Shuru karne se pehle, ek figure woh picture set karta hai jise hum baar baar use karenge: do arrows, unke beech ka angle, aur woh "shadow" jo dot product measure karta hai.
Cyan arrowA aur white arrowB ko dekho. A ko seedha B ki line par
giraa do — amber segment uski shadow hai, jiska length ∣A∣cosθ hai. Dot product wahi
shadow hai ∣B∣ se multiply hoke. Yeh image har problem ke liye apne dimaag mein rakho.
KYA HAI: Dot product hamesha do arrows ko ek single plain number mein collapse kar deta hai — ek scalar.
Compute karo component form A⋅B=AxBx+AyBy+AzBz se:
A⋅B=(1)(4)+(2)(5)+(3)(6)=4+10+18=32.
Koi direction attached nahi — bas number 32. Yeh ek scalar hai.
Recall Solution L1·2
KYUN yeh test: do non-zero vectors perpendicular hote hain exactly tab jab unka dot product 0
ho (kyunki cos90∘=0).
A⋅B=(2)(3)+(3)(−2)=6−6=0.
Dot product 0 hai, isliye haan — woh perpendicular hain (θ=90∘).
Recall Solution L1·3
KYUN: ek vector khud se dot kiya jaaye to ∣A∣2 milta hai (khud se angle 0∘ hai, cos0=1).
A⋅A=(3)(3)+(4)(4)=9+16=25,∣A∣=25=5.
Like-with-like multiply karo, phir add karo:
A⋅B=(5)(−3)+(−2)(4)+(1)(2)=−15−8+2=−21.SIGN ka matlab: negative ⇒ vectors mostly oppose kar rahe hain ek doosre ko (angle 90∘ se zyada).
Recall Solution L2·2
KYUN cosθ: force ka sirf woh part jo motion ke saath ho woh work karta hai — woh part hai
∣F∣cosθ (figure mein amber segment, F ki shadow d par, exactly).
W=∣F∣∣d∣cosθ=(20)(4)cos30∘=80×0.8660=69.28 J.
Units: N⋅m=J.
Recall Solution L2·3
KYUN angle skip karein: components haath mein hain to W=F⋅d bas multiply-and-add hai.
W=(6)(3)+(−8)(1)=18−8=10 J.
KYUN magnitudes se divide karein: geometric form rearrange karne par milta hai
cosθ=∣A∣∣B∣A⋅B; denominator lengths strip out karta hai taaki
sirf alignment bache.
A⋅B=(1)(2)+(2)(0)+(2)(−1)=2+0−2=0.cosθ=∣A∣∣B∣0=0⇒θ=90∘.
Dot product 0 hai, isliye woh perpendicular hain — yahan magnitudes compute karne ki zaroorat bhi nahi.
Recall Solution L3·2
A⋅B=(−2)(3)+(1)(1)=−6+1=−5.Interpret: negative ⇒ cosθ<0 ⇒ θobtuse hai (>90∘). Vectors ek doosre ko
partly oppose kar rahe hain. (Figure dekhao: agar A ki shadow B ke opposite side par pade,
to shadow length — aur isliye dot product — negative ho jaata hai.)
Recall Solution L3·3
KYUN yeh formula: projection length hai ∣A∣cosθ=∣B∣A⋅B
(dekho Projection of a vector). Kyunki B=(1,0)x-axis ke saath point karta hai, uski length 1 hai.
A⋅B=(4)(1)+(3)(0)=4,∣B∣=1.projection=14=4.
Yeh exactly A ka x-component hai — x-axis par shadow hai hiAx.
KYUN: perpendicular ⇔ dot product =0. Setup karo aur k ke liye solve karo.
A⋅B=(2)(3)+(k)(−2)+(1)(4)=6−2k+4=10−2k.10−2k=0⇒k=5.
Recall Solution L4·2
KYUN add karein: work ek scalar hai, aur dot product distributive hai, isliye total work stages ka
sum hai: W=F⋅d1+F⋅d2=F⋅(d1+d2).
F⋅d1=(3)(2)+(4)(0)=6,F⋅d2=(3)(0)+(4)(3)=12.W=6+12=18 J.Check combined displacement d1+d2=(2,3) se: (3)(2)+(4)(3)=6+12=18 ✓.
Recall Solution L4·3
Pehle R=(1,0)+(0,1)=(1,1) banao.
A⋅R=(1)(1)+(0)(1)=1.∣A∣=1,∣R∣=12+12=2.cosθ=1⋅21=21⇒θ=45∘.
Sahi lagta hai: R ek unit square ka diagonal hai, A se 45∘ tilted.
Displacement components mein: d=(5,0) m (horizontal).
Applied force:Wapp=Fapp⋅d=(12)(5)+(5)(0)=60 J.
Sirf horizontal12 N part work karta hai; vertical 5 N, d ke perpendicular hai
aur 0 contribute karta hai (uski shadow d par zero length ki hai).
Friction:Wfric=f⋅d=(−4)(5)+(0)(0)=−20 J.
Negative — friction energy remove karta hai, exactly jaisa hona chahiye.
Net work:Wnet=60+(−20)=40 J.Work-Energy Theorem ke according, yeh +40 J block ki kinetic energy ki gain ke barabar hai.
Recall Solution L5·2
KYUN hum zero expect karte hain:Circular motion mein centripetal force hamesha centre ki taraf
point karta hai, jo velocity ke (aur displacement ke, jo v follow karta hai) perpendicular hota hai.
W=F⋅d=(5)(0)+(0)(0.03)=0 J.
Perpendicular force koi work nahi karta, isliye speed (aur kinetic energy) constant rehti hai chahe
direction badhalta rahe.
Recall Solution L5·3
Setup:cos60∘=∣A∣∣B∣A⋅B with cos60∘=21.
A⋅B=(2)(1)+(1)(c)+(−2)(1)=2+c−2=c.∣A∣=4+1+4=3,∣B∣=1+c2+1=c2+2.3c2+2c=21⇒2c=3c2+2.
Dono sides square karo (valid tabhi jab c>0 ho, kyunki 60∘ acute angle chahiye):
4c2=9(c2+2)⇒4c2=9c2+18⇒−5c2=18.
Isse milta hai c2=−3.6, jo impossible hai — koi real c kaam nahi karta.
ISKA MATLAB: geometry yahan 60∘ angle forbid karta hai. Jaise c badhta hai, B ki length
dot product se zyada tez badhti hai, isliye cosθ kabhi 21 tak nahi pahunch sakta; attainable
angle 60∘ se upar rehta hai. Algebra par trust karne se pehle hamesha sanity-check karo ki solution exist kar sakta hai.