3.2.39 · D2Orbital Mechanics & Astrodynamics

Visual walkthrough — Launch window — phasing with target orbit

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Step 1 — Two circles and a "lead" between two runners

WHAT: we place both runners on their tracks and mark the angle between them. WHY: rendezvous is entirely about angles at the centre — who is ahead, by how much. Distances only matter through how they set the speeds (Step 3). PICTURE: the two runners, the centre, and the wedge-shaped angle from chaser to target.

Related vault ideas: Hohmann Transfer Orbit, Rendezvous and Phasing Orbits.


Step 2 — The bridge between the circles: the transfer half-ellipse

WHAT: we connect the two circles with the cheapest possible arc — a half-ellipse (a Hohmann Transfer Orbit). WHY: we cannot teleport from the inner to the outer circle; we must coast along a curve that meets both. The Hohmann half-ellipse is the fuel-cheapest such curve. PICTURE: perigee at , apogee at , the dashed half-ellipse joining them.


Step 3 — How fast does each runner sweep? (mean motion)

We need a "sweeping speed": how many radians per second a runner covers around the centre.

WHAT: we compute and , one for each circle, from its radius. WHY: to know where the target drifts to during our flight, we must know how fast it sweeps. This is the only place the planet's strength enters — and, spoiler, it will cancel. PICTURE: two runners with speed arrows; the inner one's arrow is longer (inner orbits are faster).


Step 4 — How long is the flight? (transfer time)

Apply this to our transfer ellipse (semi-major axis ). Call the time for one full loop of that ellipse :

  • = the period of the transfer ellipse — how long it would take to fly the whole ellipse, both halves.

WHAT: we take half of . WHY: the Hohmann path is only near-touch → far-touch — exactly half a loop. By the ellipse's mirror symmetry about its major axis, that half takes half the time. PICTURE: the full faint ellipse split by its major axis; only the top half (our coast) is solid, labelled "half the period."


Step 5 — How far does the target drift while we fly?

WHAT: multiply the target's sweep-rate (from Step 3) by the flight time (from Step 4). WHY: angle covered = rate × time. This is the target's head-start consumption during our coast. PICTURE: the target at launch, an arc , and the target at arrival.

  • = radians the target sweeps during our coast.
  • = transfer-size ÷ target-size.
  • Outward chase (, our running picture): then , so the ratio is and . The slow outer target covers less than a half-lap.
  • Inward chase (): then , so the ratio is and . We return to this in Step 7 — do not assume in general.

Step 6 — The rendezvous condition (the payoff)

WHAT: we demand that when we reach the far touch-point (apogee of the transfer), the target is there too. WHY: the chaser flies exactly radians (half the sky) from one touch-point to the other. To meet, the target — which starts ahead — must, after drifting , land on that same arrival point. PICTURE: launch snapshot (target leads by ) beside arrival snapshot (both at apogee).

At arrival both sit at the arrival point. Bookkeeping of angles (all in radians):

Solve for the head start:


Step 7 — Every case: outer target, inner target, degenerate

The sign of flips depending on where the target sits. We must cover all of them.

WHAT: test the ratio against . WHY: the ratio decides whether is less than, equal to, or greater than — which sets the sign of . PICTURE: three panels — outward chase (), same-orbit degenerate (), inward chase ().

Case Radii Ratio Meaning
Outward chase target leads
Same orbit (degenerate) already together; no lead
Inward chase target trails

Step 8 — How often does the window come back? (synodic period)

WHAT: find how long until this exact phasing repeats. WHY: if you miss the instant, you wait for the geometry to return — that wait is the Synodic Period. PICTURE: the two runners drifting apart; a full of relative drift returns the same picture.


The one-picture summary

One frame carries the whole story: two circles, the half-ellipse bridge, the chaser sweeping , the target eating , and the launch-instant lead that makes them collide at the arrival point.

Recall Feynman retelling — the whole walkthrough in plain words

You and a slower friend run on two circular tracks around a lake, your friend on the outer one. You want to throw a ball so it lands on your friend — but you must throw along a curved path (the half-ellipse) that starts at your track and ends at theirs. That curved throw takes a fixed number of seconds (). During those seconds your friend keeps running and covers some arc (). Meanwhile the ball itself swings exactly halfway around the lake ( radians). For the ball and your friend to arrive together, your friend must start far enough ahead so that "their start-lead plus how far they run equals the half-lap the ball travels": . That leftover lead is the launch window. If your friend is on a bigger, slower track, they barely move, so they must start almost a quarter-lap ahead (LEO→GEO ≈ 100°). If they're on your own track, no lead is needed (). If they're on an inner, faster track, they run more than half a lap and you launch when they're behind you (). And how strong the lake's "gravity" () is never matters for the angle — it speeds up ball and friend equally, so it cancels. Miss the moment? Just wait one synodic period and the picture comes back.

Recall Quick self-check

Why does the target sweep less than for an outer orbit? ::: Because makes , so the ratio is ; the slower outer orbit covers only part of a half-lap in the flight time. What equation states the rendezvous condition? ::: — the target's lead plus its drift equals the chaser's half-lap (radians). Sign of for an inner target ()? ::: Negative — the target trails, because it sweeps more than during transfer.

See also: Lambert's Problem (the general "connect two points in a chosen time" problem this special-cases), Orbital Plane and Inclination (the other half of a real launch window).