3.6.35 · D1Spacecraft Structures & Systems Engineering

Foundations — Radiation effects — TID, SEE, displacement damage

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Before you can read the parent note without tripping, you need the vocabulary of the bullets and the target. This page builds every symbol from nothing. We never use a letter before we have drawn its picture.


1. The two actors: a particle and a material

Everything starts with one fast particle entering one solid material. Picture a marble fired into a slab of clear jelly.

Why we need both: radiation effects are always a conversation between what flies in and what it hits. Change either one and the damage changes.


2. Energy, and the units we measure it in

Picture: a bigger, faster marble = more eV. A space proton is often "" — a million eV of punch.

Each answers a different "energy of what?" question — that is why they carry subscripts.


3. What the bullet does inside: it frees charges

A fast particle drags on the electrons of the atoms it passes, ripping some loose. Each freed electron leaves behind a "hole" — an empty spot that acts like a positive charge.

Why we need it: it is the exchange rate between "energy left behind" and "charge created" — the bridge from physics to circuit trouble.


4. How much energy per distance: LET and

A particle does not dump all its energy at one point — it leaves a trail, losing energy step by step along its path.


5. Dose: adding up damage over the whole mission

One bullet is an event. A mission is trillions of bullets over years. To describe the slow pile-up we measure dose.


6. The device that gets hurt: the MOSFET

TID and SEE both attack a switch called a MOSFET. You need three of its numbers.


7. Rates, fluxes, and cross-sections

To predict how often errors happen we need the language of "how many particles, how big a target."


8. Displacement: the bullet moves an atom, not just an electron

The third mechanism is different: sometimes the bullet strikes an atomic nucleus head-on and knocks the whole atom out of its lattice spot.


Prerequisite map

Particle with energy E

Ionization: electron-hole pairs

Nuclear collision: recoil

dE per dx and LET

Dose and TID over time

Charge collected Q

Compare with Q crit

Threshold shift dVth

Single Event Effects

Total Ionizing Dose

Lattice defects

Displacement Damage

Flux Phi and cross-section sigma

Where these live in the vault: the orbit that sets and comes from Spacecraft Orbits and Van Allen Belts; how those levels rise and fall comes from Solar Activity Cycles; the transistor physics behind and is Semiconductor Physics; the fix for upsets is Error Correcting Codes; the mission-level risk maths is Reliability Engineering; power-side effects touch Photovoltaic Systems and the Power Budget. All of this feeds back into the parent, the main radiation-effects note.


Equipment checklist

Cover the answer, say it out loud, then reveal.

What does one electron-volt (eV) mean physically?
The energy one electron gains crossing a 1-volt difference; .
What is an electron–hole pair?
A freed electron (−) plus the positive "hole" it left behind; made by ionization.
How many pairs does deposited energy create?
About , with in Si.
What does mean in words?
Energy lost per tiny step of distance along the particle's track.
Why is an integral, not a product?
Because the loss-per-step changes as the particle slows, so you must sum many tiny slices.
What is LET and its unit?
Linear Energy Transfer, per density; units .
What is dose, and rad vs Gray?
Ionizing energy deposited per kilogram; , .
What is ?
The voltage needed to switch a MOSFET on; radiation shifts it by .
What is ?
The minimum charge that flips a stored bit, .
What do flux and cross-section give when multiplied?
The error/hit rate .
Difference between LET and dose?
LET = per-single-particle severity (SEE); dose/TID = mission-total pile-up (TID).
What is displacement damage at the atomic level?
A nucleus knocked out of the crystal lattice, leaving defects that trap carriers.