Foundations — Unit vectors — î, ĵ, k̂; constructing unit vector
Before you can read the parent note on unit vectors, you need every symbol it quietly assumes. Below, each item is built from the previous one: plain words → the picture → why the topic needs it. Nothing is used before it is drawn.
1. What is an arrow (a vector)?
Contrast this with an ordinary number like (a scalar) — that has size only, no direction. Temperature is a scalar; a shove is a vector (you need to know how hard AND which way).
Why the topic needs it: the whole idea of a "unit vector" only makes sense once you accept that an arrow secretly stores two independent facts. Look at the red arrow in the figure — its length and its tilt are two separate dials.
2. The number line, axes, and the origin
Why the topic needs it: to say "this arrow reaches to the right and up" you first need a right and an up to measure against. See Position vector and displacement for how points get their coordinates.
3. Components — splitting an arrow into "right" and "up" amounts
Look at the figure: drop a straight line from the arrow's tip straight down to the -axis — the shadow it casts is . Drop one straight across to the -axis — that shadow is . The arrow is the diagonal; its two shadows are the components.
Signs matter. If the arrow points left, is negative. If it points down, is negative. The sign of a component tells you which of two opposite directions along that axis. Never drop it — the parent note lists dropped signs as a top mistake. See Vectors — components and resolution for the full story.
4. The hat, and î, ĵ, k̂ — the pure pointers
Why the topic needs them: they are the alphabet of direction. Writing means "go steps in the direction, then steps in the direction." The numbers carry amount; the hats carry direction. That clean split is exactly what the topic is built on.
5. Multiplying an arrow by a plain number (scaling)
Why the topic needs it: constructing a unit vector is scaling (), and rebuilding a vector is scaling ().
6. Magnitude and the square-root sign
To compute it we need two symbols:
- Squaring, . Squaring always gives something positive, which is why a negative component contributes the same as its positive twin — length has no sign.
- Square root, , the undo of squaring: because .
Why a square root and not just adding the components? Because the components are perpendicular sides of a right triangle — and the long side of a right triangle is not the sum of the short sides. That is Pythagoras theorem:
For : plain addition gives the wrong ; Pythagoras gives the right . See Magnitude and direction of a vector.
7. The degenerate case — the zero vector
How these foundations feed the topic
Read it top-down: arrows and axes give you components; components make a right triangle; Pythagoras turns that triangle into a magnitude; magnitude plus scaling plus the basis hats give you the unit vector.
Equipment checklist
Test yourself — you are ready when you can answer every line without peeking.
What two facts does a vector carry?
What is a scalar, and how does it differ from a vector?
What does the origin mean on a set of axes?
What is a component of a vector?
What does a negative component tell you?
What does the hat in promise?
Which way do , , point?
What does "orthonormal" mean?
What happens to a vector's direction when you scale by a positive number?
Why use Pythagoras, not addition, for magnitude?
What is ?
Which vector has no unit vector, and why?
Connections
- Unit vectors — î, ĵ, k̂; constructing unit vector (the parent this page prepares you for)
- Vectors — components and resolution
- Magnitude and direction of a vector
- Pythagoras theorem
- Position vector and displacement