1.1.8 · Physics › Measurement, Vectors & Kinematics
Ek vector ek "journey" hai jisme ek length aur ek direction hoti hai. Do vectors ko add karna matlab hai: pehli journey karo, phir doosri — aakhir mein kahan pohonche? Start se finish tak ka seedha arrow resultant hai. Neeche sab kuch (triangle law, parallelogram law, magnitude formula) usi ek idea ki bookkeeping hai.
Definition Vector addition
Do vectors A aur B diye hain, unka sum (ya resultant ) R = A + B woh single vector hai jo A aur B ko ek ke baad ek karne jaisa hi net displacement/effect produce karta hai.
"Journey" idea se seedhe do key facts milte hain:
Addition commutative hoti hai: A + B = B + A (parallelogram se yeh obvious hai).
Sirf same quantities hi add ho sakti hain (force + force, velocity + velocity) — force ko velocity se kabhi nahi.
Definition Vector addition ka Triangle law
Agar do vectors ko ek triangle ki do sides se magnitude aur direction mein represent kiya jaye jo same order (head-to-tail) mein li gayi hain, toh resultant ko teesri side se opposite order mein represent kiya jaata hai (pehle ka tail se doosre ka head).
WHY head-to-tail? Kyunki B ka tail wahan hai jahaan pehli journey khatam hui thi . B ko wahan rakhna literally matlab hai "jahaan ruke the, wahaan se aage chalo." Isliye closing side net trip hai.
Definition Parallelogram law
Agar ek point par act karne wale do vectors ko ek parallelogram ki do adjacent sides se represent kiya jaye (jo same point se, tail-to-tail draw ki gayi hain), toh resultant ko us point se guzarne wale parallelogram ke diagonal se represent kiya jaata hai.
WHY yeh same cheez hai: Parallelogram mein, opposite side B ke barabar hai (parallelogram → opposite sides equal & parallel hoti hain). Toh diagonal ek aisa triangle close karta hai jiske do sides A aur B head-to-tail hain. Parallelogram law = triangle law alag costume mein.
Maano A aur B ke beech ka angle (tail-to-tail) θ hai. A ko base ke saath rako; parallelogram banao.
Step 1 — Coordinates set karo.
Common tail O ko origin par rako, A ko x-axis ke saath.
A ka tip: ( A , 0 ) .
B , A ke saath θ angle banata hai, isliye uske components hain ( B cos θ , B sin θ ) .
Yeh step kyun? Components ki wajah se hum x aur y independently add kar sakte hain, geometry ko arithmetic mein badal dete hain.
Step 2 — B ko A ke tip par rako (head-to-tail). R ka head yahan land karta hai:
R x = A + B cos θ , R y = B sin θ .
Step 3 — Pythagoras (head, O se horizontal R x , vertical R y par hai):
R = R x 2 + R y 2 = ( A + B cos θ ) 2 + ( B sin θ ) 2 .
Step 4 — Expand aur simplify karo.
R 2 = A 2 + 2 A B cos θ + B 2 cos 2 θ + B 2 sin 2 θ .
Kyunki cos 2 θ + sin 2 θ = 1 :
Step 5 — Direction. Resultant A ke saath angle α banata hai:
tan α = R x R y = A + B cos θ B sin θ
Yeh step kyun? B ke tip se bane perpendicular ke right triangle ke liye tan α = adjacent opposite .
Intuition Sanity checks (Forecast-then-Verify)
θ = 0 ∘ (same direction): R = A 2 + B 2 + 2 A B = A + B . ✔ Maximum.
θ = 18 0 ∘ (opposite): R = A 2 + B 2 − 2 A B = ∣ A − B ∣ . ✔ Minimum.
θ = 9 0 ∘ (perpendicular): R = A 2 + B 2 . ✔ Seedha Pythagoras.
Toh resultant hamesha [ ∣ A − B ∣ , A + B ] mein hota hai.
Common mistake "Bas magnitudes add karo:
3 + 4 = 7 ."
Kyun sahi lagta hai: Ordinary numbers ke liye, addition sirf values jodna hoti hai. Galti: vectors direction carry karte hain; sirf tab R = A + B hota hai jab θ = 0 . Fix: hamesha R = A 2 + B 2 + 2 A B cos θ use karo; magnitudes sirf parallel vectors ke liye add hote hain.
Common mistake "Triangle law mein vectors ko tip-to-tip add karo."
Kyun sahi lagta hai: Unhe same point se draw karna neat lagta hai. Galti: triangle law ko head-to-tail chahiye; tip-to-tip sum ki jagah difference deta hai. Fix: A + B ke liye, B ka tail A ke head par rakho. (Tail-to-tail parallelogram law ke liye hai, jahan diagonal — koi side nahi — sum hoti hai.)
tan α mein doosre vector ka horizontal se angle use karo."
Kyun sahi lagta hai: angles toh angles hote hain. Galti: har formula mein θ do vectors ke beech ka angle hai, tail-to-tail measure kiya hua. Fix: dono vectors ko ek common origin se redraw karo; unke beech ka wedge θ hai.
Triangle law statement Do vectors ek triangle ki do sides ke roop mein same order mein (head-to-tail); resultant teesri side hai opposite order mein.
Parallelogram law statement Do vectors ek common point se adjacent sides ke roop mein; resultant us point se guzarne wala diagonal hai.
Magnitude of resultant of A , B at angle θ Direction of resultant (angle with A ) tan α = A + B cos θ B sin θ
Maximum possible resultant A + B , jab θ = 0 ∘ (parallel).
Minimum possible resultant ∣ A − B ∣ , jab θ = 18 0 ∘ (anti-parallel).
Resultant when θ = 9 0 ∘ Formula mein θ kya hai? Do vectors ke beech ka angle, tail-to-tail measure kiya hua.
Triangle & parallelogram laws equivalent kyun hain? Parallelogram ki opposite sides equal & parallel hoti hain, isliye diagonal ek aisa head-to-tail triangle close karta hai jisme same do vectors hain.
Do equal vectors ke liye resultant kidhar point karta hai? Angle bisector ke saath (symmetry se).
Recall Feynman: ek 12-saal ke bachche ko samjhao
Socho tum 3 steps east chalte ho, phir 4 steps north. Tum ghar se 7 steps dur nahi pohonchte — tum 5 steps dur pohonchte ho, ek diagonal par! "Arrows" (vectors) add karna matlab hai ek ke baad ek chalna aur poochna "main jahaan se chala tha, wahan se mera ghar kitna dur hai aur kis direction mein?" Triangle law unhi do walks ko triangle ki do sides ki tarah draw karta hai, aur ghar ka rasta teesri side hai. Parallelogram law usi trick ka ek tircha box use karke version hai.
"Head-to-Tail to find the trail; Tail-to-Tail, the Diagonal prevails."
Triangle = Head-to-Tail (side use karo). Parallelogram = Tail-to-Tail (Diagonal sum hai).
Aur magnitude ke liye: "A-squared, B-squared, plus two-A-B-cos."
Vectors — components and unit vectors (i,j method upar ke Step 1–2 ko generalize karta hai)
Subtraction of vectors and the difference vector (A − B mein θ → 18 0 ∘ − θ trick use hoti hai)
Resolution of a vector into components
Relative velocity (real-world vector addition: boat + river)
Law of cosines (magnitude formula hi disguise mein cosine rule hai)
Scalar (dot) product (woh cos θ deta hai jo cross term ke andar rehta hai)
Vector addition = resultant
Triangle law head-to-tail
Parallelogram law tail-to-tail
R = sqrt of A2 + B2 + 2AB cos theta