3.4.4 · D1 · Physics › Rocket Flight Mechanics › Equations of motion — 3DOF point mass (trajectory analysis)
Ek udta hua rocket bas ek arrow hai (uski velocity) jo ek moving point par rehta hai. Poori flight predict karne ke liye hum sirf do sawaal poochte hain us arrow ke baare mein: kya yeh lamba ho raha hai ya chhota (speed), aur kis taraf mud raha hai (direction) — plus kahan tak pahuncha hai uska tip. Parent note ka har symbol us arrow-tracking story ka ek piece ka naam hai.
Is page par assume kiya gaya hai ki aapne parent page ki koi bhi notation nahi dekhi. Hum har symbol ko ek picture se banate hain, ek aisi order mein jahan har ek symbol sirf unhi symbols pe depend karta hai jo pehle aa chuke hain. End tak aap parent equations ko left se right padh sakte hain bina kisi unexplained mark ke mile.
Sab kuch ek flat vertical plane mein hota hai: ek floor (zameen) aur ek wall (seedha upar). Hum ek dot — rocket, ek point tak chhota hua — ko is plane mein move karte hue dekhte hain.
Point mass ek aisa object hai jo ek single dot tak chhota ho jaata hai jisme uski poori mass hoti hai lekin koi size aur orientation nahi hoti. Yeh kaheen ho sakta hai aur move kar sakta hai, lekin spin nahi kar sakta — ek dot ka koi "main kis taraf face kar raha hoon" nahi hota.
Picture: figure mein laal dot. Kyun zaroori hai: poora topic ("3DOF") yeh claim hai ki ek trajectory dhundhne ke liye, yahi dot hi hamein poore rocket ki zaroorat hai.
Yeh batane ke liye ki dot kahan hai, hume do numbers chahiye, kyunki plane two-dimensional hai.
x — downrange distance, h — altitude
x = dot ne zameen ke saath saath (horizontal) kitna safar kiya hai, launch point se measure kiya gaya. Picture: dot ki floor par chhaya.
h = dot zameen se kitna upar hai (vertical). Picture: dot ki apni chhaya se upar ki height.
Milke ( x , h ) plane mein dot ka address hai.
Kyun topic ko inki zaroorat hai: trajectory analysis ka final product h ka x ke against ek curve hai — flight path jo wall par bana ho. Baaki sab kuch is liye exist karta hai ki ( x , h ) kaise change hota hai yeh compute kiya ja sake.
Dot move karta hai, toh uski ek velocity hoti hai — ek arrow jiska length speed hai aur jiska direction woh jagah hai jahan woh ja raha hai. Velocity ko "horizontal part" aur "vertical part" mein split karne ki jagah, parent note arrow ko directly uski length aur uski tilt se describe karta hai. Yeh sab se important idea hai jiske saath comfortable hona chahiye.
V — speed (velocity arrow ki length)
V yeh hai ki dot kitni tezi se move karta hai, metres per second (m/s ) mein. Yeh velocity arrow ki length hai — hamesha ek positive number (ya zero). Yeh direction ke baare mein kuch nahi kehta.
γ — flight-path angle (velocity arrow ki tilt)
γ (Greek letter gamma ) woh angle hai jo velocity arrow horizontal ke upar banata hai . Picture: floor-direction se shuru karo aur arrow tak upar swing karo — woh opening γ hai.
γ = 0 → flat (horizontal) ud raha hai.
γ = 9 0 ∘ → seedha upar ud raha hai.
γ < 0 → nose horizontal se neeche pointing kar raha hai (girna / descend karna).
Intuition Length-and-tilt kyun, horizontal-and-vertical ki jagah?
Newton's law ek vector ko change karta hai. Ek vector ki exactly do properties hoti hain: magnitude aur direction . Agar hum directly unhe track karein (V aur γ ), toh "engine aage dhakelta hai" sirf V ko change karta hai, aur "gravity arrow ke sideways kheenchti hai" sirf γ ko change karta hai. Physics do saaf, alag kahaniyon mein toot jaati hai. Yehi poori wajah hai ki yeh frame use hota hai.
sin γ aur cos γ symbols parent note mein har jagah aate hain. Yeh zero se kya hain.
Velocity arrow ko ek right triangle mein daalein: uski horizontal chhaya, uski vertical rise, aur arrow khud slanted side (the hypotenuse , length V ) ke roop mein.
Definition Flight-path angle ke sine aur cosine
Velocity arrow par banaye gaye right triangle ke liye (hypotenuse length V , origin par angle γ ):
cos γ = hypotenuse horizontal side = V along-ground part → toh velocity ka horizontal part V cos γ hai.
sin γ = hypotenuse vertical side = V up part → toh velocity ka vertical part V sin γ hai.
Yeh do tools hi kyun aur koi nahi? Sine aur cosine wahi ek functions hain jo ek angle-plus-length ko uske horizontal aur vertical pieces mein convert karte hain. Jab bhi aapko ek slanted arrow ko flat aur upright parts mein split karna ho, yahi machines woh kaam karti hain. Yahan exactly yahi kaam hai.
Common mistake Kaun sa kaun sa hai?
Fix — extremes se anchor karo. γ = 9 0 ∘ par (seedha upar) poora arrow vertical hai: up-part V ke barabar hona chahiye. Kyunki sin 9 0 ∘ = 1 , vertical part sin γ hai. γ = 0 par (flat) poora arrow horizontal hai: cos 0 = 1 horizontal part cos γ deta hai. Extreme test karo aur aap unhe kabhi mix up nahi karoge.
Yeh seedha parent ki do boxed kinematic equations explain karta hai:
x ˙ = V cos γ ( horizontal part ) , h ˙ = V sin γ ( vertical part ) .
Parent note mein bahut se symbols hain jo upar dot pehne hue hain. Yeh decoration nahi hai.
Definition Overdot — "rate of change per second"
Kisi bhi quantity ke upar dot ka matlab hai "woh quantity kitni tezi se change ho rahi hai, per second ."
V ˙ = speed kitni tezi se change ho rahi hai = arrow ke saath acceleration (m/s 2 ).
γ ˙ = tilt kitni tezi se change ho raha hai = arrow kitni jaldi mud raha hai (rad/s ).
x ˙ , h ˙ = address kitni tezi se change hota hai = velocity ke horizontal aur vertical parts.
m ˙ = mass kitni tezi se change ho rahi hai (negative — fuel ja raha hai).
Intuition Kyun hum rates ki parwah karte hain, values ki nahi
Hum shायad kabhi exactly nahi jaante ki rocket kahan hoga. Lekin kisi bhi instant par hum forces likh sakте hain, aur forces hume rates of change batate hain. Toh natural language hai: "abhi ki state given hai, toh har cheez kitni tezi se change ho rahi hai." Un rates ko moment by moment aage feed karo aur poori flight path khul jaati hai. (Woh feed-forward karna Numerical Integration of Trajectories (RK4) ka kaam hai.)
Ek equation jisme left par dotted variable ho ("V ˙ = … ") use ODE kehte hain — ek equation ek rate ke liye . Parent ki chaar boxed equations chaar aisi rate-rules hain.
Arrow ki length aur tilt ki rate forces se set hoti hai. Chaar forces, har ek ka apna symbol.
m = mass (kilograms): kitna saamaan push karna hai. Bada m → speed up karna mushkil.
g = gravitational acceleration (≈ 9.81 m/s 2 ): gravity har kilogram ko neeche kitni zor se kheenchti hai.
m g = weight : poora downward pull (mass × g ). Hamesha seedha neeche point karta hai.
T = thrust : engine ka dhakka, velocity arrow ke saath saath pointing karta hai (forward).
D = drag : air resistance, arrow ke peeche pointing karta hai (hamesha motion ka virodh karta hai).
L = lift : ek force arrow ke perpendicular (ek symmetric rocket ke liye aksar 0 hoti hai).
Definition Drag formula ke symbols
Drag hai D = 2 1 ρ V 2 S C D , jahan:
ρ (Greek rho ) = air density — hawa kitni thick hai (altitude ke saath patli hoti jaati hai).
S = vehicle ki reference area (kitni hawa ko dhakelta hai).
C D = drag coefficient — body kitni "draggy" hai uske liye ek shape-and-speed number.
V 2 = speed squared: speed double karo toh drag chaar guna ho jaati hai.
Yeh aap yahan derive nahi karte — Drag and Atmospheric Models yeh provide karta hai. Aapko bas jaanna hai ki D ek backward push hai jiska symbol D hai .
Intuition Weight sine aur cosine se kyun split hota hai
Thrust aur drag pehle se hi arrow ke saath saath lie karte hain — aasaan. Lekin weight seedha neeche point karta hai , arrow ke saath nahi. Ise length-and-tilt story mein use karne ke liye hume ise ek along-arrow part aur ek across-arrow part mein split karna hoga — exactly Section 3 wala sine/cosine kaam. Geometry deta hai:
Arrow ke saath saath (climb ka virodh karta hai): m g sin γ → V ko chhota karta hai.
Arrow ke across (path ko neeche mod ta hai): m g cos γ → γ ˙ ko negative banata hai.
Yahi parent ke "S-along, C-across " mnemonic ka poora content hai.
Mass-rate rule m ˙ = − T / ( I s p g 0 ) mein do naye symbols aate hain.
I s p aur g 0
I s p = specific impulse — engine ke liye ek efficiency rating: propellant weight ki har unit ke liye aapko kitne "push-seconds" milte hain. Zyada I s p → same thrust ke liye aap fuel zyada dheere jalate hain.
g 0 = 9.80665 m/s 2 — gravity ka ek fixed reference value jo sirf I s p ki units define karne ke liye use hota hai. Yeh ek constant hai, local gravity g nahi.
Topic ko inki kyun zaroorat hai: yeh "kitna thrust" ko "fuel kitni tezi se gayab ho raha hai" mein convert karte hain, jo m ko time ke saath chhota banata hai. Shrinking mass ke gehre consequences Tsiolkovsky Rocket Equation ki kahani hai.
Flight-path angle gamma - arrow tilt
Sine and cosine - split the arrow
Overdot - rate per second
Mass rate with Isp and g0
Ise aise padhein: dot hamein position aur velocity deta hai; velocity length (V ) aur tilt (γ ) deti hai; trig arrow ko split karta hai; trig se split ki gayi forces rates set karti hain; saari rates milke hain 3DOF equations. γ ki geometry ke liye Flight-Path Angle and Velocity Frame bhi dekhein, aur jo hum jaanbujhkar chhod gaye uske liye 6DOF Rigid-Body Dynamics dekhein.
Parent note kholne se pehle answers chhupao aur khud ko test karo.
"Point mass" kya rakhta hai, aur kya chhod deta hai? Mass aur position/motion rakhta hai; size aur orientation chhod deta hai (yeh spin nahi kar sakta).
Is frame mein velocity arrow ko describe karne wale do numbers kaun se hain? Uski length V (speed) aur uski tilt γ (flight-path angle).
Velocity ka vertical part V times kaun si trig function hai? sin γ — γ = 9 0 ∘ se check karo: saari velocity vertical hai aur sin 9 0 ∘ = 1 .
Velocity ka horizontal part V times kaun si trig function hai? cos γ — γ = 0 se check karo: saari velocity horizontal hai aur cos 0 = 1 .
V ˙ mein dot ka kya matlab hai?V ki rate of change per second (yahan, arrow ke saath acceleration).
Drag D kis taraf point karta hai? Peeche, velocity arrow ka seedha virodh karte hue.
Weight seedha neeche point karta hai — hum ise kis do pieces mein split karte hain? Arrow ke saath m g sin γ (climb dheema karta hai) aur across m g cos γ (path mod ta hai).
g 0 kya hai aur yeh g se kaise alag hai?Ek fixed constant 9.80665 m/s 2 jo I s p define karne ke liye use hota hai; g actual local gravity hai.
Hum positions ki jagah rates of change track kyun karte hain? Forces rates batate hain; rates ko moment by moment aage feed karne se poora path reconstruct hota hai.