1.1.17 · D3Measurement, Vectors & Kinematics

Worked examples — Free fall — g = 9.8 m - s², sign conventions

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Before anything, let me re-anchor the three tools so you never have to scroll away.

Here, means "final position minus starting position" — the displacement, not the distance travelled. That distinction matters and we will see it bite.


The scenario matrix

Every free-fall problem is really "which of these cells am I in?" Each cell differs in the sign of , whether the landing point is above/below/at the start, and whether some input is zero or pushed to a limit.

# Cell class What's special Example
1 Pure drop, starting velocity is zero (a degenerate input) Ex 1
2 Thrown up, lands back at start symmetric flight, Ex 2
3 Thrown up, lands below start ; the ball passes its launch height going down Ex 3
4 Thrown down, both signs positive "down positive" convention keeps everything Ex 4
5 Same problem, opposite convention prove the answer doesn't depend on choice Ex 5
6 Quadratic with two roots which time do we keep? sign of the root Ex 6
7 Limiting value what happens as or small Ex 7
8 Real-world word problem reaction time, a moving reference Ex 8
9 Exam twist two objects, or a hidden assumption Ex 9

We now hit each cell in order.


Ex 1 — Cell 1: pure drop ()

Setup (why?): "Released from rest" means the degenerate input — no throw, gravity does all the work. Choose up positive, put the ground at , so , .

  1. Find the time. Use equation (2) with . Why this step? We want the instant the ball is at the ground, i.e. . The term vanishes because — notice the degenerate input simplifies the equation rather than breaking it.
  2. Solve for . Why this step? Simple algebra; only the positive root makes physical sense (negative time is before release).
  3. Find impact velocity. Use equation (1). Why this step? The sign tells direction — negative = downward in our convention. Speed is .

Verify: Cross-check with the no-time equation (3): , so . ✓ Matches. Units: . ✓


Ex 2 — Cell 2: thrown up, returns to start ()

Figure — Free fall — g = 9.8 m - s², sign conventions

Setup: Up positive, , , .

  1. Max height. At the peak the ball momentarily stops, so . Use equation (3): Why ? Look at the figure: velocity shrinks as the ball rises, hits exactly zero at the apex (the plum dot), then grows downward. The instant of turnaround is where .
  2. Time to top. From equation (1): . Why this step? Same " at top" idea, now solved for time.
  3. Total flight time. By up–down symmetry (the parabola in the figure is a mirror image about the apex), . Why this step? Because over the whole trip, equation (2) gives : roots (launch) and (return). The two roots are the two times the ball is at hand height.

Verify: Return speed from (1): — same magnitude, now downward. ✓ Exactly the symmetry we predicted.


Ex 3 — Cell 3: thrown up, lands below start ()

Setup: Up positive, launch point , ground at (below start ⟹ negative), , . Here the displacement is negative — this is the cell people fumble.

  1. Impact speed via (3). Why this step? Equation (3) skips the time and the up-then-down detour — perfect when we only want speed. Note the two negatives multiply to a positive, so the drop adds speed.
  2. Impact time via (2). Why this step? Now we need time, so we use position (2). This is a quadratic; solve it:
  3. Pick the root. , so or . Why keep the first? Negative time is before the throw — physically meaningless here. Keep .

Verify: Feed into (1): (rounding). ✓ Magnitude matches step 1. And impact speed () exceeds launch speed () — sensible, the cliff gave the ball extra fall distance.


Ex 4 — Cell 4: thrown down, all-positive convention

Setup (why this convention?): Everything moves down, so choose down positive — then , , and every number stays positive, killing sign slips. Start .

  1. Depth via (2). Why this step? We know the time and want the position — that is exactly what (2) delivers.
  2. Impact speed via (1). Why this step? Velocity after a known time — equation (1). Positive means downward here (as intended).

Verify: Cross-check with (3): , . ✓ Depth , so the throw added depth — sensible.


Ex 5 — Cell 5: SAME problem, up-positive convention

Setup: Up positive. Thrown down so . Gravity down so . Water is below start, so its position will be (negative, since below). .

  1. Position at via (2). Why this step? Same equation, but now both and are negative. Depth = .
  2. Velocity at via (1). Why this step? Negative because it's downward in this convention. Speed = .

Verify: Depth and speed identical to Ex 4. ✓ The physics never depends on which way you call positive; only the signs flip. This is the whole point of the Vectors and sign conventions discipline.


Ex 6 — Cell 6: quadratic with two meaningful roots

Figure — Free fall — g = 9.8 m - s², sign conventions

Setup: Up positive, , , , target .

  1. Write equation (2) at . Why this step? We fix the height and ask "for which ?" — a quadratic, so up to two solutions.
  2. Solve. , so or .
  3. Interpret BOTH roots. Look at the figure: the ball passes once going up (, orange dot) and once coming down (, teal dot). Both are physical — unlike Ex 3, we keep them both. Why keep both? The discriminant is positive and both roots are positive times after launch. The height is below the apex (), so the ball reaches it twice.

Verify: If the two roots straddle the apex, their average should equal the time-to-top . Average . ✓ Beautiful symmetry check.


Ex 7 — Cell 7: the limiting case ()

Setup: Use with .

  1. Plug in the three speeds. Why this step? Watching the value shrink shows the shape of the dependence.
  2. Read off the pattern. Divide by 10 and drops by — because , a quadratic dependence, not linear. Why does this matter? It tells us the sensitivity: near zero, a small throw barely lifts the ball.
  3. Take the limit. Why this step? This is the sanity boundary between "throw up" (Cells 2–3) and "pure drop" (Cell 1): a throw of zero speed is a drop, and its rise height is exactly . The formulas connect seamlessly — no discontinuity.

Verify: Does in the drop of Ex 1 rise at all? No — it starts falling immediately, . ✓ Consistent with the limit. The two cells meet exactly at .


Ex 8 — Cell 8: real-world word problem (reaction time)

Setup: Down positive (only falling). (released from rest), , .

  1. Use (2) to link distance and time. Why this step? We know the fallen distance and want the elapsed time — position equation, with (a Cell-1 style degenerate input embedded in a word problem).
  2. Solve for . Why this step? Positive root only — time can't be negative. Reaction time .

Verify: Impact speed if useful: . The time sits right in the human reaction-time band (). ✓ Physically believable — this is literally how the "ruler drop test" works.


Ex 9 — Cell 9: exam twist (two objects)

Setup: Down positive, , ground at . Ball A: . Ball B: . Both .

  1. Time for A (a pure drop, Cell 1). Why this step? No initial velocity, so only the term survives.
  2. Time for B (Cell 4 style). Why keep the root? The root gives negative time (before launch), discarded.
  3. Difference. . Why this step? The question asks for the gap between impacts.

Verify: Sanity: B has a head start of speed, so it must land first () — ✓. Check A's impact speed vs B's ; B is faster, consistent with landing sooner. ✓


Recap: which cell was which

Recall Map each example back to its matrix cell

Ex 1 → Cell 1 (drop, ) · Ex 2 → Cell 2 ( symmetric) · Ex 3 → Cell 3 () · Ex 4 → Cell 4 (down positive) · Ex 5 → Cell 5 (convention swap) · Ex 6 → Cell 6 (two roots) · Ex 7 → Cell 7 (limit ) · Ex 8 → Cell 8 (word problem) · Ex 9 → Cell 9 (two objects).

Active recall

Which equation skips time entirely?
(equation 3).
In Ex 3, why did impact speed exceed launch speed?
The cliff added fall distance below the launch point (), so is positive and adds to .
When do you keep both roots of the position quadratic?
When both are positive times and the object physically passes that height twice (target below the apex).
As , what does max height approach, and why does that make sense?
; a zero-speed "throw" is just a drop, which rises nothing.
Does the final answer depend on choosing up-positive vs down-positive?
No — Ex 4 and Ex 5 give identical depth and speed; only intermediate signs flip.

Connections

Concept Map

keep both times

drop neg time

meets

Scenario matrix

Cell1 drop v0=0

Cell2 up returns delta y = 0

Cell3 up lands below delta y neg

Cell4 down all positive

Cell5 convention swap

Cell6 two roots

Cell7 limit v0 to 0

Cell8 word problem

Cell9 two objects

passes height twice

keep positive root