Foundations — Distance from a point to a plane
This page assumes you have seen nothing. Before we can even read the sentence "distance from to plane ," we must earn every letter in it. We build the pieces bottom-up, each one leaning only on the ones before it.
0. Points and coordinates — where "" comes from

Look at the figure: from the origin, the butter dashed steps go along the floor, then across the floor, then straight up. The coral dot at the end is the point . The little symbols mean:
- — the three coordinates of our point . The subscript just says "these belong to point number 1," to keep them apart from another point's coordinates.
- — later we'll use subscript for a point sitting on the plane. Same idea, different label.
Why the topic needs this: distance is a number that comes out of the coordinates of a point and the numbers describing a plane. No coordinates, nothing to compute.
1. Vectors — an arrow with a length and a direction
The difference between a point and a vector: a point is a place; a vector is a trip. If you subtract two points you get the trip between them:
Why the topic needs this: the whole derivation measures the arrow from the wall to the point, then asks how much of that arrow points straight at the wall.
2. Length (magnitude) — the size of an arrow

The figure shows why the square-root-of-squares works: it's Pythagoras done twice. First find the diagonal across the floor (, the mint segment), then combine that with the vertical rise (, the lavender segment) to get the true 3D length (the coral arrow).
Why the topic needs this: length is how we turn a "raw scaled number" into an honest distance. Dividing by is what rescales.
3. The dot product — "how much do two arrows agree?"
There is a second face of the same formula: where is the angle between the arrows. We use (not or ) here because cosine is the function that reads off "how aligned" — it is when arrows coincide (), when they're perpendicular (), and when opposite. That is exactly the "agreement" behaviour we want.
Why the topic needs this: projecting the arrow onto the normal (the heart of the derivation) is a dot product.
4. The unit vector — a direction stripped of length
5. Projection — the shadow of one arrow on another

Imagine sunlight shining perpendicular to . The coral arrow casts a lavender shadow onto the line. The length of that shadow (the thick lavender segment) is the projection. The rest of — the part running sideways — contributes nothing to the shadow, which is why only the perpendicular component survives.
Why the topic needs this: the signed distance is literally this shadow.
6. The plane and its equation — the wall, and its secret recipe

The figure shows the flat mint plane and its coral normal arrow poking straight out of it. Notice:
- — the coefficients. Together they form the normal vector : the arrow the plane "faces" along, perpendicular to the sheet. See Normal vector to a plane and Equation of a plane.
- — a constant that shifts the plane toward or away from the origin. With the plane passes through the origin; changing slides it parallel to itself.
- — the equation is a test: plug a point's coordinates in; if you get exactly , the point is on the plane. Get a non-zero number, and (after rescaling) that number tells you how far off you are.
7. Signed vs unsigned — sign for side, bars for size
Distance can never be negative, so the final formula wears bars. But before stripping the sign, the sign itself is information:
- positive ⇒ the point is on the side points toward,
- negative ⇒ the opposite side,
- zero ⇒ on the plane.
Why the topic needs both: for the honest distance; the bare sign for "which side?" questions and same-side tests.
How the pieces feed the topic
Read top to bottom: coordinates make vectors; vectors have length and dot products; those two make a unit normal; the unit normal lets us take a projection; the projection plus the length-division plus the absolute value give the final distance.
Equipment checklist
Hide the right side and test yourself — if any line stumps you, reread its section above.
What does the subscript in vs distinguish?
What is a vector, in two words?
Write in coordinates.
How do you find the length ?
What single number does produce and what does it measure?
When is a dot product zero?
What is and why divide by ?
What does projecting onto give?
In , what are ?
What role does play?
Why does the normal point straight out of the plane?
What does do and why is it in the final formula?
What does a positive signed value mean before stripping bars?
Connections
- Equation of a plane — the source of .
- Normal vector to a plane — why points straight out.
- Projection of a vector — the shadow/dot-product step.
- Parent: Distance from a point to a plane — where all this equipment is used.
- Distance between two parallel planes — a direct sequel.
- Distance from a point to a line in 3D — the sister problem.
- Foot of perpendicular from a point to a plane — landing the trip on the plane.