1.1.10 · D5Measurement, Vectors & Kinematics
Question bank — Unit vectors — î, ĵ, k̂; constructing unit vector
This is a companion to the parent Unit Vectors note. No new formulas are introduced — only ways the old ones get misused.
True or false — justify
Every vector of length 1 is a unit vector.
True — that is the definition. "Unit" means magnitude exactly ; it says nothing about which direction it points.
is a unit vector.
False — its magnitude is , not . Adding two unit vectors does not give a unit vector unless they are the same vector.
A unit vector must point along one of the axes.
False — is a perfectly good unit vector pointing diagonally. Only happen to lie on axes; any direction has its own unit vector.
If is a unit vector, then is also a unit vector.
True — negating flips the direction but multiplies length by , so the magnitude stays . It points the opposite way with the same length.
A unit vector is dimensionless, so multiplying it by a length gives a length.
True — the unit vector carries only direction with no units, so the physical units come entirely from the scalar magnitude you multiply by (e.g. metres, newtons).
The zero vector has a unit vector.
False — has magnitude , and is dividing by zero. A vector with no length has no direction to point, so no unit vector exists.
Two different vectors can share the same unit vector.
True — and both give . They point the same way and differ only in length, which the unit vector discards.
but .
True — each basis vector dotted with itself gives , and dotted with a perpendicular one gives . This is exactly the orthonormal property.
Spot the error
", so ."
The components are perpendicular, so you combine them with Pythagoras, not addition: . Plain addition would only work for vectors along the same line.
"To shrink to a unit vector, divide by to get ."
You must divide by the vector's own magnitude (), not an arbitrary number. Dividing by gives length , not ; only guarantees length exactly .
", but magnitude is positive so I'll write ."
The minus sign is not about magnitude — it encodes that the component points in . Dropping it changes the direction; only the overall magnitude is forced positive, never the individual signed components.
", and , so I get ."
Squaring a negative gives a positive: . The square erases the sign, which is why magnitude is always non-negative regardless of component signs.
"A unit vector points, so it has no units — meaning it's not really a vector."
It is a genuine vector (it has direction and magnitude ); "no units" only means it is dimensionless. Dimensionless is not the same as "not a vector".
", so to rebuild I add the magnitude and the unit vector."
It is multiplication, not addition: magnitude (a scalar) times the direction (unit vector). Adding a scalar to a vector is not even a defined operation.
Why questions
Why do we divide by specifically, and not some other quantity?
Because dividing by exactly the vector's own length rescales its magnitude to while multiplying by the positive scalar never rotates it — so direction is preserved and length becomes .
Why does Pythagoras (squares), not simple addition, give the magnitude?
Because are mutually perpendicular, the components form the sides of a right-angled box; the vector is its diagonal, and diagonal lengths come from Pythagoras applied to perpendicular sides.
Why is the unit vector called a "pointer" or "compass needle"?
It strips off the "how much" (magnitude) and keeps only the "which way" (direction), like a compass needle that is always the same length and only ever tells you a bearing.
Why does multiplying by the positive scalar not change its direction?
A positive scalar only stretches or shrinks a vector along its own line; direction reverses only if the scalar is negative, and is always positive since .
Why can we write any vector as ?
Because the three basis vectors point along independent perpendicular axes, so scaling and adding them reaches every point in space — the hats supply direction, the numbers supply amount, together forming a sum.
Why does the sign of a component live in the number and not in the hat?
The hats are fixed pointers along ; to point the opposite way you attach a negative number, e.g. means "2 units in the direction". This keeps the basis constant.
Edge cases
What is the unit vector of a vector already having magnitude ?
The vector itself — dividing by changes nothing, so . It is already a pure pointer.
What is the unit vector of alone?
Just , since . The standard basis vectors are unit vectors already; there is nothing to rescale.
Can a unit vector be exactly and at the same time?
No — a single unit vector has one direction. and point along different (perpendicular) axes, so they are two distinct unit vectors, not one.
What happens to the "construct a unit vector" recipe if one component is zero, e.g. ?
It still works: , so . A zero component simply means the pointer has no reach along that axis — nothing breaks.
Is there a unit vector pointing in "no direction"?
No — that would be the zero vector, which has magnitude , and a unit vector by definition needs magnitude . "No direction" and "unit length" are contradictory.
If two vectors have equal magnitude but opposite unit vectors, how are they related?
They are exact negatives of each other: same length, directly opposite directions, so (their displacements cancel).
Recall One-line takeaways to keep
- Unit = magnitude 1, not "small", not "unitless-therefore-not-a-vector".
- Magnitude always needs squares (Pythagoras), because components are perpendicular.
- Signs live in the numbers; the hats are fixed positive-axis pointers.
- The zero vector is the one vector with no unit vector.
Connections
- Unit vectors — î, ĵ, k̂; constructing unit vector
- Vectors — components and resolution
- Magnitude and direction of a vector
- Vector addition — triangle and parallelogram laws
- Dot product
- Position vector and displacement
- Pythagoras theorem