gained per second ". Units: m/s . Its sign tells direction (up or down), its size tells speed.
ratio ?
"How fast?" is meaningless without "in how long?". Dividing distance by time answers both at once . This exact ratio is why the parent uses v = Δ y /Δ t — it is the question "how much position per unit time?"
As we let Δ t shrink toward an instant, this ratio becomes the instantaneous velocity , written d t d y (see §5).
Velocity itself can change. Acceleration measures how fast the velocity changes.
a
a = Δ t Δ v = change in time change in velocity
Units: metres-per-second, per second → m/s 2 . Sign = direction of the push .
g
g = the magnitude of free-fall acceleration near Earth's surface:
g ≈ 9.8 m/s 2 ( always a positive number, always "downward" )
Every second, a freely falling object's downward speed grows by about 9.8 m/s .
g can be negative."
The fix: g is a size , so g = + 9.8 always. The acceleration a can be − g or + g depending on which way you called positive. Keep the two ideas separate.
The parent writes a = d t d v . That's the ratio of §3–4 taken to the limit of an instant rather than a chunk of time.
d t d v
The velocity's rate of change at one exact moment — the ratio Δ v /Δ t as Δ t shrinks to (almost) nothing. Read it "dee-vee by dee-tee".
Intuition Why not just use
Δ v /Δ t ?
Over a chunk of time the ball's speed keeps changing, so the average hides the truth. The derivative pins down the value right now , which is what lets us build exact equations. Undoing a derivative (adding up all the tiny changes) is integration — the tool the parent uses to get v from a and y from v . You'll see this fully in Equations of Motion (constant acceleration) .
F and mass m
m = mass : how much "stuff" an object contains (kilograms, kg ). Bigger m = harder to speed up.
F = force : a push or pull (newtons, N ).
Newton's Second Law : F = ma — force equals mass times acceleration.
Gravity pulls with a force F = m g . Put that into F = ma :
ma = m g ⟹ a = g .
The m cancels — appears on both sides, divides out. That is why a hammer and a feather fall identically in vacuum: more mass feels more pull, but also resists more, and the two exactly balance.
By now every letter in the parent's "free-fall kit" is defined:
The exponent t 2 just means t × t ; v 2 means v × v . Nothing new — only shorthand.
Acceleration a = dv per dt
Test yourself — can you answer each before revealing?
What does the symbol y represent, and why not x ? A number giving position along a ruler; we use y because free fall is vertical.
What does Δ (Greek D) in front of a quantity mean? "Change in" — the final value minus the initial value.
On a "up is positive" axis, what does a negative velocity mean physically? The object is moving downward (sign = direction, not slowing).
What is the difference between g and a ? g is a fixed positive size (9.8 ); a is the acceleration whose sign (+ g or − g ) depends on your convention.
Why is velocity defined as a ratio Δ y /Δ t ? It answers "how much position per unit time" — capturing distance and duration at once.
What does the derivative d v / d t give that Δ v /Δ t does not? The instantaneous rate of change at one exact moment, not an average over a chunk.
In F = ma with gravity F = m g , why does mass cancel? Both sides carry an m ; dividing it out leaves a = g , so acceleration is independent of mass.
What does the subscript 0 in v 0 or y 0 mean? The value at the start, when t = 0 (initial velocity / initial position).