3.4.4 · D1 · HinglishRocket Flight Mechanics

FoundationsEquations of motion — 3DOF point mass (trajectory analysis)

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3.4.4 · D1 · Physics › Rocket Flight Mechanics › Equations of motion — 3DOF point mass (trajectory analysis)

Is page par assume kiya gaya hai ki aapne parent page ki koi bhi notation nahi dekhi. Hum har symbol ko ek picture se banate hain, ek aisi order mein jahan har ek symbol sirf unhi symbols pe depend karta hai jo pehle aa chuke hain. End tak aap parent equations ko left se right padh sakte hain bina kisi unexplained mark ke mile.


0. Woh picture jisme hum rehte hain

Sab kuch ek flat vertical plane mein hota hai: ek floor (zameen) aur ek wall (seedha upar). Hum ek dot — rocket, ek point tak chhota hua — ko is plane mein move karte hue dekhte hain.

Figure — Equations of motion — 3DOF point mass (trajectory analysis)

1. Position: dot kahan hai — aur

Yeh batane ke liye ki dot kahan hai, hume do numbers chahiye, kyunki plane two-dimensional hai.

Kyun topic ko inki zaroorat hai: trajectory analysis ka final product ka ke against ek curve hai — flight path jo wall par bana ho. Baaki sab kuch is liye exist karta hai ki kaise change hota hai yeh compute kiya ja sake.


2. Velocity arrow: aur

Dot move karta hai, toh uski ek velocity hoti hai — ek arrow jiska length speed hai aur jiska direction woh jagah hai jahan woh ja raha hai. Velocity ko "horizontal part" aur "vertical part" mein split karne ki jagah, parent note arrow ko directly uski length aur uski tilt se describe karta hai. Yeh sab se important idea hai jiske saath comfortable hona chahiye.

Figure — Equations of motion — 3DOF point mass (trajectory analysis)

3. Angle padhna: velocity triangle par sine aur cosine

aur symbols parent note mein har jagah aate hain. Yeh zero se kya hain.

Velocity arrow ko ek right triangle mein daalein: uski horizontal chhaya, uski vertical rise, aur arrow khud slanted side (the hypotenuse, length ) ke roop mein.

Figure — Equations of motion — 3DOF point mass (trajectory analysis)

Yeh seedha parent ki do boxed kinematic equations explain karta hai:


4. Upar ka dot: , , , ,

Parent note mein bahut se symbols hain jo upar dot pehne hue hain. Yeh decoration nahi hai.

Ek equation jisme left par dotted variable ho ("") use ODE kehte hain — ek equation ek rate ke liye. Parent ki chaar boxed equations chaar aisi rate-rules hain.


5. Chaar forces aur unke symbols

Arrow ki length aur tilt ki rate forces se set hoti hai. Chaar forces, har ek ka apna symbol.

Figure — Equations of motion — 3DOF point mass (trajectory analysis)

6. Aakhri do symbols: aur

Mass-rate rule mein do naye symbols aate hain.


Prerequisite map

Point mass - a dot

Position x and h

Velocity arrow

Speed V - arrow length

Flight-path angle gamma - arrow tilt

Sine and cosine - split the arrow

Kinematics xdot hdot

Overdot - rate per second

The four rate rules

Forces T D mg L

Weight split by sin cos

Mass rate with Isp and g0

3DOF Equations of Motion

Ise aise padhein: dot hamein position aur velocity deta hai; velocity length () aur tilt () deti hai; trig arrow ko split karta hai; trig se split ki gayi forces rates set karti hain; saari rates milke hain 3DOF equations. ki geometry ke liye Flight-Path Angle and Velocity Frame bhi dekhein, aur jo hum jaanbujhkar chhod gaye uske liye 6DOF Rigid-Body Dynamics dekhein.


Equipment checklist

Parent note kholne se pehle answers chhupao aur khud ko test karo.

"Point mass" kya rakhta hai, aur kya chhod deta hai?
Mass aur position/motion rakhta hai; size aur orientation chhod deta hai (yeh spin nahi kar sakta).
Is frame mein velocity arrow ko describe karne wale do numbers kaun se hain?
Uski length (speed) aur uski tilt (flight-path angle).
Velocity ka vertical part times kaun si trig function hai?
se check karo: saari velocity vertical hai aur .
Velocity ka horizontal part times kaun si trig function hai?
se check karo: saari velocity horizontal hai aur .
mein dot ka kya matlab hai?
ki rate of change per second (yahan, arrow ke saath acceleration).
Drag kis taraf point karta hai?
Peeche, velocity arrow ka seedha virodh karte hue.
Weight seedha neeche point karta hai — hum ise kis do pieces mein split karte hain?
Arrow ke saath (climb dheema karta hai) aur across (path mod ta hai).
kya hai aur yeh se kaise alag hai?
Ek fixed constant jo define karne ke liye use hota hai; actual local gravity hai.
Hum positions ki jagah rates of change track kyun karte hain?
Forces rates batate hain; rates ko moment by moment aage feed karne se poora path reconstruct hota hai.