1.1.8 · D2Measurement, Vectors & Kinematics

Visual walkthrough — Vector addition — triangle law, parallelogram law

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We add two arrows and ask the only question that matters: how long is the straight arrow from where I started to where I stopped, and which way does it point?


Step 1 — Two arrows, one shared corner

WHAT. We draw two vectors and starting from the same point . An arrow here means a journey: its length is how far, its direction is which way. The wedge of space between them is the angle (theta, a Greek letter we use as a name for "the angle between them"), swept counter-clockwise from to .

WHY start tail-to-tail? Because the only piece of geometry that decides the answer is the opening between the two arrows. If we know (length of ), (length of ), and (the opening), everything else is forced.

PICTURE. Look at the two arrows leaving and the shaded wedge between them; the little curved arrow shows the counter-clockwise direction we measure in.

Figure — Vector addition — triangle law, parallelogram law

Step 2 — Lay flat: build a ruler to measure with

WHAT. We rotate the whole picture so lies flat along a horizontal line (the x-axis) and sits at the crossing point of the horizontal and vertical lines (the origin). Rotating the whole picture changes nothing about the answer — the arrows keep their lengths and their opening .

WHY. A horizontal-and-vertical grid lets us describe any point by two plain numbers: how far right (call it ) and how far up (call it ). Numbers we can add; slanted arrows we cannot. This is the trick that turns geometry into arithmetic — the same idea behind Resolution of a vector into components. Because now points along and is measured counter-clockwise from it, leans up and to the side — into the upper half of the grid.

PICTURE. now runs along the bottom; its tip sits at the point — distance to the right, up.

Figure — Vector addition — triangle law, parallelogram law

Step 3 — Break into "right" and "up"

WHAT. From the tip of we drop a straight vertical line onto the x-axis. That makes a right triangle whose slanted side (the hypotenuse) is itself, with the angle sitting at .

WHY these two pieces? We need written as (how far right) and (how far up) so we can add it to 's numbers. The tool that reads an angle-plus-hypotenuse into a right/up pair is trigonometry:

  • — so the horizontal side .
  • — so the vertical side .

Why cosine for the "right" part? Cosine measures how much of the arrow points along 's direction; sine measures how much points across it. That is exactly the split we want. Because , the up-part (the tip of never dips below the base line), while the right-part may be positive (if ), zero (at ), or negative (if , i.e. leans backward).

PICTURE. The dotted right triangle under : base , height .

Figure — Vector addition — triangle law, parallelogram law

Step 4 — Slide onto the tip of (head-to-tail)

WHAT. Keep 's length and direction, but slide it so its tail sits on 's head. This is the triangle law: "continue the journey from where the first one ended." Sliding an arrow without turning it does not change it.

WHY. After walking you are at . Walking from there adds to your right-position and to your up-position. So the place you finally land — the head of the resultant — is:

PICTURE. along the base, perched on its tip, and the finish point marked .

Figure — Vector addition — triangle law, parallelogram law

Here is the total rightward distance from start to finish and the total upward distance. The straight arrow from to is the resultant , and its length we call .


Step 5 — Pythagoras: the length of the straight-home arrow

WHAT. The resultant reaches to the right and up. Those two form the legs of a right triangle; is the hypotenuse, and its length is .

WHY Pythagoras and not something else? Because (horizontal) and (vertical) meet at a right angle by construction — the grid is square. The theorem that turns two perpendicular legs into a straight-line distance is exactly .

PICTURE. The right triangle –(foot)–(head), with legs , and hypotenuse .

Figure — Vector addition — triangle law, parallelogram law


Step 6 — Multiply out, and watch a term vanish

WHAT. We expand the square. Expanding gives three pieces; the adds one more:

WHY it simplifies. The last two share : . And always — it is Pythagoras applied to the little unit triangle inside every angle. So those two collapse into a single .

PICTURE. A colour-coded map of the four terms: two "clean" squares , , and the orange cross term that carries all the angle information.

Figure — Vector addition — triangle law, parallelogram law

This is the Law of cosines in disguise; the inside is exactly the quantity a Scalar (dot) product would hand you.


Step 7 — Which way does point?

WHAT. We want (alpha), the angle makes with the base arrow , measured counter-clockwise from just like . In the right triangle of Step 5, the side opposite is and the side adjacent to is .

WHY tangent? We know both legs but no hypotenuse-angle yet. The one trig ratio built from opposite over adjacent — needing neither the hypotenuse nor anything else — is the tangent. It answers precisely "how steep is this arrow above the base?"

PICTURE. The angle tucked at between and , with (opposite) and (adjacent) labelled.

Figure — Vector addition — triangle law, parallelogram law

Reading back out — and why one is not enough. The ordinary inverse-tangent (also written ) answers "which angle has this tangent?", but it can only ever return an answer in its principal range — angles that point into the right half of the plane. Our resultant, though, can point up-and-left (when ), and a bare would fold that back into the wrong half. The clean fix is a single function that looks at both and separately (their individual signs, not just their ratio) and returns the correct wedge in one shot. That function is called :

The last two lines are the degenerate "flat resultant" outcomes; the middle picture below shows why they happen.


Step 8 — Every edge case, drawn

WHAT. We sweep from to and watch change. Only the cross term moves, because slides from down to .

WHY check these? A formula you cannot stress-test is a formula you do not trust. Each limit must match common sense.

PICTURE. Three stacked diagrams — aligned, perpendicular, opposed — with the resultant redrawn each time.

Figure — Vector addition — triangle law, parallelogram law
meaning
() arrows aligned → longest
quadrant I () perpendicular → plain Pythagoras
$\sqrt{(A-B)^2}= A-B $

At and we have — the resultant lies flat along the base line, so returns (head along , when ) or (head along , when ), the two "" outcomes listed in Step 7.

So the resultant is trapped in . If additionally , then at the two arrows cancel and — the degenerate zero vector, a journey that ends where it began (and is undefined, because a zero-length arrow points nowhere).


The one-picture summary

Everything above lives in a single diagram: lay flat, drop 's components, close the right triangle, read off Pythagoras and off .

Figure — Vector addition — triangle law, parallelogram law
Recall Feynman: tell it to a 12-year-old

Put two arrows tip-tails at the same dot. Turn the page so the first arrow lies flat like a ruler, and always measure angles going anti-clockwise from that ruler. Now the second arrow leans off it at some slant — split that slant arrow into "how far sideways" (that's the cosine part) and "how far up" (that's the sine part, which stays positive because the arrow leans up). Stack the second arrow onto the end of the first: you've now walked sideways and up . Draw the straight line home. Its length is found by the flat-triangle rule — that gives — and its tilt is "up-part over sideways-part." If the home-arrow points straight up, its tilt is exactly ; if it leans back to the left, it is between and — the tool sorts out which just by looking at whether "sideways" is positive or negative. Swing the second arrow from lined-up to opposite and the home-arrow shrinks from all the way down to . That's the whole story.

Recall Quick self-test

Why does the cross term carry all the angle info? ::: and never change; only depends on . Where does get used? ::: In Step 6, to collapse into . Why tangent for the direction and not sine? ::: We know both legs but not the hypotenuse; tangent = opposite/adjacent uses exactly those. Why does only one cross-term sign ever appear? ::: Because keeps , so stays upward; all sign changes hide inside . What does (no arrow) mean versus ? ::: is the resultant vector; is just its length. Why is a bare not enough, and what replaces it? ::: only returns so it mis-places leftward () arrows and divides by zero at ; uses both signs to give the correct wedge.


Connections