1.1.11 · D4Measurement, Vectors & Kinematics

Exercises — Dot product — formula, geometric meaning, work calculation

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Before we begin, one figure sets the picture we'll reuse: two arrows, the angle between them, and the "shadow" that the dot product measures.

Figure — Dot product — formula, geometric meaning, work calculation

Look at the cyan arrow and the white arrow . Drop straight down onto the line of — the amber segment is its shadow, of length . The dot product is that shadow times . Keep this image in mind for every problem below.


Level 1 — Recognition

Recall Solution L1·1

WHAT: The dot product always collapses two arrows into a single plain number — a scalar. Compute with the component form : No direction attached — just the number . It is a scalar.

Recall Solution L1·2

WHY this test: two non-zero vectors are perpendicular exactly when their dot product is (because ). The dot product is , so yes — they are perpendicular ().

Recall Solution L1·3

WHY: a vector dotted with itself gives (angle with itself is , ).


Level 2 — Application

Recall Solution L2·1

Multiply like-with-like, then add: WHAT the sign means: negative ⇒ the vectors mostly oppose each other (angle beyond ).

Recall Solution L2·2

WHY : only the part of the force along the motion does work — that part is (the shadow of on , exactly the amber segment in the figure). Units: .

Recall Solution L2·3

WHY skip the angle: with components in hand, is just multiply-and-add.


Level 3 — Analysis

Recall Solution L3·1

WHY divide by magnitudes: rearranging the geometric form gives ; the denominator strips out the lengths so only the alignment remains. The dot product is , so they are perpendicular — no need to even compute the magnitudes here.

Recall Solution L3·2

Interpret: negative ⇒ is obtuse (). The vectors partly oppose one another. (Look again at the figure: if 's shadow fell on the opposite side of , the shadow length — and hence the dot product — turns negative.)

Recall Solution L3·3

WHY this formula: the projection length is (see Projection of a vector). Since points along the -axis, its length is . That is exactly the -component of — the shadow onto the -axis is .


Level 4 — Synthesis

Recall Solution L4·1

WHY: perpendicular ⇔ dot product . Set it up and solve for .

Recall Solution L4·2

WHY add: work is a scalar, and the dot product is distributive, so total work is the sum over stages: . Check via the combined displacement : ✓.

Recall Solution L4·3

First build . Makes sense: is the diagonal of a unit square, tilted off .


Level 5 — Mastery

Recall Solution L5·1

Displacement in components: (horizontal). Applied force: Only the horizontal part does work; the vertical is perpendicular to and contributes (its shadow on has zero length). Friction: Negative — friction removes energy, exactly as it should. Net work: By the Work-Energy Theorem, this equals the block's gain in kinetic energy.

Recall Solution L5·2

WHY we expect zero: in Circular motion the centripetal force always points to the centre, which is perpendicular to the velocity (and to the displacement, which follows ). A perpendicular force does no work, so the speed (and kinetic energy) stays constant even though the direction keeps changing.

Recall Solution L5·3

Set up with . Square both sides (valid since is required for a acute angle): This gives , which is impossible — no real works. WHAT this means: the geometry forbids a angle here. As grows, 's length grows faster than the dot product, so can never reach ; the smallest attainable angle stays above . Always sanity-check that a solution can exist before trusting algebra.


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