1.1.8 · D4 · HinglishMeasurement, Vectors & Kinematics

ExercisesVector addition — triangle law, parallelogram law

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1.1.8 · D4 · Physics › Measurement, Vectors & Kinematics › Vector addition — triangle law, parallelogram law

Shuru karne se pehle, ek picture jo har symbol ko tumhari aankhon mein fix kar de:

Figure — Vector addition — triangle law, parallelogram law

Laal arrow dekho — woh hai, resultant. Do kaale arrows ke beech ka wedge (tails ek hi corner par) hai. Laal arrow aur ke beech ka chhota angle hai. Is page ke har problem mein usi picture ke baare mein sawal hai.


Level 1 — Recognition

(Kya tum sahi tool choose kar sakte ho aur formula padh sakte ho?)

Recall Solution L1.1

Kaun sa tool? Same direction matlab . kyun? Unke beech ka angle zero hai — woh parallel arrows ek hi taraf point kar rahe hain. Sanity check: parallel vectors ordinary numbers ki tarah add ho jaate hain — yeh maximum possible resultant hai.

Recall Solution L1.2

Kaun sa tool? Opposite matlab , aur . Direction: resultant bade vector ki taraf point karta hai — yahaan wala. Kyun? wale opposition se cancel hone ke baad, sirf bachta hai bade vector ki direction mein. Yeh minimum possible resultant hai.

Recall Solution L1.3

Kaun sa tool? , aur cross term ko khatam kar deta hai. Yeh Pythagoras mein kyun collapse ho jaata hai: do forces perpendicular hain, isliye woh ek right triangle ki do legs banaati hain aur hypotenuse hai.


Level 2 — Application

(Dono formulas mein plug karo aur arithmetic khatam karo.)

Recall Solution L2.1

Magnitude. : Direction. : Arctan kyun? hume ki tip se vertical drop karke bane right triangle ka ratio (opposite over adjacent) deta hai; poochta hai "kaun sa angle woh tangent rakhta hai?" aur wapas deta hai.

Recall Solution L2.2

Magnitude. (cross term ab subtract karta hai): Direction. : Denominator kyun chhhota hua: , ke along backwards point karta hai, isliye horizontal reach sirf hai, nahi. Resultant zyada steep jhukta hai → bada .

Recall Solution L2.3

kyun? Equal vectors → resultant unke beech ke angle ko bisect karta hai, aur ka aadha hota hai. Symmetry ka tohfa.


Level 3 — Analysis

(Formula ulta chalao: unknown angle ya vector ke liye solve karo.)

Recall Solution L3.1

Hum kya karenge: magnitude formula ko unknown ke liye ek equation maano. kyun? Hum jaante hain aur angle wapas chahiye — cosine ka "undo" button hai. Kyunki minimum aur maximum ke beech mein hai, ek valid angle zaroor exist karta hai. ✔

Recall Solution L3.2

" ke perpendicular" ka matlab: resultant ka ke along koi component nahi hai, yaani . Lekin kabhi se kam nahi ho sakta! Toh aisa koi angle exist nahi karta — ek -unit vector ke liye -unit vector ko pure right angle tak swing karna impossible hai. . Geometrically kyun impossible hai: ki poori length sirf hai, lekin units ki horizontal reach cancel karne ke liye use units ka backward component dena hoga. Neeche wali picture dekho — ki tip itni door left nahi ja sakti.

Figure — Vector addition — triangle law, parallelogram law
Recall Solution L3.3

Is baar ke along setup karo. ko x-axis par rakho; tab usse angle banata hai. Resultant ka ke along component zero hona chahiye: ke liye: Yahaan possible kyun hai: humein ka backward reach chahiye, aur ki length hai, toh woh supply kar sakta hai. (L3.2 se compare karo, jahaan roles ne ise impossible bana diya tha.)


Level 4 — Synthesis

(Addition ko components, subtraction, ya ek real scenario ke saath combine karo.)

Recall Solution L4.1

Components kyun, pair formula kyun nahi? Two-vector formula ek baar mein sirf do arrows handle karta hai. Teen ke saath, clean route har ek ko x aur y mein resolve karke alag-alag sum karna hai. Sign check: → resultant first quadrant mein hai, isliye se anticlockwise measure kiya hua bilkul sahi hai.

Recall Solution L4.2

Yeh vector addition disguise mein hai: true velocity boat velocity river velocity, aur woh par hain. kyun: boat bilkul across aim karti hai jabki current bank ke along side mein push karta hai — do velocities perpendicular hain, isliye phir wahi right triangle hai.

Recall Solution L4.3

Key idea Subtraction of vectors and the difference vector se: subtract karna matlab add karna, jo opposite point karta hai. Toh magnitude formula ke andar effective angle ho jaata hai, jisse milta hai: Sundar check: length ki do equal sides aur ka gap hone se, teen points ek equilateral triangle banate hain, toh teesri side (difference) bhi hai. ✔


Level 5 — Mastery

(Multi-step, prove-or-derive, edge cases.)

Recall Solution L5.1

Magnitude formula mein aur set karo: Kyun samajh mein aata hai: apart teen equal-length arrows ek closed loop banate hain (jaise Mercedes star). Unmein se do tip-to-tail add kiye jaayein toh teesre ka reverse banana padega — same length . ✔

Recall Solution L5.2

Step 1 — known resultant ko components mein resolve karo. Step 2 — hatao ke components expose karne ke liye (): Step 3 — magnitude aur angle mein wapas combine karo. Sign check: aur quadrant I mein hai, isliye ek seedha first-quadrant angle hai jo se thoda kam hai. Figure dekho — ek chhota arrow hai jo almost seedha upar point kar raha hai.

Figure — Vector addition — triangle law, parallelogram law
Recall Solution L5.3

(a) Maximum par: . Minimum par: . Har achievable resultant mein hoga. (b) Angle ke liye solve karo: Check: , ke andar hai, isliye ek valid exist karta hai — aur woh obtuse hai, negative cosine ke saath consistent. ✔


Connections

  • Vectors — components and unit vectors — L4.1 aur L5.2 ke peeche ka engine.
  • Resolution of a vector into components — har force ko mein split karne ke liye use hota hai.
  • Subtraction of vectors and the difference vector — L4.3 mein flip.
  • Relative velocity — boat-and-river L4.2 pure vector addition hai.
  • Law of cosines — L3.1 literally cosine rule hai angle ke liye solve kiya hua.
  • Scalar (dot) product tak pahunchne ka ek aur raasta jo cross term feed karta hai.